Search found 157 matches

by gandalf
September 26th, 2004, 11:38 am
Forum: Developers’ Discussions
Topic: Tactic or strategic thinking?
Replies: 33
Views: 6861

Re: Yes

if a player does not attack = no threat Human player is not recruiting new units -> harvesting gold -> does this mean (s)he is threat to AI or not? Should AI reinforce borders or concentrate agains the "One Enemy". Human player is grouping units... is this against "The One" or t...
by gandalf
September 26th, 2004, 11:15 am
Forum: Developers’ Discussions
Topic: Tactic or strategic thinking?
Replies: 33
Views: 6861

tigrezno wrote: What i want to state is that would be nice to have more ways to win but taking most of the villages.
There is. Get a team of high level units, find a sneaky way to kill the enemy leaer. That works!
I don't think many great powerful items will make the items better.
by gandalf
September 26th, 2004, 10:09 am
Forum: Developers’ Discussions
Topic: Tactic or strategic thinking?
Replies: 33
Views: 6861

Yes

you are right. So, I enhance the strategic thinking algorithm. Each AI player tries to calculate the threat each player poses to stop itself from winning. If a player is very powerful = big threat If a player that is not considered a threat attacks (aka backstab) = big threat if a player does not at...
by gandalf
September 26th, 2004, 9:44 am
Forum: Developers’ Discussions
Topic: Tactic or strategic thinking?
Replies: 33
Views: 6861

Tactic or strategic thinking?

Notice that this is probably only applicable when playing a multiplayer game, not campaigns. I was playing a game with 2 computer oponenets and one of the computers won at the end. But when the winning AI player had like 90% of all units in the game, the other AI was still attacking me. If a human w...
by gandalf
September 24th, 2004, 6:32 am
Forum: Ideas
Topic: tournament
Replies: 17
Views: 3205

1. A double elimination tourney 2. A season, where everyone plays everyone else if possible, then a playoff at the end(usually a single elimination tourney) A third alternative is to let each player play the same scenario and see who get the best result. A fourth alternative is to in the first roun...
by gandalf
September 23rd, 2004, 7:46 am
Forum: Ideas
Topic: tournament
Replies: 17
Views: 3205

tournament

Isn't it time for a Wesnoth tournament? I would really like to participate in that! Imagine players around the world playing two player scenarios, multiplayer scenarios, and finaly, the player that has won the most (how is that defined?) is declared to be the world champion? In two player scenarios ...
by gandalf
September 3rd, 2004, 6:15 pm
Forum: Technical Support
Topic: Mystery campaign crashes
Replies: 3
Views: 805

more crashes

Is anybody else playing the mystery campaign?
If you are, are you experiencing a lot of random crashes?
The game seg.faults al the time for me :-(
by gandalf
September 2nd, 2004, 3:20 am
Forum: Technical Support
Topic: Mystery campaign crashes
Replies: 3
Views: 805

Mystery campaign crashes

I'm using wesnoth 0.8.2 and I'm trying to play the mystery campaign, but it crashes.
Here is a logfile, if someone could find an error in this.
by gandalf
August 29th, 2004, 6:02 am
Forum: Technical Support
Topic: Corrupt save files in 0.8.3
Replies: 9
Views: 2009

Dave wrote:Can you post your save file? My old save files work fine...
David
Sorry, it did work!
I just had forgotten to add my own "enhanced" unit to the units/data directory.
by gandalf
August 29th, 2004, 5:41 am
Forum: Technical Support
Topic: Corrupt save files in 0.8.3
Replies: 9
Views: 2009

Corrupt save files in 0.8.3

I just upgraded to 0.8.3 from 0.8.2 to play some more on Heir_to_the_throne, but my save file is reported to be corrupt.

Is there a fix for this or will I have to start all over again?
by gandalf
August 10th, 2004, 12:26 pm
Forum: Ideas
Topic: move all
Replies: 15
Views: 2960

If you expect every convenience-feature to be perfect, don't. Remember, if it's possible to do something manually, there's usually an advantage in doing so. I like to play with 9 players on a HUGH map and I think we have a different view on computer games. I don't think spending 5 hours of manual l...
by gandalf
August 10th, 2004, 11:36 am
Forum: Ideas
Topic: move all
Replies: 15
Views: 2960

Well, imaginge you have to move 40 squares with 80 units.... you do want a "move all" feature then!! Walking Corpses.... 80*5... 400 gold.... Any reasonable unit would cost more than twice that... 80*12... 960~=1000. You had 1000 gold? Ugh... And your point is? My point is: the movement a...
by gandalf
August 10th, 2004, 10:48 am
Forum: Ideas
Topic: move all
Replies: 15
Views: 2960

in other words, courses should be applied to units that are in the way of other units before they are applied to anything else? Or do you want them to be applied to the same unit multiple times? Also, I don't see why 'move all' should be a button- why not just use courses and improve the pathfindin...
by gandalf
August 10th, 2004, 9:57 am
Forum: Ideas
Topic: move all
Replies: 15
Views: 2960

I think he wants a pathfinding algorithm that takes into account that your units can be in the way.... Well, that would be great too, but the original idea was, oh, I'll illustrate it. Three (think about this scaling to 100 units) units, and they move in this order (A,B,C) and they are placed like ...
by gandalf
August 10th, 2004, 9:56 am
Forum: Ideas
Topic: move all
Replies: 15
Views: 2960

I think he wants a pathfinding algorithm that takes into account that your units can be in the way.... Well, that would be great too, but the original idea was, oh, I'll illustrate it. Three (think about this scaling to 100 units) units, and they move in this order (A,B,C) and they are placed like ...