Search found 563 matches
- August 10th, 2009, 3:32 am
- Forum: WML Workshop
- Topic: Trouble with "select" event.
- Replies: 12
- Views: 950
Trouble with "select" event.
Needs to fire this event, when select any unit on the map.
Is this is proc only when "player" select unit, what belong to "player" side?
How can I avoid this difficult situation?
Code: Select all
[event]
name=select
first_time_only=no
{DEBUG_MSG "$unit.id $unit.hitpoints"}
[/event]
How can I avoid this difficult situation?
- August 10th, 2009, 2:50 am
- Forum: Ideas
- Topic: What about the weather?
- Replies: 10
- Views: 1837
Re: What about the weather?
OKay. I'll try to make something like this, but ... Lawful and chaotic bonuses supported by engine. I will work with WML. This system will be look like this: [event] name=newturn {SETTING_STANDART_STATS_TO_UNITS} #use object on units {SAVING_ALL_UNITS_TO_ARRAY} {SET_WEATHER} #choose weather in some ...
- August 9th, 2009, 9:21 am
- Forum: Ideas
- Topic: What about the weather?
- Replies: 10
- Views: 1837
Re: What about the weather?
To really use this as a tactical advantage however, there would need to be something like a weather forecast... Creating transition weathers can be "forecast" solution. For ex.: after "cloudy" weater can be Thunderstorm or Baking hot, or even a other "cloudy" time. Clo...
- August 8th, 2009, 8:46 am
- Forum: Ideas
- Topic: What about the weather?
- Replies: 10
- Views: 1837
What about the weather?
Weather change each turn, gaining some bonus or weakness to all units on map. Something like +damage, -movement, or heal all on 1 or 2hp once.
Effects gains randomly, but with line to time of day.
For example:
Morning: healing or -damage
Afternoon: -movement or +damage
Effects gains randomly, but with line to time of day.
For example:
Morning: healing or -damage
Afternoon: -movement or +damage
- August 2nd, 2009, 5:58 am
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Re: Problem, what was appear with [store_time_of_day]
[event] name=new turn first_time_only=no [switch] variable=clock_count [case] value=6 {CHANGE_POS_OF Idiot Peasant_RPG 13 6} {VARIABLE clock_count 7} [/case] [case] value=5 {CHANGE_POS_OF Idiot Peasant_RPG 13 5} {VARIABLE clock_count 6} [/case] [case] value=4 {CHANGE_POS_OF Idiot Peasant_RPG 13 4} ...
- July 31st, 2009, 3:34 pm
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Re: Problem, what was appear with [store_time_of_day]
[scenario] {@campaigns/My_first_scenario/utils/Vendor.cfg} {@campaigns/My_first_scenario/utils/Vendor_pot.cfg} {@campaigns/My_first_scenario/utils/Vendor_misc.cfg} {@campaigns/My_first_scenario/utils/Home.cfg} {@campaigns/My_first_scenario/utils/Walking.cfg} {@campaigns/My_first_scenario/utils/Item...
- July 15th, 2009, 12:56 pm
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Re: Problem, what was appear with [store_time_of_day]
[event] name=new turn first_time_only=no [store_time_of_day] turn=$count_turns [/store_time_of_day] {DEBUG_MSG "$time_of_day.id = time of day"} [switch] variable=time_of_day.id Bla Bla Bla.... [/switch] {CLEAR_VARIABLE time_of_day} [set_variable] name=count_turns add=1 [/set_variable] {DE...
- July 14th, 2009, 3:49 pm
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Re: Problem, what was appear with [store_time_of_day]
[event] name=new turn first_time_only=no [store_time_of_day] [/store_time_of_day] {DEBUG_MSG "time of day = $time_of_day.id"} [clear_variable] name=time_of_day [/clear_variable] {DEBUG_MSG "time of day = $time_of_day.id"} [/event] I copy this from my scenario. Messages are: 1st:...
- July 13th, 2009, 3:53 pm
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Re: Problem, what was appear with [store_time_of_day]
I have 1.7.0 version. Does you have same?
- July 13th, 2009, 3:11 pm
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Re: Problem, what was appear with [store_time_of_day]
Try [store_time_of_day] turn=$turn_number [/store_time_of_day] Same. I try to count turns with other variable [event] name=new turn first_time_only=no [store_time_of_day] turn=$count_turns [/store_time_of_day] {DEBUG_MSG "$time_of_day.id = time of day"} [switch] variable=time_of_day.id Bl...
- July 12th, 2009, 9:05 am
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Re: Problem, what was appear with [store_time_of_day]
{CLEAR_VARIABLE time_of_day}
don't work.
EDIT: don't affect anything. Messages always 'morning'.
don't work.
EDIT: don't affect anything. Messages always 'morning'.
- July 11th, 2009, 8:14 pm
- Forum: WML Workshop
- Topic: Problem, what was appear with [store_time_of_day]
- Replies: 18
- Views: 2397
Problem, what was appear with [store_time_of_day]
In my scenario, one unit must move to some location, depending of time of day. Ex. in dawn it must go to 'field', in morning - to 'home' [event] name=new turn first_time_only=no [store_time_of_day] [/store_time_of_day] {DEBUG_MSG "$time_of_day.id = time of day"} [switch] variable=time_of_d...
- July 11th, 2009, 9:23 am
- Forum: WML Workshop
- Topic: Insane Hermit bugs
- Replies: 48
- Views: 7742
Re: Insane Hermit bugs
I wish that there would be a list of exact WML changes in new releases for the UMC developers to use. Just a thought. Exact List of WML Changes I wish people would actually read the announcements and stickies in a forum. Just a thought. Thanks a lot. I spent two days with rewrite my campaign from v...
- July 4th, 2009, 4:50 am
- Forum: WML Workshop
- Topic: How to use array, created by [store_time_of_day] tags?
- Replies: 2
- Views: 443
- July 1st, 2009, 7:23 pm
- Forum: WML Workshop
- Topic: How to use array, created by [store_time_of_day] tags?
- Replies: 2
- Views: 443
How to use array, created by [store_time_of_day] tags?
I need to make actions, depending of time of day, but there is a problem. Look to the code. [event] name=side turn first_time_only=no [store_time_of_day] [/store_time_of_day] {DEBUG_MSG "$time_of_day.id = time of day"} [switch] variable=time_of_day.id [case] value=Dawn [/case] #other cases...