Search found 199 matches

by energyman76c
June 4th, 2006, 12:50 pm
Forum: Users’ Forum
Topic: 1.1.4 Autosave feature
Replies: 36
Views: 6643

Hi,

the new 'save every 3 rounds' is a good thing.

But the old 'save at the end of the turn' was also 'a good thing'

The two methods combined, would be perfect....
by energyman76c
June 3rd, 2006, 8:30 am
Forum: Users’ Forum
Topic: 1.1.4 Autosave feature
Replies: 36
Views: 6643

These three commands are IMO a quicker way to address your issue: Ctrl-V shows how many enemy units can reach any given hex. Ctrl-B shows the same, but without taking your units ZoC into account. Mouse-over any unit to see where it can move. no, that way I have a lot more work, that the normal 'gue...
by energyman76c
June 3rd, 2006, 3:47 am
Forum: Users’ Forum
Topic: 1.1.4 Autosave feature
Replies: 36
Views: 6643

Hi, well it helps yes, but in the same time, not really ;) I am not a good player - so I don't want to finish a unit with has lots of movements and or its battle left, because maybe I forgot something or just did not forsee a possible problem. A lot of times I even choose to not finish them, because...
by energyman76c
June 3rd, 2006, 12:40 am
Forum: Users’ Forum
Topic: Favorite unit and least favorite
Replies: 63
Views: 14431

Most fav: Elvish Shyde she is fast over all terrains, hard to hit in the forests, has nice attacks (magical and slow), but at the same time is not too deadly, so other units can get the XP and level up. And she heals. Great unit. Least fav: everything drake. They are expensive and too easy to kill. ...
by energyman76c
June 3rd, 2006, 12:34 am
Forum: Users’ Forum
Topic: Woses&Elves nobody fights back?
Replies: 6
Views: 1190

Yes it has, but the orc leader has sword(?) and bow - so he should be able to fight back - he was able to fight against normal woes.

And the elves don't fight backl against the agrawaith units, while the agrawaith don't fight back when they attacked by any unit. Very strange...
by energyman76c
June 2nd, 2006, 10:56 pm
Forum: Users’ Forum
Topic: 1.1.4 Autosave feature
Replies: 36
Views: 6643

Hi, I usually forget one unit - and that did not matter with earlier versions, because there were always the autosave from the end of the last turn. 'oops, forgot the scout AGAIN, no deal, load game and everything is fine'. This is gone, and this really sucks... I prefer the old method. If some poin...
by energyman76c
June 2nd, 2006, 10:11 pm
Forum: Users’ Forum
Topic: Woses&Elves nobody fights back?
Replies: 6
Views: 1190

Woses&Elves nobody fights back?

Hi, I am playing the Wose&Elves campaign at the moment - and the Aragwaith warriors never fight back when attacked. Elves, Woes, doesn't make a different - and it looks like the elves don't fight back either when attacked. When they attack, they do some damage, btw, with the orcs I saw, that the...
by energyman76c
June 2nd, 2006, 9:59 pm
Forum: Technical Support
Topic: 1.1.4 ai moves dead slow
Replies: 11
Views: 2202

Hi,

hm, ok the game is not as slow as before (with some CXXFLAGS set), but it is still slower as 1.1.2a or 1.0.2.

Sometimes the AI just makes a long pause while doing nothing...
by energyman76c
June 2nd, 2006, 4:27 pm
Forum: Technical Support
Topic: 1.1.4 ai moves dead slow
Replies: 11
Views: 2202

Hi,

I haven't used any ebuilds, because the renamed 1.1.2a ebuild complained that it could not find configure...
by energyman76c
June 2nd, 2006, 12:37 am
Forum: Technical Support
Topic: 1.1.4 ai moves dead slow
Replies: 11
Views: 2202

I compiled myself. In gentoo linux, gcc 4.1.0 this was my configure line: /configure --disable-lite --disable-server \ --disable-campaign-server --disable-editor \ --enable-tools --enable-nls --enable-game \--without-gnome --with-kde --prefix=/usr/games \ --libdir=/usr/games/lib --datadir=/usr/share...
by energyman76c
June 1st, 2006, 8:55 pm
Forum: Technical Support
Topic: 1.1.4 ai moves dead slow
Replies: 11
Views: 2202

1.1.4 ai moves dead slow

Hi, were there some timing changes? With 1.1.4 the ai makes multiple seconds pauses (up to almost half a minute), and the moves themselves are pretty slow to. And yes, I have 'Accelerated Speed' set. 1.1.4 is much slower than 1.1.2a in starting time, loading savegames/campaigns/scenarios and ai move...
by energyman76c
January 30th, 2006, 12:12 am
Forum: Strategies & Tips
Topic: help for scenario : the princess's revenge
Replies: 23
Views: 7871

Hi, I usually put some elves (one of them a healer) in the forest in the east of the starting castle. Together with Delfi and Kalenz. Until the end, I am usually able to level at least one or two of them. Delfi at the north end of the forest to help Konrad against the ghosts. A strong army is send s...
by energyman76c
October 31st, 2005, 1:34 am
Forum: Strategies & Tips
Topic: Help On How to beat the level "The Isle Of Anduin"
Replies: 34
Views: 11440

Hi, I usually send Delfador, some mages and horsemen to the left (west) and some elves (everything that is leveled up or close to it) south. Delfi will take some damage, but with a little bit of luck and no fear to retreat, when appropriate, the mages and horsemen will make some xp. The elves will h...
by energyman76c
October 11th, 2005, 9:15 pm
Forum: Technical Support
Topic: Out of the swamps: Freedom bug
Replies: 0
Views: 317

Out of the swamps: Freedom bug

Hi,

at the end of the AI turn I get this error message and the game ends:

Error while playing the game:game_error: invalid site found in unit definition
by energyman76c
October 11th, 2005, 5:54 pm
Forum: Strategies & Tips
Topic: the eastern invasion:escape tunnel
Replies: 11
Views: 3240

Hi,
I do this level usually with some shock troopers to kill of the undead, some spearmen for the trolls, two white mages, one fpor the undead, one supporting the spearmen and the Leader running south like there is no tomorrow.