Search found 35 matches

by jyrkive
December 31st, 2016, 2:59 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 359
Views: 143407

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

I fixed the runtime assertion and the performance regression (they are both Wesnoth engine bugs). :) The fixes will be in 1.13.7. In 1.13.6, you can work around the issues by disabling the advanced preference "Allow damage calculation with Monte Carlo simulation". Namely, the assertion hap...
by jyrkive
December 31st, 2016, 9:33 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.6
Replies: 197
Views: 77351

Re: Wesnoth 1.13.6

I just upgraded to 1.13.6, and had performance issue right from the bat with just running Wesnoth. Without even starting the game, the main screen has been freezing and game becoming unresponsive for a few seconds, when changing options. Is there anything new that can cause this and can I turn it o...
by jyrkive
December 29th, 2016, 3:30 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 359
Views: 143407

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

ahmannar wrote:I attached the save file of the last turn before the game crashes, as you requested. Thank you for your help :)
Thanks, I'll investigate the issue in the weekend. :)
by jyrkive
December 29th, 2016, 2:59 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 359
Views: 143407

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

This specific problem i don´t think i have come upon before. I´ll post in here the exact error message that pops up before it crashes, it might help with regards to knowing the cause of it (by the way it begins to happen when the ally can move his units, it doesn´t happen until the enemy units spaw...
by jyrkive
July 28th, 2016, 6:20 pm
Forum: Ideas
Topic: (attempted, failed) Asynchronous damage calculation
Replies: 0
Views: 1393

(attempted, failed) Asynchronous damage calculation

I usually only send messages in #wesnoth-dev, but I have so much to say at once that I decided to make a forum post instead. @mods, feel free to move this topic if there is a more appropriate subforum. Zookeeper suggested in IRC on July 17 that the game, when the widescreen theme is used, could calc...