Search found 222 matches
- October 7th, 2010, 8:27 pm
- Forum: Add-on Feedback
- Topic: 2P Campaign Battle System
- Replies: 14
- Views: 21230
2P Campaign Battle System
1. What versions of 2p Campaign Battle System and Battle for Wesnoth were you using? 2. Which scenario(s) are you providing feedback for? 3. What factions were you playing as? 4. Did you find the scenario(s) too difficult or too easy when compared to other scenario(s) in their level grouping? 5. How...
- October 7th, 2010, 10:53 am
- Forum: Multiplayer Development
- Topic: 2p Campaign Battle System, v1.5 on addon server
- Replies: 43
- Views: 19369
2p Campaign Battle System, v1.5 on addon server
2p Campaign Battle System - Version 1.5 is now on the addons server. The 2p Campaign Battle System is a simple addon for Wesnoth version 1.10.x that allows two players to play cooperatively against the AI across a number of scenarios and maintain a persistent army. After each scenario the players c...
- October 6th, 2010, 2:54 pm
- Forum: WML Workshop
- Topic: Time of Day Event
- Replies: 7
- Views: 837
Re: Time of Day Event
Wow, that :inspect thing is useful (although it took me a while to figure out I just type :inspect in the game to access it). It's $time_of_day.id I was looking for. Thanks Anonymissimus.
- October 6th, 2010, 2:23 pm
- Forum: WML Workshop
- Topic: Time of Day Event
- Replies: 7
- Views: 837
Re: Time of Day Event
I hope it's ok to dredge up an old post, since it's the same exact topic, rather than create a new one. I don't seem to understand [store_time_of_day] as explained in the wiki . I have a very simple event to store the time of day then display it in a message (just a test event). The message displays...
- September 25th, 2010, 1:51 pm
- Forum: WML Workshop
- Topic: Need help from experiensed coders.
- Replies: 29
- Views: 4568
- September 15th, 2010, 12:36 am
- Forum: WML Workshop
- Topic: Troubleshooting OOS errors with message options and endlevel
- Replies: 8
- Views: 709
Re: Troubleshooting OOS errors with message options and endl
Yes, I was going off of that list, which is why I trusted the die event for so long. I'm using 1.8.4 if anyone else wants to try and confirm it. Would it be a bug or just a wiki mistake?
- September 14th, 2010, 9:20 pm
- Forum: WML Workshop
- Topic: Troubleshooting OOS errors with message options and endlevel
- Replies: 8
- Views: 709
Re: Troubleshooting OOS errors with message options and endl
Alright, I think I've got the bare bones working and I thought I'd report back in case anyone comes across a problem like this in the future. It seems that a message option that sets a variable causes OOS errors if it's put into a die event. When I put it under a moveto event it sets the variable wi...
- September 14th, 2010, 1:17 pm
- Forum: WML Workshop
- Topic: Troubleshooting OOS errors with message options and endlevel
- Replies: 8
- Views: 709
Re: Troubleshooting OOS errors with message options and endl
Thanks, I've tried that now and it fixes the game ending problem. But I've still got OOS errors and I can confirm that they're not related to endlevel, as I've taken that completely out of the process. Right now it's just a message with options, when the user clicks on an option, it sets a variable,...
- September 14th, 2010, 10:31 am
- Forum: WML Workshop
- Topic: Troubleshooting OOS errors with message options and endlevel
- Replies: 8
- Views: 709
Re: Troubleshooting OOS errors with message options and endl
I tried several things this morning, but still no luck. I think the problem is that the whole thing is triggered when the players kill all enemy leaders. If side 1 is choosing the next scenario in the menu, side 2 will already receive a victory notice even if victory_when_enemies_defeated=no. I'm gu...
- September 13th, 2010, 10:34 pm
- Forum: WML Workshop
- Topic: Troubleshooting OOS errors with message options and endlevel
- Replies: 8
- Views: 709
Troubleshooting OOS errors with message options and endlevel
Gambit tried to help me some in IRC today, but I can't quite figure out what is causing the OOS errors. I am trying to make a simple menu for 2p coop that allows the player on the current side to select the next scenario. When they choose the option in the message, a variable is set with the scenari...
- September 11th, 2010, 1:43 pm
- Forum: WML Workshop
- Topic: 2-level menu that can loop back on itself
- Replies: 3
- Views: 280
Re: 2-level menu that can loop back on itself
Easy, works perfect, thanks!
- September 11th, 2010, 1:08 pm
- Forum: WML Workshop
- Topic: 2-level menu that can loop back on itself
- Replies: 3
- Views: 280
2-level menu that can loop back on itself
Hi, I want to create a menu where the player selects one option and is then given another set of options. In the second set of options, I'd like one option to be to go back to the first menu, in case the user made the wrong selection. I've found that breaking them into macros that call each other ca...
- September 4th, 2010, 8:40 am
- Forum: WML Workshop
- Topic: Pickuppable item macro for two sides or races
- Replies: 4
- Views: 441
Re: Pickuppable item macro for two sides or races
Thanks zookeeper and bettlenaut. I didn't know I could use parantheses to put WML straight into a macro like that.
Edit: Hehe, although looking over the original code I see it already does that for the weapon! Neat little trick I didn't even notice.
Edit: Hehe, although looking over the original code I see it already does that for the weapon! Neat little trick I didn't even notice.
- September 3rd, 2010, 9:26 pm
- Forum: WML Workshop
- Topic: Pickuppable item macro for two sides or races
- Replies: 4
- Views: 441
Pickuppable item macro for two sides or races
Hi, I'm having trouble getting the PICKUPPABLE_ITEM macro so that the item can be picked up by either dwarves and humans OR sides 1 and 2. My code is below, but it's not allowing anyone to pick it up: {PICKUPPABLE_ITEM rune_hammer $hammer_location[0].x $hammer_location[0].y race=dwarves,humans items...
- August 31st, 2010, 12:21 pm
- Forum: Music & Sound Development
- Topic: Inbetween Music
- Replies: 8
- Views: 3703
Re: Inbetween Music
I like the feel of the piece. The second one is definitely too tinny compared to the first. And I think you need to work on the ending, it feels a bit abrupt for this piece. Let me go a little more gently. Right now it sounds like you just turn the volume dial down.