Search found 1733 matches
- May 23rd, 2008, 4:23 pm
- Forum: WML Workshop
- Topic: Important v1.6 Syntax Changes
- Replies: 6
- Views: 4585
Re: Important v1.5 Syntax Changes
(less important) In themeWML, to be consistent with the above :
Code: Select all
[unit_description] -> [unit_name]
- May 22nd, 2008, 8:47 pm
- Forum: Art Development
- Topic: Animation Upgrade Project
- Replies: 82
- Views: 50843
Re: Animation Upgrade Project
They also appear quite often in campaigns and MP scenarios.
- May 22nd, 2008, 3:50 pm
- Forum: Coder’s Corner
- Topic: Server Optimization?
- Replies: 3
- Views: 1695
Re: Server Optimization?
Btw patches are welcomed.
If they aren't right we can sill reject them or correct them (if a part is still an improvement).
If you can reach Sirp or Soliton (or perhaps Suokko too) on the channel on freenode, it can help since they are the dev that know the best this area.
If they aren't right we can sill reject them or correct them (if a part is still an improvement).
If you can reach Sirp or Soliton (or perhaps Suokko too) on the channel on freenode, it can help since they are the dev that know the best this area.
- May 20th, 2008, 7:44 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236057
Re: Extended Era - lastest = x.33.2
I plan (but rather in the long run) to make a sub-era with more restricted recruits and probably a little less faction, btw i probably also need to add one or two extra loyal factions.
Btw some matchups are known to be rather problematic, especially with drakes.
Btw some matchups are known to be rather problematic, especially with drakes.
- May 20th, 2008, 7:11 pm
- Forum: Ideas
- Topic: what about giving mermen "submerge" ability?
- Replies: 1
- Views: 915
Re: what about giving mermen "submerge" ability?
It has been already discussed and it has been rejected by the developement team.
You'll probably find some explaination in this thread http://forum.wesnoth.org/viewtopic.php? ... a&start=45 (and probably in some others as well).
Topic locked
You'll probably find some explaination in this thread http://forum.wesnoth.org/viewtopic.php? ... a&start=45 (and probably in some others as well).
Topic locked
- May 19th, 2008, 5:43 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236057
Re: Extended Era - lastest = x.33.2
It's a great idea, btw i'm lacking resources to make such guide and i didn't play a lot lately...
- May 19th, 2008, 4:48 pm
- Forum: Coder’s Corner
- Topic: Compiler Problem
- Replies: 16
- Views: 5387
Re: Compiler Problem
Since none of the dev seem to use Eclipse to compile Wesnoth i guess the only way to use Eclipse is to do the setup youself. It doesn't really matter whether it use GCC or another C++ compiler as long as it works for you. Btw it is quite clear on the Eclipse CDT page that it doesn't include a C++ co...
- May 18th, 2008, 4:32 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.4.2
- Replies: 20
- Views: 11850
Re: Wesnoth 1.4.2
My friend is particularly interested in the French translation. Have there been major updates in 1.4.2 for this language? I'd rather not have him download 1.4.1 and upgrade to 1.4.2 only a few days later. :| Quite a lot, yes, btw there is still a few untranslated strings in the french translation t...
- May 17th, 2008, 5:08 pm
- Forum: Ideas
- Topic: Make Python Scripts useable from WML
- Replies: 14
- Views: 3867
Re: Make Python Scripts useable from WML
You can just say "Needs Python 2.5" in the Campaign\Scenario selection window, or say it an MP-Unsafe code (like random was). The problem is the average player have no idea of his Python setup. Requiring installation of additional software severly lowers the appeal. The more hoops the use...
- May 15th, 2008, 5:01 pm
- Forum: Ideas
- Topic: Make Python Scripts useable from WML
- Replies: 14
- Views: 3867
Re: Make Python Scripts useable from WML
I think the problem with this feature is compatibility over the network, which is a bad thing. Currently there is no problem with the python version since the python AI code is only executed on the host of the AI, for the other side of the network it behaves as a normal player. So it is the same res...
- May 14th, 2008, 9:28 pm
- Forum: WML Workshop
- Topic: Fosprey WML problems
- Replies: 10
- Views: 2528
Re: Fosprey WML problems
Well i still need help with the obove post but i have other questions. 1) Is there anyway to edit the wml_theme so it displays an information of a variable? No, btw there is already a feature request for this. 2) Is there a way in the wml_theme to change colors of HP, XP and things like that? You c...
- May 13th, 2008, 9:39 pm
- Forum: WML Workshop
- Topic: non MP-safe WML
- Replies: 39
- Views: 19352
Re: non MP-safe WML
A bug of [teleport] capturing villages with a bogus side was just fixed. This might result in OOS between 1.4.2- clients and 1.4.3+ clients (when they'll be out) if [teleport] to a village is used in a MP scenario. Such situation are very rare (i'm not aware of any). Btw If too much people feel unco...
- May 13th, 2008, 9:30 pm
- Forum: Technical Support
- Topic: Maybe... a Bug?
- Replies: 6
- Views: 1832
Re: Maybe... a Bug?
I fixed this bug, so it will be fixed in the next available scenarios. Note that this might produce OOS error on scenarios that use [teleport] to a village with 1.4.3+ and 1.4.2- clients, anyway i'm not aware of any (and for this reason it might be reverted before 1.4.3 if other devs feel unconforta...
- May 12th, 2008, 5:34 pm
- Forum: Technical Support
- Topic: Maybe... a Bug?
- Replies: 6
- Views: 1832
Re: Maybe... a Bug?
It looks like a +/-1 offset somewhere in the C++ code (internal side number = WML & displayed side number -1 IIRC)...
Probably easy to fix (if it hasn't been fixed yet in SVN ).
Probably easy to fix (if it hasn't been fixed yet in SVN ).
- May 12th, 2008, 4:45 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.4.2
- Replies: 20
- Views: 11850
Re: Wesnoth 1.4.2
Btw AFAIK this update was mostly about translation updates. Sometimes when the bug is a very small one we forget to report it in the changelog (and forget fast too so it's hard to report now), and that was the case for most this time... You'll probably not notice them in 1.4.1. There was also a few ...