Search found 367 matches
- January 29th, 2024, 12:27 pm
- Forum: WML Workshop
- Topic: modify_unit and healing
- Replies: 9
- Views: 920
Re: modify_unit and healing
It is 20% of the current HP, which is a design error I would say.
Try replacing it with something like
Try replacing it with something like
increase="(0.2*max_hitpoints)"
- January 25th, 2024, 9:23 am
- Forum: Art Workshop
- Topic: Elvish shaman fanart
- Replies: 8
- Views: 2464
Re: Elvish shaman fanart
Could be added to "Make HttT anime again"
- January 24th, 2024, 12:44 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 33500
Re: dabber's questions: vision to location
Interesting. However I would use a enter_hex instead of move_to.
What I did in my campaign is putting a random unit there, and use a sighted event that kills the unit at its beginning.
I will probably replace it with that piece of code.
What I did in my campaign is putting a random unit there, and use a sighted event that kills the unit at its beginning.
I will probably replace it with that piece of code.
- January 16th, 2024, 8:29 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2129296
Re: Legend of the Invincibles
It is wesnoth telling dugi that he needs to change one of the function he is using in the lua code of the campaign.
- January 16th, 2024, 8:17 am
- Forum: Faction & Era Development
- Topic: LotI Era
- Replies: 11
- Views: 5422
Re: LotI Era
Version 2.0 of the add-on is online.
This version add AMLAs for every missing mainline units except dunefolk and monsters.
If you find any bug or would have some more units to get AMLAs, please tell me.
This version add AMLAs for every missing mainline units except dunefolk and monsters.
If you find any bug or would have some more units to get AMLAs, please tell me.
- January 10th, 2024, 7:20 pm
- Forum: Scenario & Campaign Development
- Topic: Legends of Idaamub
- Replies: 113
- Views: 22943
Re: Legends of Idaamub
Working on the new chapter, I realized the campaign has been slightly broken for a year. It is now normally fixed. The healing runes were not healing anymore because of a badly written macro. This was making several scenarios overly difficult. I intend to publish the new chapter before 1.18, but if ...
- November 24th, 2023, 8:35 am
- Forum: WML Workshop
- Topic: Help with creating sides
- Replies: 28
- Views: 12466
Re: Help with creating sides
The solution to your problem is that you should use allow_extra_recruit instead of set_extra_recruit. Their name explain the reason why.
- November 15th, 2023, 8:04 am
- Forum: WML Workshop
- Topic: Help with creating sides
- Replies: 28
- Views: 12466
Re: Help with creating sides
I think the problem here is that [set_extra_recruit] is missing the unit filter to say who is able to recruit the extra units. so [set_extra_recruit] extra_recruit=Elvish Fighter,Elvish Scout,Elvish Shaman [/set_extra_recruit] should be something like [set_extra_recruit] id=id_of_your_leader extra_...
- November 7th, 2023, 7:49 am
- Forum: Users’ Forum
- Topic: Add new gamemode!!!
- Replies: 13
- Views: 5727
Re: Add new gamemode!!!
There are already several add-ons doing that.
They only thing preventing them from going mainline is the lack of quality. You are more that welcome to test them then contact the maintainer to improve their quality enough that they will be considered for mainline.
They only thing preventing them from going mainline is the lack of quality. You are more that welcome to test them then contact the maintainer to improve their quality enough that they will be considered for mainline.
- November 3rd, 2023, 7:47 am
- Forum: Lua Labs
- Topic: Maintaining campgen
- Replies: 6
- Views: 7120
Re: Maintaining campgen
I think the usual way is to port from version to version. So for example for a 1.10 campaign, you would port first to 1.12 then from 1.12 to 1.14 then from 1.14 to 1.16, solving the problems each time. You can also check this forum subject on the port of campaigns: https://forums.wesnoth.org/viewtop...
- November 3rd, 2023, 7:44 am
- Forum: WML Workshop
- Topic: Help with creating sides
- Replies: 28
- Views: 12466
Re: Help with creating sides
Hi, I see several problems with your sides code. First, there are two side=1 (first and third sides). Second, there are no location for the leader to spawn (x,y=) in any of the sides. I would need to try because it might work anyway, but the leader would definitely not spawn where you want them too....
- October 23rd, 2023, 12:35 pm
- Forum: Scenario & Campaign Development
- Topic: To pattern what others have done
- Replies: 1
- Views: 1154
Re: To pattern what others have done
1) Ask people on the discord/forum
12) Search the forum
72) Play every add-on XD
Ranked by probability you will find the answer
12) Search the forum
72) Play every add-on XD
Ranked by probability you will find the answer
- October 19th, 2023, 6:43 am
- Forum: Art Workshop
- Topic: Portraits that egallager has commissioned artists to create
- Replies: 11
- Views: 7094
- October 16th, 2023, 10:54 am
- Forum: Users’ Forum
- Topic: multiplayer campaigns x2
- Replies: 3
- Views: 3753
Re: multiplayer campaigns x2
Sea Fire Origins is nice, so is Fall of Trent (1.14) and its sequel.
We also played Betrayal of Thaeylan and Return from Captivity; but I do not really remember them.
We also played Betrayal of Thaeylan and Return from Captivity; but I do not really remember them.
- September 19th, 2023, 11:45 am
- Forum: Mainline Campaign Development
- Topic: The South Guard
- Replies: 451
- Views: 910619
Re: The South Guard
Which version of Wesnoth are you playing?
Because in 1.16, the code is
which can only trigger once (no first_time_only=no)
Because in 1.16, the code is
Code: Select all
[event]
name=sighted
[filter]
id=Urza Afalas
[/filter]
[filter_second]
side=1
[/filter_second]