Search found 137 matches
- September 5th, 2012, 4:16 pm
- Forum: Strategies & Tips
- Topic: A real confrontation from Invasion from the Unknown
- Replies: 6
- Views: 5203
Re: A real confrontation from Invasion from the Unknown
Replay scenario 1 to get more gold (240 will do). My advice for scenario 1 is: Get their villages as fast as possible. Do not have too much units. Core units are Archers and Hunters. My preferred recipe: Recruit 3 Archers and 3 Hunters in turn 1. (Fighters are too slow.) (Shamans are too slow and th...
- November 23rd, 2011, 10:35 am
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
- Replies: 101
- Views: 60657
Re: Invasion from the Unknown (1.90.6) for Wesnoth 1.9/1.10
IftU 1.90.5, hard / Wesnoth 1.9.10 / Mac OS X 10.6.8 // Bugs and Problems Scenario 2: 19.11.11 09:09:01 [0x0-0x150150].org.wesnoth.Wesnoth[11899] 20111119 09:09:01 error display: could not open image 'units/elves-wood/anlinde-ascetic-defend.png' Scenario 3: 19.11.11 10:10:45 [0x0-0x1aa1aa].org.wesno...
- November 21st, 2011, 8:26 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343746
Re: After the Storm 0.5.4 [Wesnoth 1.9.5+]: Episode I comple
but I found good use for most of the other units too, with the exception of faeries Try to get a Forest Spirit (level 3 Faerie) - they are really, really useful. (One should be enough. The last time I got mine in scenario 3. For getting one so early you will have to feed kills to the designated fae...
- November 3rd, 2011, 7:44 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
- Replies: 101
- Views: 60657
Re: Invasion from the Unknown (1.90.1) for Wesnoth 1.9/1.10
I can't seem to reproduce this in trunk, so perhaps it's some sort of engine bug in 1.9.9. Does this only occur with WCs raised by Mal Keshar? I think so: #7 (My Necromancer's WC's plague ability works.) Replay of Crossfire: WC's (rised by Mal Keshar) plague attack not working in turn 7 and turn 8.
- November 1st, 2011, 7:44 pm
- Forum: Scenario & Campaign Development
- Topic: Invasion from the Unknown 1.90.8 [Wesnoth 1.12]
- Replies: 101
- Views: 60657
Re: Invasion from the Unknown (1.90.1) for Wesnoth 1.9/1.10
IftU 1.90.0, hard / Wesnoth 1.9.9 / Mac OS X 10.6.8 Feedback about the first 8 scenarios: #All Missing gold carryover notes. #1 Cool … interesting (map) changes like an additional keep, moved keep locations … #2 Elvish Civilian: portrait has black background #3 Sprite has Shaman's portrait. (probabl...
- October 25th, 2011, 1:33 pm
- Forum: WML Workshop
- Topic: Theron's wml questions
- Replies: 6
- Views: 1158
question about unit variants
In a certain campaign there are drake foes. In a few scenarios they are normal drakes (now 1.9.x core units). In other scenarios they are invisible drakes (copies of 1.6 (or 1.4?) core units with image="" and so on). Invisibility is granted by the big bad boss. Otherwise I think they shoul...
- October 24th, 2011, 5:08 pm
- Forum: WML Workshop
- Topic: Theron's wml questions
- Replies: 6
- Views: 1158
question about sighted events
While fixing sighted events I had a look at others code.
I have found a macro which checks for:
'A' sees 'B'
'B' sees 'A'
'A' attacks 'B'
'B' attacks 'A'
The seeing part is obvious but I wonder if its even possible to attack (maybe involving ambush?) without not triggering the seeing part?
I have found a macro which checks for:
'A' sees 'B'
'B' sees 'A'
'A' attacks 'B'
'B' attacks 'A'
The seeing part is obvious but I wonder if its even possible to attack (maybe involving ambush?) without not triggering the seeing part?
- October 24th, 2011, 4:54 pm
- Forum: WML Workshop
- Topic: Theron's wml questions
- Replies: 6
- Views: 1158
Theron's wml questions
In a certain scenario there are 2 acquirable objects: (1) sets all melee attacks to berserk. (2) gives a new melee attack. Objekt 1 + objekt 2 != object 2 + object 1 While I think its not a bug I wonder if its safe to assume that the object effects are always applied in this order (especially if the...
- October 10th, 2011, 6:44 pm
- Forum: Technical Support
- Topic: wmllint and .map in [terrain_mask]
- Replies: 1
- Views: 557
wmllint and .map in [terrain_mask]
Running wmllint on WotD it complains about the map extension (and quits): "/Users/marsch/Desktop/War_of_the_Dragon/scenarios/10Pirates.cfg", line 166: fatal error, mask file without .mask extension ({@campaigns/War_of_the_Dragon/maps/10aPirates.map) wmllint: internal error on /Users/marsch...
- October 9th, 2011, 3:44 pm
- Forum: Users’ Forum
- Topic: Looking for Maintainers
- Replies: 13
- Views: 4421
Re: Looking for Maintainers
Here are my plans for "War of the Dragon": Skip Wesnoth 1.8 version. Bring WotD to wesnoth-umc-dev. - Import WotD for Wesnoth 1.6 into 1.9 branch - First step: necessary changes for 1.6 -> 1.9 I'd be thankful for all information you can share about the unfinished scenarios. Do you think I ...
- October 9th, 2011, 2:33 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343746
Re: After the Storm 0.4.4 [Wesnoth 1.9.5+]
AtS 0.4.4, hard / Wesnoth 1.9.9 / Mac OS S 10.6.8 // Scenario 11 IMHO hard is balanced and has well designed challenges. Quick overview: (My first strategy was a bad one. But its flaws were to be seen early and I restarted quickly.) Starting gold: 360 + 74 = 434 Turns used: 26/30 (there is a bit of ...
- October 5th, 2011, 9:43 pm
- Forum: Users’ Forum
- Topic: Looking for Maintainers
- Replies: 13
- Views: 4421
Re: Looking for Maintainers
I'd like to take over the development of "War of the Dragon".
It's a long time since I played it.
But I remember it to be fun and to be waiting for more scenarios.
It's a long time since I played it.
But I remember it to be fun and to be waiting for more scenarios.
- October 5th, 2011, 9:16 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343746
Re: After the Storm 0.4.3 [Wesnoth 1.9.5+]
AtS 0.4.3, hard / Wesnoth 1.9.9 / Mac OS X 10.6.8 // Errors and warnings in replay of "Tears" Messages like … 04.10.11 09:11:48 [0x0-0x1a01a0].org.wesnoth.Wesnoth[8377] 20111004 09:11:48 warning engine: variable_info: retrieving member of non-existent WML container, temp_NPC_target.y 04.10...
- September 29th, 2011, 7:45 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343746
Re: After the Storm 0.4.1a [Wesnoth 1.9.5+]
// Replay bugs Just loading the replay of the placeholder scenario "Tears" leads to a reproducible segfault: 29.09.11 21:26:09 [0x0-0x15015].org.wesnoth.Wesnoth[167] 20110929 21:26:09 error config: Illegal tile in map: (Rb^Xp) 'Rb^Xp' 29.09.11 21:26:09 [0x0-0x15015].org.wesnoth.Wesnoth[167...
- September 29th, 2011, 6:59 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343746
Re: After the Storm 0.4.1a [Wesnoth 1.9.5+]
AtS 0.4.0, medium / Wesnoth 1.9.9 / Mac OS X 10.6.8 // Bugs Same loss of carryover gold between "Bay of Tirigaz" and "The Search for the Past" as reported in http://forums.wesnoth.org/viewtopic.php?p=482509#p482509 Scenario 5: Ended with 146 gold to carryover Scenario 6-1: Starti...