Search found 348 matches

by Shiki
February 22nd, 2020, 8:30 am
Forum: WML Workshop
Topic: Heindals WML Questions
Replies: 41
Views: 10701

Re: Heindals WML Questions

This should work. x and y are properties of the unit and the terrain, that's why one can use them in [filter] for x,y. Radius is only in [filter_location] possible. [filter_radius] can be used to … filter the radius. Then only specific hexes are included, i.e. one can use it to exclude chasms or cav...
by Shiki
February 13th, 2020, 12:49 pm
Forum: WML Workshop
Topic: Exp carryover for units of different sides.
Replies: 5
Views: 1014

Re: Exp carryover for units of different sides.

In general, using [store_unit] to change unit values is mostly not anymore necessary nowadays. In this particular situation, there's a neat trick with it though. When units change their side, they change also their team color. But, as we know that side 2 will not persist past this scenario, we can s...
by Shiki
February 12th, 2020, 3:20 am
Forum: WML Workshop
Topic: AMLA code not quite working
Replies: 4
Views: 834

Re: AMLA code not quite working

Isn't post_advance an event though? It is, but the [advancement] doesn't happen in an event. But you can save the value of $unit.side in a pre advancement event to another variable, and clear it in post advancement. If that it the problem. I figured $unit.side would be better since you can level up...
by Shiki
February 12th, 2020, 3:07 am
Forum: WML Workshop
Topic: AMLA code not quite working
Replies: 4
Views: 834

Re: AMLA code not quite working

I guess that the $unit variable is not available in this context. It's only available in [event]s
$side_number should work, though that fits only offensively.
by Shiki
February 12th, 2020, 2:26 am
Forum: WML Workshop
Topic: elemental arise developement
Replies: 3
Views: 1252

Re: elemental arise developement

That's not too easy. The Wesnoth way of doing that is to let the unit advance. One can do almost anything in Wesnoth, but it usually ends in getting nothing else done, as you are too busy creating something nonstandard. Writing a panel is something of the advanced things, a trait by itself can only ...
by Shiki
February 11th, 2020, 7:35 pm
Forum: Art Workshop
Topic: unit images creation
Replies: 4
Views: 4468

Re: unit images creation

It is possible, but answering that part anyway is there any fractions or campaign that contain such units that I can use freely? Scroll through that list (it's very long though, >2000 units IIRC) https://units.wesnoth.org/1.14/Ageless_Era/en_US/Ageless%20Era.html Some might be: the "Frozen"...
by Shiki
February 9th, 2020, 7:08 pm
Forum: WML Workshop
Topic: unit move on lava
Replies: 12
Views: 1936

Re: unit move on lava

Honestly, I wouldn't bother. You may achieve that the unit can't cross unwalkable terrain, but it will not be obvious. For example, If the shortest place to the destination is over the unwalkable tile, the engine will chose this path when clicking onto the destination tile. To spin this further, the...
by Shiki
February 3rd, 2020, 2:02 pm
Forum: WML Workshop
Topic: Random unit image
Replies: 1
Views: 543

Re: Random unit image

I once made considerations in that direction. I.e. you can recruit a fire elemental, but don't know beforehead which one it will be, asmelee or ranged one. The way to do it, is that you use a unit placed event, to modify the unit afterwards. Example code from Era of Myths (the file is units/vampires...
by Shiki
January 30th, 2020, 1:33 pm
Forum: Technical Support
Topic: Client crashes under certain circumstances.
Replies: 3
Views: 994

Re: Client crashes under certain circumstances.

I tried to reproduce it, but seems there's more to it.

Could you upload the scenario here for testing?
And on which version did you see this? It it isn't 1.14.9, does it happen there too?
by Shiki
January 21st, 2020, 8:33 pm
Forum: Ideas
Topic: Dunefolk changes for 1.15.3
Replies: 7
Views: 4092

Dunefolk changes for 1.15.3

There's a few changes I have in mind about Dunefolk since I looked into translating the names to German these days. 1) The Level 4 unit of Dunefolk — I want to remove it: Simply as is: there is no need for it. I don't see a reason why one of the three advancement lines of the Dune Soldier should be ...
by Shiki
January 3rd, 2020, 7:39 am
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 535
Views: 240250

Re: The Reign of the Lords

I found this in the logs: 20200103 08:36:05 warning help: Found a section generator that I didn't recognize: units: 20200103 08:36:05 warning help: Found a topic generator that I didn't recognize: units: Unknown unit type : ROLElvish Vendicator 20200103 08:36:06 warning filesystem: Conflicting files...
by Shiki
December 23rd, 2019, 11:37 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Invasion of Eliador
Replies: 60
Views: 21070

Re: New Campaign: Invasion of Eliador

Thanks, I pushed the typo fixes.

When you visit a village in Glorienda, it gets +1 village scale. If you stay for a turn on a village, it doesn't increase anymore.
In the end, you get a unit with the level of the village scale in some later scenario.
by Shiki
December 8th, 2019, 8:00 pm
Forum: WML Workshop
Topic: WML Syntax Highlighting for various editors index
Replies: 8
Views: 134190

Re: WML Syntax Highlighting for various editors index

I also experimented with syntax highlighting, for Sublime Text 3. There are some corner cases where it doesn't do well, but it's good enough that I use it for half a year now. A screenshot and other information is on the page for Sublime's Add-ons. To install it: 1) Add the "package control&quo...
by Shiki
December 5th, 2019, 5:30 pm
Forum: Users’ Forum
Topic: [POLL] What Operating Systems do you use Wesnoth on?
Replies: 74
Views: 44828

Re: [POLL] What Operating Systems do you use Wesnoth on?

I saw yesterday an interesting statistic.

https://knal.ga has a list of trending campaigns.
What I see from it: 1.12 is not dead, with around 1/3 or 1/4 of the download numbers.
by Shiki
December 5th, 2019, 5:07 pm
Forum: Scenario & Campaign Development
Topic: The Heist
Replies: 7
Views: 2056

The Heist

I uploaded an old campaign last seen on the 1.4 Server — dubbed the Heist — to 1.14 and 1.15. It is a special campaign in some aspects, and is an example of what has been discussed recently in the forums. You get to play different parties, gold doesn't matter except for the fact that it's a heist, a...