Search found 1709 matches
- September 28th, 2013, 7:25 pm
- Forum: WML Workshop
- Topic: Weapon Special "maims" and "impales"
- Replies: 14
- Views: 2939
Re: Weapon Special "maims" and "impales"
I tried my hand at the maims special (this only work on 1.11, as far as I know): I've only tried implementing your version of 'maims', but it works very well, except for the issue that the duration is somewhat inconsistent (I suspect because of the timing of the event that checks to deactivate the ...
- September 27th, 2013, 5:38 pm
- Forum: WML Workshop
- Topic: Weapon Special "maims" and "impales"
- Replies: 14
- Views: 2939
Re: Weapon Special "maims" and "impales"
:annoyed: Still doesn't work? Means that it does the same than for the first time when it stacked with itself or doesn't work at all? Please, be more specific when telling that something doesn't work. It would be the second, in this case. The weapon special basically doesn't change anything regardi...
- September 27th, 2013, 12:39 am
- Forum: WML Workshop
- Topic: Weapon Special "maims" and "impales"
- Replies: 14
- Views: 2939
Re: Weapon Special "maims" and "impales"
Welp, copypasted in the new version of the lua addendum to _main. Got rid of the error... but the weapon special /still/ doesn't work? :S Can't tell you what exactly is going wrong, here.Dugi wrote:Oh, dammit, forgot to tell it to load helper. Fixed it in that post above.
- September 26th, 2013, 10:43 pm
- Forum: WML Workshop
- Topic: Weapon Special "maims" and "impales"
- Replies: 14
- Views: 2939
Re: Weapon Special "maims" and "impales"
...By "have it in main", you mean _main.cfg? Because this is what I'm getting right now. (I figure I probably have the lua code in the wrong place or something.)
- September 26th, 2013, 9:43 pm
- Forum: WML Workshop
- Topic: Weapon Special "maims" and "impales"
- Replies: 14
- Views: 2939
Re: Weapon Special "maims" and "impales"
Hm- it seems that with the current implementation of 'maims', since it reitirates every time i sink a hit, even if the damage is insignificant the minimum possible strikes-decrease for the enemy is still 1, which results in every hit i land equalling a hit the enemy can't land, which is a bit strong...
- September 26th, 2013, 9:25 pm
- Forum: WML Workshop
- Topic: Weapon Special "maims" and "impales"
- Replies: 14
- Views: 2939
Re: Weapon Special "maims" and "impales"
Thanks for the help! I implemented the special (after editing it to also have a line with name=maims to make the dummy special actually show up), and it works- but for some reason whenever I attack or get attacked, an empty text box shows up in the middle of the screen that I have to manually click ...
- September 26th, 2013, 7:28 pm
- Forum: WML Workshop
- Topic: Weapon Special "maims" and "impales"
- Replies: 14
- Views: 2939
Weapon Special "maims" and "impales"
I'm basically trying to make a weapon special called "Maims" that combines the activates-on-hits and the one-turn-duration nature of Slows with the reduces-strikes-based-on-current-hp nature of Swarms, to create a special that, when successfully landed, inflicts a debuff on the enemy that ...
- August 27th, 2013, 5:32 pm
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 296669
Re: Zero's art
Trying my hand at some more painting/portrait-like stuff.
- August 20th, 2013, 1:57 am
- Forum: Art Workshop
- Topic: vultraz's art (The dragons are coming!)
- Replies: 123
- Views: 40293
Re: vultraz's art (The dragons are coming!)
Well, in case Blarumyrran never finishes his paintover, I made my own take on his take on the clockwork dragon.
- July 19th, 2013, 2:48 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 296669
Re: Zero's art
As heretical as it seems to criticize Zero's work, I think the tiny feet look ridiculous. :? I think you are quite right and therefore I have taken steps to mitigate the ridiculousity of the feet. Included in the changes are also the fact that the elf quad-wields longswords now and also has a kicka...
- July 10th, 2013, 9:44 pm
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 296669
Re: Zero's art
Unique elf hero dudes. Everyone loves unique elf heroes!
- June 28th, 2013, 2:37 pm
- Forum: Art Workshop
- Topic: vultraz's art (The dragons are coming!)
- Replies: 123
- Views: 40293
Re: vultraz's art
I was really thinking something more like a heavily-armoured guy than a dwarf in a swimsuit.
- June 21st, 2013, 1:30 am
- Forum: Art Workshop
- Topic: General tip: Consider not drawing eyes
- Replies: 39
- Views: 19460
Re: General tip: Don't draw eyes
So, yup, it is a bad excuse for not actually learning how to pixel eyes effectively and/or learning how to draw sprites that are actually pixelart.
...I'm just going to leave this here.
...I'm just going to leave this here.
- June 20th, 2013, 12:23 am
- Forum: Art Workshop
- Topic: General tip: Consider not drawing eyes
- Replies: 39
- Views: 19460
Re: General tip: Don't draw eyes
I'd like to express a bit of incredulity here: Are you saying that we should get rid of eyes in all of the sprites, or are you just saying that it's okay for a spriter to not be good at drawing eyes? The first questions the entire artistic direction of the sprites of Wesnoth, and the second sounds s...
- June 11th, 2013, 2:24 pm
- Forum: Art Contributions
- Topic: Mudcrawlers
- Replies: 72
- Views: 31282
Re: Mudcrawlers
If we can get away with fire dragons, we can more than easily live with a few creeping pixels. Keep at it! Good to see you trying out pixelart too.