Search found 2819 matches

by beetlenaut
June 26th, 2023, 8:48 am
Forum: WML Workshop
Topic: Looping through units to obtain their movement area and then implementing it into AI.
Replies: 3
Views: 399

Re: Looping through units to obtain their movement area and then implementing it into AI.

It also seemed like reachable locations didn't store properly. That is the problem, but it sounds like you aren't sure. Did you know that you can find out with : inspect? It would have allowed you to ask a more specific question and include a lot less code. Also, it seems like you didn't validate t...
by beetlenaut
June 21st, 2023, 5:57 pm
Forum: WML Workshop
Topic: Make unit stay where it is.
Replies: 3
Views: 418

Re: Make unit stay where it is.

There are macros available in SotA utils called FREEZE_UNIT and THAW_UNIT. They use objects, which would be simpler than removing each unit's movement every turn.
by beetlenaut
June 14th, 2023, 8:04 pm
Forum: WML Workshop
Topic: [message] behaviour check
Replies: 21
Views: 1138

Re: [message] behaviour check

Spannerbag wrote: June 13th, 2023, 2:42 am Any thoughts, comments etc. greatly appreciated!
Since this behavior doesn't seem to be the expected one, this probably qualifies as a bug that can be reported. There might still be a workaround, but I won't have time to look for one for about a week.
by beetlenaut
June 12th, 2023, 5:26 pm
Forum: WML Workshop
Topic: [message] behaviour check
Replies: 21
Views: 1138

Re: [message] behaviour check

I couldn't replicate the highlighting problem you are having in BfW 1.16 or 1.17 using the code you posted above. The unit highlighted correctly when I tried it. I had to remove some pieces of the code because I didn't have the variable, macro, or terrain, but I can't see how that would make a diffe...
by beetlenaut
June 11th, 2023, 5:47 am
Forum: Ideas
Topic: Wyvern Rider description
Replies: 7
Views: 4869

Re: Wyvern Rider description

I wouldn’t say that the Wyverns are good for assassinations....I would say that it is likely most commonly used in battle to show of wealth I don't care very much about the assassination thing, but assassins don't need to be sneaky. Some famous ones were quite bold. However, if a player is seeing a...
by beetlenaut
June 9th, 2023, 7:00 am
Forum: Ideas
Topic: Wyvern Rider description
Replies: 7
Views: 4869

Re: Wyvern Rider description

This is good, and has some imaginative expansion to the lore. There are still a few grammatical problems and some awkward phrasing though. Also, it doesn't sound quite like Wesnoth. This is my take on your work: A wyvern is an untamable, ravaging beast that strikes fear into anyone who encounters on...
by beetlenaut
June 7th, 2023, 6:02 am
Forum: WML Workshop
Topic: Please help me with the filter.
Replies: 5
Views: 592

Re: Please help me with the filter.

The "count" above means the number of locations that must match this location filter, which is not what you want. I'm doubtful that "count=0" is even allowed. Instead, put the keys inside a [not] tag to reverse the filter.
by beetlenaut
May 29th, 2023, 8:18 pm
Forum: WML Workshop
Topic: Cancelling [avoid] in the side [ai].
Replies: 3
Views: 440

Re: Cancelling [avoid] in the side [ai].

Is is possible to retract the [avoid] without this facet/path thing? I don't think so, but you can just change it to something unreachable anyway like 0,0 or 99,99. It doesn't seem to work, i.e., units are still avoiding the initially defined area at the top. You are using the format for [modify_si...
by beetlenaut
May 28th, 2023, 7:01 am
Forum: WML Workshop
Topic: Multiple Attacks
Replies: 1
Views: 272

Re: Multiple Attacks

There is more than one way to do this, but this is probably what I would do: Store a variable in the unit that records the number of attacks available for each weapon. You will want to do that in a unit_placed event so it happens when the unit is recruited, spawned, leveled into, or inserted with a ...
by beetlenaut
May 25th, 2023, 5:35 am
Forum: Art Workshop
Topic: Addan-Shem's W's and WIP's
Replies: 64
Views: 41258

Re: Addan-Shem's W's and WIP's

i was wondering if i could use this unit, would that be ok? You are asking a question of an artist who has not posted in nine years , so you shouldn't expect an answer from them. The .png was presumably posted for people to use, so you should be fine using it. You shouldn't resurrect such old threa...
by beetlenaut
May 19th, 2023, 7:32 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Nightmare
Replies: 7
Views: 1254

Re: The South Guard Nightmare

Yeah, okay. I have too many other obligations at the moment though, so I can't do it now. It would take a while to go through all my replays. I'll consider doing it the next time I don't have a project.
by beetlenaut
May 19th, 2023, 6:37 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Nightmare
Replies: 7
Views: 1254

Re: The South Guard Nightmare

I manage to get past scenario 2 after replaying scenario 1. Great! I think scenario 2 is harder than scenario 1--at least until you capture the keep. After you do that, it gets easier to defend. Besides, do you think writing a walkthrough for this campaign is a good idea? There is a long and detail...
by beetlenaut
May 18th, 2023, 8:50 pm
Forum: Scenario & Campaign Development
Topic: The South Guard Nightmare
Replies: 7
Views: 1254

Re: The South Guard Nightmare

You turned a beginner-friendly campaign into an impossible one. It's definitely not impossible. I played through each branch of the whole campaign twice. I agree that it's really hard, but that is the point. It took me quite a few tries to get through scenario 1 the first time myself. And you are r...
by beetlenaut
May 7th, 2023, 4:19 pm
Forum: Ideas
Topic: How about add a progression system like those of Tloti
Replies: 1
Views: 3847

Re: How about add a progression system like those of Tloti

This idea is already implemented in two official campaigns. It is in "Under the Burning Suns" and "Descent into Darkness". Other authors didn't want to include it. They were probably worried about making the leaders invincible.
by beetlenaut
May 6th, 2023, 6:18 am
Forum: Scenario & Campaign Development
Topic: Nightmare to the Throne
Replies: 11
Views: 1095

Re: Nightmare to the Throne

Two things to note: You can use Chantal's troops to get you through turn 5 and/or 6 with few losses of your own. Also, the AI won't usually attack Delfador if there are other, weaker units nearby, so he can survive at least one turn exposed. I think I played better in the second one, and I finished ...