Search found 338 matches
- August 27th, 2009, 4:14 am
- Forum: Users’ Forum
- Topic: Split from "Luck in Wesnoth: Irrationale"
- Replies: 20
- Views: 4159
Re: Split from "Luck in Wesnoth: Irrationale"
Anyhow, I'm not sure what's wrong with the people doing the work getting their way instead of some random guy that suggests a change. Isn't that disingenuous? How many "random guys" have you heard ranting about the luck in Wesnoth, for how many years? It's more like an unserved constituen...
- August 27th, 2009, 4:00 am
- Forum: Users’ Forum
- Topic: Split from "Luck in Wesnoth: Irrationale"
- Replies: 20
- Views: 4159
Re: Split from "Luck in Wesnoth: Irrationale"
The dirty little secret of Open Source is it's not about the source code, it's about the people. I'm curious why you call this the "dirty little secret of Open Source" when it's a known effect with its own name. Because there seemed such an undercurrent of surprise that the "less ran...
- August 27th, 2009, 2:22 am
- Forum: Users’ Forum
- Topic: Backing up a turn
- Replies: 15
- Views: 3179
Re: Backing up a turn
That isn't a good additude either. Higher level units are expendable, you just have to know how expendable and be willing to accept their lose. In the harder campaigns if you try to save every leveled unit you are in for hours of frustration. I disagree. I play "perfectly." That is to say...
- August 27th, 2009, 1:57 am
- Forum: Users’ Forum
- Topic: Why Elvish Sorceress can't heal?
- Replies: 50
- Views: 7898
Re: Why Elvish Sorceress can't heal?
Faerie magic is actually mildly evil and destructive. The Sorceress acquires a slightly malignant aura that defeats any attempt at healing she might conjure. If you need a visual image of this, consider Galadriel in the movie The Fellowship Of The Ring, when she considers taking the One Ring that Fr...
- August 27th, 2009, 1:44 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 232865
Re: You've been playing Wesnoth too long when...
1701 you run out of campaigns to add on
- August 27th, 2009, 1:34 am
- Forum: Users’ Forum
- Topic: Split from "Luck in Wesnoth: Irrationale"
- Replies: 20
- Views: 4159
Re: Luck in Wesnoth: Irrationale
Second as many of people above have stated, users have been free to make their own less-random mods and there have been four (or five) separate attempts. Thats the beauty of open source; its not ramming things through without discussion or with limited support. Yet to this day not one has gained an...
- August 27th, 2009, 1:14 am
- Forum: Users’ Forum
- Topic: Split from "Luck in Wesnoth: Irrationale"
- Replies: 20
- Views: 4159
Split from "Luck in Wesnoth: Irrationale"
I find the dynamic range of luck in Wesnoth is way too large. I play exclusively single player so that I can level up a kewl army of guys. The large dynamic range of the luck just makes it possible for the AI to kill my leveled up guys for no good reason. I find it tedious to have to prepare the mos...
- August 27th, 2009, 12:59 am
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth Campaign version 0.0.12 released
- Replies: 60
- Views: 11265
Re: The Fall of Wesnoth Campaign version 0.0.8
"Breaking a Siege" dies with illegal character in game map 'Dw'. Wesnoth 1.7.3. "And So It Begins" says the victory condition is "Hold out until the end of turns". However, on Turn 25 if I haven't killed the orc king, I am defeated. In that particular saved game, I do h...