Search found 2570 matches
- June 27th, 2007, 1:08 pm
- Forum: Users’ Forum
- Topic: Necromancer's plague ?
- Replies: 12
- Views: 4772
The description should be changed, it is from a very old definition of plague, when only Walking Corpses had it. The code was updated to allow the generation of any unit with plague, although in mainline I believe that only Walking Corpses are made. A user made campaign could do something fun like P...
- June 27th, 2007, 1:04 pm
- Forum: Ideas
- Topic: Texture Recolor
- Replies: 8
- Views: 2623
Ok, it could be done in the following way: first make it possible to recolor from one color palette to another palette (instead of to a color range as is done now). Then, create a palette that has all of the shades that you are going to use, one for each pixel. Something like a grid where one axis i...
- June 24th, 2007, 11:37 am
- Forum: Art Workshop
- Topic: Terrain help
- Replies: 3
- Views: 2481
- June 22nd, 2007, 5:14 pm
- Forum: Art Contributions
- Topic: Help For A New Contributor
- Replies: 79
- Views: 21274
The second style is only used in UtBS and EI though, so it wouldn't make much sense to use that style for new core unit type portraits, but it's fine for campaign portraits Uhm...not according to what Jetryl said... Do whichever you like doing and can do well. We're trying to build separate, comple...
- June 21st, 2007, 8:46 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 456566
Would it be possible to create a simple program or script (GIMP-plugin, maybe?) to convert unit WML into an animated .gif? It seems like this need comes up often enough that it would be useful. Actually, ImageMagick might be able to do that, and yes, it could be totally useful. :hmm: Actually, that...
- June 21st, 2007, 5:46 pm
- Forum: Ideas
- Topic: Holy Water to add an additional attack.
- Replies: 30
- Views: 7123
- June 21st, 2007, 12:39 pm
- Forum: Art Workshop
- Topic: Frankenstining
- Replies: 17
- Views: 6905
I would guess that with using the frankenpack instead of frankensteining from an existing unit, there is no comparison of pixel height to an existing unit. Thus, creeping biggerism is even less restrained and it is even easier to let the unit get bigger and bigger. remember: # Normal Units (humans a...
- June 21st, 2007, 5:08 am
- Forum: Art Workshop
- Topic: I caught the frankensteining bug too.
- Replies: 3
- Views: 2290
- June 19th, 2007, 5:13 pm
- Forum: Ideas
- Topic: dual damage
- Replies: 13
- Views: 2754
There is no gameplay effect to this, since the system you described can be handled just by giving the unit two almost identical attacks that only differ by having different damage types. Something that would be different, and hence useful, would be to have the possibility to have two different damag...
- June 19th, 2007, 5:01 pm
- Forum: Art Workshop
- Topic: Frankenstining
- Replies: 17
- Views: 6905
- June 19th, 2007, 11:09 am
- Forum: Technical Support
- Topic: AI question
- Replies: 5
- Views: 1896
Re: AI question
Well, I can speak for the dfool_ai that it is currently under development and I have not yet implemented a default mode for the AI, so just switching to it without setting specific WML tags to go along with the change will cause it not to do anything. Once I have it functional, I will be adding in s...
- June 19th, 2007, 12:17 am
- Forum: WML Workshop
- Topic: stopping AI units from attacking
- Replies: 12
- Views: 3044
- June 18th, 2007, 6:33 pm
- Forum: Art Contributions
- Topic: Art Blog
- Replies: 64
- Views: 26258
- June 18th, 2007, 6:01 pm
- Forum: Ideas
- Topic: Saved games to login-specific folders?
- Replies: 19
- Views: 6683
Umm... in that case I'll have to modify less stuff. I just wonder: * Should I try to implement it in 1.3.x non-SVN, 1.3 SVN or 1.2.x? * How can I compile Wesnoth in Windows successfully with Visual C++ 2005 Express and/or Mingw? http://www.wesnoth.org/wiki/CompilingWesnoth If you are going to hack ...
- June 15th, 2007, 7:35 pm
- Forum: Developers’ Discussions
- Topic: Proposal of a new method to select attack direction
- Replies: 4
- Views: 6350
I've tested it. I like it. I say commit. I think it addresses the hex-clickers concerns, but we will have to wait and see... Even if it doesn't completely, it certainly should be an improvement. edit: And maybe later also keep highlighted this last highlighted empty hex, to better show it since it's...