Search found 773 matches

by WhiteWolf
October 17th, 2021, 3:35 pm
Forum: WML Workshop
Topic: How do you remove a map label in WML?
Replies: 2
Views: 406

Re: How do you remove a map label in WML?

Use the {REMOVE_LABEL X Y} macro ;)
by WhiteWolf
September 23rd, 2021, 7:19 pm
Forum: Off-Topic
Topic: Oldschool Browser games?
Replies: 7
Views: 13482

Re: Oldschool Browser games?

Moved to Off-Topic (as you said, this is not a forum game, so that's where this belongs.) Since Adobe Flash was shut down for good, most of the stuff I remember is also gone with it, my favorite was 1066. I think the Humbug game and it's sequels are still available though, that's a very funny silly...
by WhiteWolf
September 17th, 2021, 6:45 am
Forum: WML Workshop
Topic: Making a unit more susceptible to ranged damage than melee.
Replies: 3
Views: 691

Re: Making a unit more susceptible to ranged damage than melee.

How about an ability with a [resistance] tag that's reducing every resistance value for melee/ranged weapons? You need Wesnoth >= 1.15 to be able to filter a weapon in a resistance tag though. If you're on 1.14, the bit more cumbersome workaround would be to make it a weapon special instead with a [...
by WhiteWolf
August 10th, 2021, 9:05 am
Forum: Scenario & Campaign Development
Topic: Hair to the Throne 0.1.0
Replies: 12
Views: 2203

Re: Hair to the Throne 0.1.0

For the last one, were you playing on 1.15? I did basically all of my play testing on 1.14 and I made sure the dwarves were on the same side there, but I could definitely see the team name changing in a way I didn't expect between versions. Sorry, forgot to specify the version. I'm afraid this was ...
by WhiteWolf
August 9th, 2021, 9:18 pm
Forum: Scenario & Campaign Development
Topic: Hair to the Throne 0.1.0
Replies: 12
Views: 2203

Re: Hair to the Throne 0.1.0

This was so funny :D Great work. A few technical things I noticed: - I'd recommend disabling recalling for the second scenario. It spares the player unavoidably losing the recalled units, and also makes sense storywise - it's a dream, you shouldn't be able to recall your units. - The dark wizard doe...
by WhiteWolf
July 19th, 2021, 9:54 am
Forum: WML Workshop
Topic: Help needed with a "saviour" ability
Replies: 11
Views: 926

Re: Help needed with a "saviour" ability

Well, I was quoting the note at this section , and I remember it not working for me at filtering time. That was a long time ago, it may have been changed since :) I think I recall a similar issue where hitpoints weren't tracked "live" during these events, and if it got below zero, the atta...
by WhiteWolf
July 18th, 2021, 10:28 pm
Forum: WML Workshop
Topic: Help needed with a "saviour" ability
Replies: 11
Views: 926

Re: Help needed with a "saviour" ability

The second_unit variable is not stored at the time of event filters, so you can't use it in [filter_condition]. Automatically stored variables such as this are stored at the time they are first accessed inside the event (so not yet at filtering-time). To get an "attack hits" event, you nee...
by WhiteWolf
June 23rd, 2021, 4:56 pm
Forum: WML Workshop
Topic: Problem with [set_extra_recruit]
Replies: 1
Views: 306

Re: Problem with [set_extra_recruit]

Don't use an explicit [filter] tag inside [set_extra_recruit]. It takes the standard unit filter keys directly as arguments. https://wiki.wesnoth.org/DirectActionsW ... recruit.5D
by WhiteWolf
June 8th, 2021, 9:14 am
Forum: WML Workshop
Topic: Help needed for "name=attacker hits" event
Replies: 2
Views: 440

Re: Help needed for "name=attacker hits" event

To be honest, I find it strange that this even starts with the game. :) Opening and closing tags don't match: you close [specials], leaving it currently in an [attack], putting an event there (which won't work in an [attack] tag), and then you open a [+abilities] tag, that's getting closed by [/spec...
by WhiteWolf
June 7th, 2021, 8:35 am
Forum: WML Workshop
Topic: [event] and [message]
Replies: 2
Views: 445

Re: [event] and [message]

You can use radius with [filter_location] : [filter] side = 1 [filter_location] x,y=9,29 radius=1 [/filter_location] [/filter] [message] takes no explicit [filter] tag, you can put the filter keys directly into it instead: [message] type = Peasant message= _ "..." [/message] Keep in mind, ...
by WhiteWolf
May 28th, 2021, 5:15 pm
Forum: WML Workshop
Topic: How to use extra animations in an event
Replies: 3
Views: 486

Re: How to use extra animations in an event

[animation] is not action WML, you're probably looking for [animate_unit].
by WhiteWolf
May 21st, 2021, 11:15 pm
Forum: Art Contributions
Topic: missing portraits
Replies: 7
Views: 2486

Re: missing portraits

Neat looking fire guardian! I really like the overall approach and the smoke, great job. :D If you're looking for some feedback on improvements: I think the flames look a bit strange at places, especially the contour on the right-side arm (left arm in his perspective). I don't know I'm not an artist...
by WhiteWolf
May 16th, 2021, 12:01 pm
Forum: WML Workshop
Topic: Is it possible to remove effects from Objects using [remove_object]?
Replies: 2
Views: 640

Re: Is it possible to remove effects from Objects using [remove_object]?

Moved to WML Workshop. This code looks good to me, unless I too am missing something, it should work like this. [remove_object] indeed takes no [filter] tag, so this event should remove the objectone object from every unit that has the oneability at the time when the event fires. If it doesn't work...
by WhiteWolf
May 14th, 2021, 8:24 am
Forum: WML Workshop
Topic: [1.14.16] unstore_unit with fire_event=no
Replies: 10
Views: 1134

Re: [1.14.16] unstore_unit with fire_event=no

Until someone can clarify what's going on with the changes between versions, you could try a cheap workaround: Add a condition to your post advance event: [filter_condition] [variable] name=temp_disable_event not_equals=yes [/variable] [/filter_condition] Then before you'd unstore the unit just crea...
by WhiteWolf
April 17th, 2021, 8:45 am
Forum: WML Workshop
Topic: [portrait] What on earth is this?
Replies: 3
Views: 1145

Re: [portrait] What on earth is this?

As far as I remember it was used to set some properties like "always on the right" in case of a few select units, and things like that. These seem to be done by IPF now, probably that's why the tag got deprecated somewhere.