Search found 2570 matches

by Darth Fool
June 27th, 2007, 1:08 pm
Forum: Users’ Forum
Topic: Necromancer's plague ?
Replies: 12
Views: 4772

The description should be changed, it is from a very old definition of plague, when only Walking Corpses had it. The code was updated to allow the generation of any unit with plague, although in mainline I believe that only Walking Corpses are made. A user made campaign could do something fun like P...
by Darth Fool
June 27th, 2007, 1:04 pm
Forum: Ideas
Topic: Texture Recolor
Replies: 8
Views: 2623

Ok, it could be done in the following way: first make it possible to recolor from one color palette to another palette (instead of to a color range as is done now). Then, create a palette that has all of the shades that you are going to use, one for each pixel. Something like a grid where one axis i...
by Darth Fool
June 24th, 2007, 11:37 am
Forum: Art Workshop
Topic: Terrain help
Replies: 3
Views: 2481

Note that because of the perspective, a circular crater will be squashed in the vertical direction so that it looks like an ellipse.
by Darth Fool
June 22nd, 2007, 5:14 pm
Forum: Art Contributions
Topic: Help For A New Contributor
Replies: 79
Views: 21274

The second style is only used in UtBS and EI though, so it wouldn't make much sense to use that style for new core unit type portraits, but it's fine for campaign portraits Uhm...not according to what Jetryl said... Do whichever you like doing and can do well. We're trying to build separate, comple...
by Darth Fool
June 21st, 2007, 8:46 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1144
Views: 456566

Would it be possible to create a simple program or script (GIMP-plugin, maybe?) to convert unit WML into an animated .gif? It seems like this need comes up often enough that it would be useful. Actually, ImageMagick might be able to do that, and yes, it could be totally useful. :hmm: Actually, that...
by Darth Fool
June 21st, 2007, 5:46 pm
Forum: Ideas
Topic: Holy Water to add an additional attack.
Replies: 30
Views: 7123

What chris_ns has described would be fine for a single campaign use in acquiring an "oil of X bane" where X is a type of unit. You might want to do something like having a sword of wolf's bane or a spear of dragon slaying, etc... But for undead, it seems to me easiest to just leave it as a...
by Darth Fool
June 21st, 2007, 12:39 pm
Forum: Art Workshop
Topic: Frankenstining
Replies: 17
Views: 6905

I would guess that with using the frankenpack instead of frankensteining from an existing unit, there is no comparison of pixel height to an existing unit. Thus, creeping biggerism is even less restrained and it is even easier to let the unit get bigger and bigger. remember: # Normal Units (humans a...
by Darth Fool
June 21st, 2007, 5:08 am
Forum: Art Workshop
Topic: I caught the frankensteining bug too.
Replies: 3
Views: 2290

pretty cool!
by Darth Fool
June 19th, 2007, 5:13 pm
Forum: Ideas
Topic: dual damage
Replies: 13
Views: 2754

There is no gameplay effect to this, since the system you described can be handled just by giving the unit two almost identical attacks that only differ by having different damage types. Something that would be different, and hence useful, would be to have the possibility to have two different damag...
by Darth Fool
June 19th, 2007, 5:01 pm
Forum: Art Workshop
Topic: Frankenstining
Replies: 17
Views: 6905

Not surprisingly, frankensteining from the franken pack has a tendency towards creeping biggerism...
by Darth Fool
June 19th, 2007, 11:09 am
Forum: Technical Support
Topic: AI question
Replies: 5
Views: 1896

Re: AI question

Well, I can speak for the dfool_ai that it is currently under development and I have not yet implemented a default mode for the AI, so just switching to it without setting specific WML tags to go along with the change will cause it not to do anything. Once I have it functional, I will be adding in s...
by Darth Fool
June 19th, 2007, 12:17 am
Forum: WML Workshop
Topic: stopping AI units from attacking
Replies: 12
Views: 3044

There will be a much better solution in the future. Not done yet.
by Darth Fool
June 18th, 2007, 6:33 pm
Forum: Art Contributions
Topic: Art Blog
Replies: 64
Views: 26258

Very cool tutorial. I look forward to the rest.
by Darth Fool
June 18th, 2007, 6:01 pm
Forum: Ideas
Topic: Saved games to login-specific folders?
Replies: 19
Views: 6683

Umm... in that case I'll have to modify less stuff. I just wonder: * Should I try to implement it in 1.3.x non-SVN, 1.3 SVN or 1.2.x? * How can I compile Wesnoth in Windows successfully with Visual C++ 2005 Express and/or Mingw? http://www.wesnoth.org/wiki/CompilingWesnoth If you are going to hack ...
by Darth Fool
June 15th, 2007, 7:35 pm
Forum: Developers’ Discussions
Topic: Proposal of a new method to select attack direction
Replies: 4
Views: 6350

I've tested it. I like it. I say commit. I think it addresses the hex-clickers concerns, but we will have to wait and see... Even if it doesn't completely, it certainly should be an improvement. edit: And maybe later also keep highlighted this last highlighted empty hex, to better show it since it's...