Search found 98 matches
- October 30th, 2012, 8:16 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
Heres another try at an idle.
- October 24th, 2012, 6:14 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
I tried to make a skeleton archer animation
- October 13th, 2012, 10:05 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
Ok so maybe not the wose, but right now I'm working on a animation for the skeleton archer.
also any opinions on the goul?
also any opinions on the goul?
- October 12th, 2012, 4:58 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
Ok I made him less jerky
also what is the lich's idle? I've never seen it
also what is the lich's idle? I've never seen it
- October 12th, 2012, 3:41 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
I tried to make a standing animation for the wose.
- October 10th, 2012, 8:44 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
Heres an animated gif for the lich laughing
- October 10th, 2012, 5:44 pm
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
Do you mean like this?
- October 10th, 2012, 1:42 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455872
Re: Standing and idle animations?
Hi, I'm a hobbyist spriter I've played Battle for Wesnoth for a long time. I've always wanted to contribute and then I was thinking one day that the lich always looked like he was about to laugh. so I made a idle for him. here it is (please note that 2 and 3 would be looped a few times)