Search found 367 matches

by lhybrideur
January 29th, 2024, 12:27 pm
Forum: WML Workshop
Topic: modify_unit and healing
Replies: 9
Views: 920

Re: modify_unit and healing

It is 20% of the current HP, which is a design error I would say.
Try replacing it with something like increase="(0.2*max_hitpoints)"
by lhybrideur
January 25th, 2024, 9:23 am
Forum: Art Workshop
Topic: Elvish shaman fanart
Replies: 8
Views: 2464

Re: Elvish shaman fanart

Could be added to "Make HttT anime again"
by lhybrideur
January 24th, 2024, 12:44 pm
Forum: WML Workshop
Topic: dabber's questions: vision to location
Replies: 108
Views: 33500

Re: dabber's questions: vision to location

Interesting. However I would use a enter_hex instead of move_to.
What I did in my campaign is putting a random unit there, and use a sighted event that kills the unit at its beginning.
I will probably replace it with that piece of code.
by lhybrideur
January 16th, 2024, 8:29 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2129296

Re: Legend of the Invincibles

It is wesnoth telling dugi that he needs to change one of the function he is using in the lua code of the campaign.
by lhybrideur
January 16th, 2024, 8:17 am
Forum: Faction & Era Development
Topic: LotI Era
Replies: 11
Views: 5422

Re: LotI Era

Version 2.0 of the add-on is online.
This version add AMLAs for every missing mainline units except dunefolk and monsters.
If you find any bug or would have some more units to get AMLAs, please tell me.
by lhybrideur
January 10th, 2024, 7:20 pm
Forum: Scenario & Campaign Development
Topic: Legends of Idaamub
Replies: 113
Views: 22943

Re: Legends of Idaamub

Working on the new chapter, I realized the campaign has been slightly broken for a year. It is now normally fixed. The healing runes were not healing anymore because of a badly written macro. This was making several scenarios overly difficult. I intend to publish the new chapter before 1.18, but if ...
by lhybrideur
November 24th, 2023, 8:35 am
Forum: WML Workshop
Topic: Help with creating sides
Replies: 28
Views: 12466

Re: Help with creating sides

The solution to your problem is that you should use allow_extra_recruit instead of set_extra_recruit. Their name explain the reason why.
by lhybrideur
November 15th, 2023, 8:04 am
Forum: WML Workshop
Topic: Help with creating sides
Replies: 28
Views: 12466

Re: Help with creating sides

I think the problem here is that [set_extra_recruit] is missing the unit filter to say who is able to recruit the extra units. so [set_extra_recruit] extra_recruit=Elvish Fighter,Elvish Scout,Elvish Shaman [/set_extra_recruit] should be something like [set_extra_recruit] id=id_of_your_leader extra_...
by lhybrideur
November 7th, 2023, 7:49 am
Forum: Users’ Forum
Topic: Add new gamemode!!!
Replies: 13
Views: 5727

Re: Add new gamemode!!!

There are already several add-ons doing that.
They only thing preventing them from going mainline is the lack of quality. You are more that welcome to test them then contact the maintainer to improve their quality enough that they will be considered for mainline.
by lhybrideur
November 3rd, 2023, 7:47 am
Forum: Lua Labs
Topic: Maintaining campgen
Replies: 6
Views: 7120

Re: Maintaining campgen

I think the usual way is to port from version to version. So for example for a 1.10 campaign, you would port first to 1.12 then from 1.12 to 1.14 then from 1.14 to 1.16, solving the problems each time. You can also check this forum subject on the port of campaigns: https://forums.wesnoth.org/viewtop...
by lhybrideur
November 3rd, 2023, 7:44 am
Forum: WML Workshop
Topic: Help with creating sides
Replies: 28
Views: 12466

Re: Help with creating sides

Hi, I see several problems with your sides code. First, there are two side=1 (first and third sides). Second, there are no location for the leader to spawn (x,y=) in any of the sides. I would need to try because it might work anyway, but the leader would definitely not spawn where you want them too....
by lhybrideur
October 23rd, 2023, 12:35 pm
Forum: Scenario & Campaign Development
Topic: To pattern what others have done
Replies: 1
Views: 1154

Re: To pattern what others have done

1) Ask people on the discord/forum
12) Search the forum
72) Play every add-on XD

Ranked by probability you will find the answer
by lhybrideur
October 16th, 2023, 10:54 am
Forum: Users’ Forum
Topic: multiplayer campaigns x2
Replies: 3
Views: 3753

Re: multiplayer campaigns x2

Sea Fire Origins is nice, so is Fall of Trent (1.14) and its sequel.
We also played Betrayal of Thaeylan and Return from Captivity; but I do not really remember them.
by lhybrideur
September 19th, 2023, 11:45 am
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 451
Views: 910619

Re: The South Guard

Which version of Wesnoth are you playing?
Because in 1.16, the code is

Code: Select all

[event]
        name=sighted
        [filter]
            id=Urza Afalas
        [/filter]
        [filter_second]
            side=1
        [/filter_second]
which can only trigger once (no first_time_only=no)