Search found 369 matches

by Limabean
September 22nd, 2008, 6:56 pm
Forum: Ideas
Topic: cities
Replies: 8
Views: 1815

Re: cities

We just represent multiple villages by placing multiple village tiles close together. Having different sizes of village in one hex is overcomplicated and unnecessary to our game mechanics. David But how often do ou see multiple villages next to each other in multiplayer? Anyway it was just a brief ...
by Limabean
September 22nd, 2008, 2:42 am
Forum: Ideas
Topic: cities
Replies: 8
Views: 1815

Re: cities

well, we need to assume the mapmaker has half a brain. :wink: . The mapmaker just has to calculate the possible income each player can get to make sure it's even and fair... exactly like we do now. The scenraio you just described is exactly like me making a map, giving one player 6 villages, and ano...
by Limabean
September 21st, 2008, 11:26 pm
Forum: Ideas
Topic: cities
Replies: 8
Views: 1815

cities

What do you think of the idea of there being different sized villages? I don't mean by hex, I mean by income granted. Say 1 type of village gives +2 to a player's income. What if there is another type, lets call it a city, that still takes up only one hex, but gives +3 or +4 income to the player who...
by Limabean
September 21st, 2008, 4:08 pm
Forum: Technical Support
Topic: _main.cfg
Replies: 15
Views: 5755

Re: _main.cfg

but what is it? how do I make the _main.cfg for my own scenario? I can't find any mention of it on the wiki so i'm asking here. for example, here is the _main.cfg from HttT: #textdomain wesnoth-httt [textdomain] name="wesnoth-httt" [/textdomain] # wmlscope: set export=no [campaign] id=heir...
by Limabean
September 21st, 2008, 2:38 pm
Forum: Technical Support
Topic: _main.cfg
Replies: 15
Views: 5755

_main.cfg

basically, what is it? what do you put in it? where does it go (in relation to a mp scenario)? what does it do? Where can I find all this info (on the wiki)?
by Limabean
September 17th, 2008, 2:54 am
Forum: Multiplayer Development
Topic: Arena Endurance-A survival/RPG
Replies: 9
Views: 2420

Re: Arena Endurance-A survival/RPG

Well, here's the next version. I've added a few more spawns that switch sides, along with the other map changes I mentioned earlier. Earworthm: I think there is a way to make that super plague staff, but i'm not sure I want to do that. It would be extremely overpowered... However, one of the weapons...
by Limabean
September 16th, 2008, 12:35 am
Forum: Users’ Forum
Topic: Wesnoth mechanics vs battlefield reality
Replies: 11
Views: 4361

Re: Wesnoth mechanics vs battlefield reality

Sauron: I also think wesnoth would be better if it were more realistic (but I also accept it's an impossible to argue for it, so I don't), but believe it or not, I don't think the RNG is what makes it unrealistic. You talk about a confrontation between armies of 5000 soldiers each, but this type of ...
by Limabean
September 14th, 2008, 10:23 pm
Forum: Multiplayer Development
Topic: Arena Endurance-A survival/RPG
Replies: 9
Views: 2420

Re: Arena Endurance-A survival/RPG

well, i've changed the map a little and added more villages. in general the changes should make it easier. I'm also making some spawns switch sides and help the player. For example: a thief and a few other criminals beg to be spared. In return, they promise to fight for the players. I think I might ...
by Limabean
September 13th, 2008, 1:58 pm
Forum: Users’ Forum
Topic: why no weapons
Replies: 5
Views: 1912

Re: why no weapons

yeah, I figured the reason was something like that. Thanks for the answer.
by Limabean
September 12th, 2008, 9:50 pm
Forum: Users’ Forum
Topic: why no weapons
Replies: 5
Views: 1912

why no weapons

I've always wondered: why are the goblin riders in the wolf rider line completely un-armed? it seems that there only purpose is to point the wolves in the right direction, after that they're only baggage. I'm not proposing a change, I'm just curious. Was there a specific reason when wolf riders were...
by Limabean
September 11th, 2008, 11:58 pm
Forum: Multiplayer Development
Topic: Arena Endurance-A survival/RPG
Replies: 9
Views: 2420

Re: Arena Endurance-A survival/RPG

thanks for the feedback :D

well, my only advice is to experiment with different gold amounts and incomes. I'm trying to think of ways to make it easier, but i don't really want to change the spawns that much. Any specific suggestions?
by Limabean
September 9th, 2008, 11:39 pm
Forum: WML Workshop
Topic: objectives
Replies: 11
Views: 2307

Re: objectives

God help me if there's an error in there. There is :P You can't use $variables inside event names, so do this instead: [objectives] <insert crap here> [/objectives] [event] name=prestart [modify_turns] value=54 [/modify_turns] [/event] [event] name=die first_time_only=no [filter] canrecruit=yes [/f...
by Limabean
September 9th, 2008, 12:49 am
Forum: WML Workshop
Topic: objectives
Replies: 11
Views: 2307

Re: objectives

hmmm, I checked endlevel and objectives in the WML Reference, but I can't find anywhere where the details are spelled out for me. Is this kind of like what you're talking about? [objective] description=Survive until turn 54 condition=win [event] name=turn 54 [endlevel] result=victory [/endlevel] [/e...
by Limabean
September 7th, 2008, 11:51 pm
Forum: Multiplayer Development
Topic: Arena Endurance-A survival/RPG
Replies: 9
Views: 2420

Re: Arena Endurance-A survival/RPG

Ok, I playtested it a little bit and it certainly is hard. there havn't been many changes but i'll list them anyway: -each team gets its own white mage to use as healers. -tiny map changes. -the "crowd", which is just for aesthetics, no longer moves around and wastes time. please people, d...
by Limabean
September 6th, 2008, 3:20 pm
Forum: WML Workshop
Topic: o movement points
Replies: 2
Views: 556

Re: o movement points

wow, thanks pandemonium. Thats exactly what I needed to know.