Search found 46 matches
- February 21st, 2016, 4:18 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 550051
Re: Era of Magic (EoMa) 1.1.1 released!
I am working on some profile images for Ageless Era factions and I need some help. One of my favorite factions are the Destroyers of EOMA. The one problem I have in making profile images for the Destroyers is that I have no real idea what they are. Is there a description of each unit posted anywhere...
- February 18th, 2016, 6:06 pm
- Forum: Art Workshop
- Topic: Heromachine
- Replies: 10
- Views: 6910
Heromachine
I doubt this is news, but there is a program called HeroMachine that allows you to make portraits of units rather quickly. I noticed most units, outside of Archaic and Default eras, do not have portrait images. I am a horrible artists so this kind of program (there are probably other programs like t...
- February 15th, 2016, 5:05 pm
- Forum: WML Workshop
- Topic: Declaration of War mod (comsetic)
- Replies: 16
- Views: 3335
Re: Declaration of War mod (comsetic)
Is there a code that can change font style to digital. I was hoping to change the Steelhive [message] ""0BJ3CT1V3 R3C13V3D...T3RM1N8 3N3M13S" to a digital font. [event] name=side_turn_1_end first_time_only=no [filter_condition] [have_unit] side=$side_number canrecruit=yes race=AE_agl_...
- February 12th, 2016, 12:49 am
- Forum: WML Workshop
- Topic: Declaration of War mod (comsetic)
- Replies: 16
- Views: 3335
Re: Declaration of War mod (comsetic)
I noticed one issue with side_store.recruit. If I choose an undead leader that is not the necromancer (ie. Revenant) it goes through both the necro and undead codes, which makes sense because they both can recruit undead lvl 1 (ie. Dark Adept), but I was trying to keep the two separate. Why can't I ...
- February 11th, 2016, 3:11 pm
- Forum: WML Workshop
- Topic: Declaration of War mod (comsetic)
- Replies: 16
- Views: 3335
Re: Declaration of War mod (comsetic)
I never realized how many races there are in the Ageless Era. If it makes sense, I'm just going to include races that are similar under one event ex. race=monster,AE_ext_monsters_monster I know this mod doesn't add much to overall gameplay, but I'm getting a kick out of it. I'm learning so much in t...
- February 10th, 2016, 11:43 pm
- Forum: WML Workshop
- Topic: Declaration of War mod (comsetic)
- Replies: 16
- Views: 3335
Re: Declaration of War mod (comsetic)
Can't thank you guys enough, it's working really well. One last thing if I may, I realize that a Necromancer is a human (along with other chaotic humans), so it plays the message/sound I attributed to humans (which is more positive in tone). Is there a workaround or should I just list all the unit t...
- February 10th, 2016, 8:25 pm
- Forum: WML Workshop
- Topic: Declaration of War mod (comsetic)
- Replies: 16
- Views: 3335
Re: Declaration of War mod (comsetic)
Thanks for the tips! They work perfectly. The code I have now works for humans and drakes for side 1 only. My next question is do I have to enter this code in for sides 2-9? Or is they a more concise way to write it. Can I write something like name=side_turn_1-9? #ifdef MULTIPLAYER [modification] id...
- February 10th, 2016, 7:24 pm
- Forum: WML Workshop
- Topic: Declaration of War mod (comsetic)
- Replies: 16
- Views: 3335
Declaration of War mod (comsetic)
So my idea is to have each side declare war when it is their turn. I want the game to be able to sort by race, what the message will be. Ex. If side one leader is a goblin, it will say "Kill 'em all! (or something like that.) If side one is a human it will say "Prepare for battle!" An...
- February 4th, 2016, 1:33 pm
- Forum: WML Workshop
- Topic: Alternative victory conditions in mp
- Replies: 18
- Views: 4499
Re: Alternative victory conditions in mp
Which code, village or gold is on the right path (or neither)? [binary_path] path=data/add-ons/Domination_Mod/ [/binary_path] [modification] id="Domination_Mod" name= _ "Domination Modification" description= _ "Victory is awarded to the side that is first to dominate gold, v...
- February 3rd, 2016, 7:34 pm
- Forum: WML Workshop
- Topic: Alternative victory conditions in mp
- Replies: 18
- Views: 4499
Re: Alternative victory conditions in mp
How do you program it so Wesnoth recognizes the amount of villages or gold that is selected using a slider?
- February 1st, 2016, 5:11 pm
- Forum: WML Workshop
- Topic: Alternative victory conditions in mp
- Replies: 18
- Views: 4499
Re: Alternative victory conditions in mp
Will this work for a description or am I way off? I'm really new to all this, any feedback (even harsh feedback) is encouraged and appreciated. [modification] id="Domination_Mod" name= _ "Domination Modification" description= _ "Victory is awarded to the side that is first t...
- January 27th, 2016, 1:58 am
- Forum: WML Workshop
- Topic: Alternative victory conditions in mp
- Replies: 18
- Views: 4499
Re: Alternative victory conditions in mp
Thanks for the help, this is exactly what I needed to get started!
- January 26th, 2016, 11:23 pm
- Forum: WML Workshop
- Topic: Alternative victory conditions in mp
- Replies: 18
- Views: 4499
Alternative victory conditions in mp
I would like to make alternative victory conditions multiplayer mod. The mod idea (not a new one) is a player can win a game by being the first player to have x amount of gold, or x% of village or killing all the leaders. This mod obviously would change the gameplay and possibly hurt it, but I would...
- September 6th, 2015, 6:22 pm
- Forum: Add-on Feedback
- Topic: Feedback Thread for Xara's Add-ons
- Replies: 43
- Views: 43471
Re: Feedback Thread for Xara's Add-ons
Wow, just saw these, they look great and there are tons of new terrains in this pack, excellent work. My question is what main_cfg do you insert the {add-on.......} line into? Is it the main cfg in the umc terrain pack, and where do you have to put the line ? I can use the terrain graphics in the ed...
- May 11th, 2015, 4:02 pm
- Forum: Faction & Era Development
- Topic: The Wastelands Era 1.0 (in dev)
- Replies: 3
- Views: 4053
Re: The Wastelands Era 1.0 (in dev)
I like the idea a lot. I always enjoyed dystopian post-apocalyptic movies like The Road Warrior (Mad Max 2). I think a really cool faction to add would be based off the MM2 movie. I included a pic of a lvl 1 Lord Humongous I did this morning. I just added a hockey mask to a troll shaman body. I am j...