Search found 1709 matches

by Zerovirus
September 28th, 2013, 7:25 pm
Forum: WML Workshop
Topic: Weapon Special "maims" and "impales"
Replies: 14
Views: 2939

Re: Weapon Special "maims" and "impales"

I tried my hand at the maims special (this only work on 1.11, as far as I know): I've only tried implementing your version of 'maims', but it works very well, except for the issue that the duration is somewhat inconsistent (I suspect because of the timing of the event that checks to deactivate the ...
by Zerovirus
September 27th, 2013, 5:38 pm
Forum: WML Workshop
Topic: Weapon Special "maims" and "impales"
Replies: 14
Views: 2939

Re: Weapon Special "maims" and "impales"

:annoyed: Still doesn't work? Means that it does the same than for the first time when it stacked with itself or doesn't work at all? Please, be more specific when telling that something doesn't work. It would be the second, in this case. The weapon special basically doesn't change anything regardi...
by Zerovirus
September 27th, 2013, 12:39 am
Forum: WML Workshop
Topic: Weapon Special "maims" and "impales"
Replies: 14
Views: 2939

Re: Weapon Special "maims" and "impales"

Dugi wrote:Oh, dammit, forgot to tell it to load helper. Fixed it in that post above.
Welp, copypasted in the new version of the lua addendum to _main. Got rid of the error... but the weapon special /still/ doesn't work? :S Can't tell you what exactly is going wrong, here.
by Zerovirus
September 26th, 2013, 10:43 pm
Forum: WML Workshop
Topic: Weapon Special "maims" and "impales"
Replies: 14
Views: 2939

Re: Weapon Special "maims" and "impales"

...By "have it in main", you mean _main.cfg? Because this is what I'm getting right now. (I figure I probably have the lua code in the wrong place or something.)

Image
by Zerovirus
September 26th, 2013, 9:43 pm
Forum: WML Workshop
Topic: Weapon Special "maims" and "impales"
Replies: 14
Views: 2939

Re: Weapon Special "maims" and "impales"

Hm- it seems that with the current implementation of 'maims', since it reitirates every time i sink a hit, even if the damage is insignificant the minimum possible strikes-decrease for the enemy is still 1, which results in every hit i land equalling a hit the enemy can't land, which is a bit strong...
by Zerovirus
September 26th, 2013, 9:25 pm
Forum: WML Workshop
Topic: Weapon Special "maims" and "impales"
Replies: 14
Views: 2939

Re: Weapon Special "maims" and "impales"

Thanks for the help! I implemented the special (after editing it to also have a line with name=maims to make the dummy special actually show up), and it works- but for some reason whenever I attack or get attacked, an empty text box shows up in the middle of the screen that I have to manually click ...
by Zerovirus
September 26th, 2013, 7:28 pm
Forum: WML Workshop
Topic: Weapon Special "maims" and "impales"
Replies: 14
Views: 2939

Weapon Special "maims" and "impales"

I'm basically trying to make a weapon special called "Maims" that combines the activates-on-hits and the one-turn-duration nature of Slows with the reduces-strikes-based-on-current-hp nature of Swarms, to create a special that, when successfully landed, inflicts a debuff on the enemy that ...
by Zerovirus
August 27th, 2013, 5:32 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 296669

Re: Zero's art

Trying my hand at some more painting/portrait-like stuff.
by Zerovirus
August 20th, 2013, 1:57 am
Forum: Art Workshop
Topic: vultraz's art (The dragons are coming!)
Replies: 123
Views: 40293

Re: vultraz's art (The dragons are coming!)

Well, in case Blarumyrran never finishes his paintover, I made my own take on his take on the clockwork dragon.

Image
by Zerovirus
July 19th, 2013, 2:48 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 296669

Re: Zero's art

As heretical as it seems to criticize Zero's work, I think the tiny feet look ridiculous. :? I think you are quite right and therefore I have taken steps to mitigate the ridiculousity of the feet. Included in the changes are also the fact that the elf quad-wields longswords now and also has a kicka...
by Zerovirus
July 10th, 2013, 9:44 pm
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 296669

Re: Zero's art

Unique elf hero dudes. Everyone loves unique elf heroes!
by Zerovirus
June 28th, 2013, 2:37 pm
Forum: Art Workshop
Topic: vultraz's art (The dragons are coming!)
Replies: 123
Views: 40293

Re: vultraz's art

Image

I was really thinking something more like a heavily-armoured guy than a dwarf in a swimsuit.
by Zerovirus
June 21st, 2013, 1:30 am
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 19460

Re: General tip: Don't draw eyes

So, yup, it is a bad excuse for not actually learning how to pixel eyes effectively and/or learning how to draw sprites that are actually pixelart.

...I'm just going to leave this here.
by Zerovirus
June 20th, 2013, 12:23 am
Forum: Art Workshop
Topic: General tip: Consider not drawing eyes
Replies: 39
Views: 19460

Re: General tip: Don't draw eyes

I'd like to express a bit of incredulity here: Are you saying that we should get rid of eyes in all of the sprites, or are you just saying that it's okay for a spriter to not be good at drawing eyes? The first questions the entire artistic direction of the sprites of Wesnoth, and the second sounds s...
by Zerovirus
June 11th, 2013, 2:24 pm
Forum: Art Contributions
Topic: Mudcrawlers
Replies: 72
Views: 31282

Re: Mudcrawlers

If we can get away with fire dragons, we can more than easily live with a few creeping pixels. Keep at it! Good to see you trying out pixelart too.