Search found 60 matches
- December 7th, 2014, 2:13 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
I personally think resistance is NOT better than defense in LOTI because: (1) there are lots of items which increase resistance, but not so many which can increase defense (2) the more resistance you have, the less bonus you get from an item.
- December 7th, 2014, 1:59 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
I'll suggest forget this. It's of no reason to create a unit that will leave your party in 3 turns. When Argan comes back in the next scenerio, you'll see his lich form. You can just imagine that Argan could not find so fancy clothes and armors until he went back to his own emperor. By the way, alth...
- December 3rd, 2014, 10:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
Can you explain the difference between these two codes? (Indeed, I want to ask what's the difference between [filter_adjacent] and [filter_location] with radius=1)
- November 28th, 2014, 3:28 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
May I make a suggestion of adding one legacy which may be interesting: Legacy of phoenix (We have legacy of dragon, why not also have legacy of phoenix?) AMLA 1: Generally increase arcane and fire resistance AMLA 2: Learn the ability of burning adjacent opponents. The damage can be increased AMLA 3:...
- November 25th, 2014, 11:27 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
I'll rather regard this as an ai-related problem. In older versions ai even do not know how to use leaders and healers. The new ai knows how to use leaders and healers? Fooled me. It seems that in 1.12, they introduced a function called Micro_ai, which allows you to offer AI sides more detailed con...
- November 25th, 2014, 10:52 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605487
Re: Ageless Era - Current Version: 4.12.1
Some units have very small experience requirement to achieve an AMLA. This may make them too easy to get cured. One example is AE_mag_Al_Kamija_Neutral_Summoner in Masterofbalance.cfg. This unit only asks for 60 experience to get an AMLA. Why not just follow the rule of regular wesnoth units, the ex...
- November 25th, 2014, 10:35 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
I'll rather regard this as an ai-related problem. In older versions ai even do not know how to use leaders and healers.
- November 24th, 2014, 4:10 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
1.12 is released and there are a lot of "deprecated description" notes when playing this campaign.
- November 21st, 2014, 10:59 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
There is a typo in Sky_Goblin.cfg, line 154
description= _ "better at commanding the birdn"
description= _ "better at commanding the birdn"
- November 19th, 2014, 8:17 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
Maybe it's better to change the movement_type of monorosity from "fly" to "undeadfly"? By the way, here's a small question. I notice that in lot's of scenerios, the ai sides are modified by the macro AI_OVERHAUL_PLACE and AI_OVERHAUL_PLACE_2. Those two macros are defined in the g...
- November 19th, 2014, 2:48 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
A similiar problem comes from monorosity (upgraded from souless).
Why an undead has 20% defense and 3 mv costs in cave? Cave shall be the home field of undead right?
Why an undead has 20% defense and 3 mv costs in cave? Cave shall be the home field of undead right?
- November 17th, 2014, 3:51 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
A small question:
In Scenerio 1-01 (An Orcish Assault), is it neccessary to apply the UPDATE_ATTACS macro to Mario, since he shall join the player's team?
Also in the Tutorial, maybe we shall also apply the UPDATE_ATTACS macro to Delly again after we remove her leather armor?
In Scenerio 1-01 (An Orcish Assault), is it neccessary to apply the UPDATE_ATTACS macro to Mario, since he shall join the player's team?
Also in the Tutorial, maybe we shall also apply the UPDATE_ATTACS macro to Delly again after we remove her leather armor?
- November 16th, 2014, 9:46 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
A tiny bug:
In Scenerio 1-06 (The ruins of lost empires), when side 9 units are attacked, what they say is not reasonable. First, units in side 9 are trolls instead of orc grunts. Second, trolls (especially whelps) shall not be able to say any words that can be understood by human and elf.
In Scenerio 1-06 (The ruins of lost empires), when side 9 units are attacked, what they say is not reasonable. First, units in side 9 are trolls instead of orc grunts. Second, trolls (especially whelps) shall not be able to say any words that can be understood by human and elf.
- November 14th, 2014, 2:55 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
One small suggestion: Sometimes we need to give a unit a number of equipments, but everytime when an item is given, we will completely exit the item menu and we have to right-click on the unit and go into the item menu again. Can you change this to the level of "look into the item storage"...
- November 13th, 2014, 10:40 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2128217
Re: Legend of the Invincibles
One tiny thing: Shall we change the alignment of Delly lich to neutral and hide Argan lich from the help list?