Search found 138 matches
- December 18th, 2007, 8:21 pm
- Forum: Ideas
- Topic: New tips of the day
- Replies: 26
- Views: 5856
- October 25th, 2007, 6:59 pm
- Forum: Ideas
- Topic: IDEA: Rename the Rebels factions (was re: Undead & Drake
- Replies: 175
- Views: 26048
- October 21st, 2007, 1:30 pm
- Forum: Mainline Campaign Development
- Topic: Northern Rebirth
- Replies: 194
- Views: 326079
- October 21st, 2007, 12:20 am
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 100966
- October 14th, 2007, 11:48 pm
- Forum: Mainline Campaign Development
- Topic: Northern Rebirth
- Replies: 194
- Views: 326079
Keep the level 3 Chaotics
Unless the maps get changed, there is no way the player's army is ever going to be lawful - Dwarves are simply more useful on every single map than the Spearmen or Bowmen lines. The Footpad and Poacher lines can give the Dwarves a run for thier money on the cave maps at least. I find myself using a ...
- October 14th, 2007, 3:02 pm
- Forum: Mainline Campaign Development
- Topic: Northern Rebirth
- Replies: 194
- Views: 326079
Playing under 1.3.8, the level 3 upgrades for both the Outlaw and the Trapper are available - I thought this was a feature. I like it, because it gives more options than Dwarvish Lords. I also ran into the same, or a very similar, bug as Sly did - I killed Malifor, got no dialog, and had no way to e...
- October 11th, 2007, 8:56 pm
- Forum: Ideas
- Topic: Arcane vulnerability of elves: why?
- Replies: 14
- Views: 3077
- October 4th, 2007, 4:04 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236011
Suggestions 1. Dark Elf Warrior and Corsairs attack to 7-5, 8-7 attack respectively (large impact on the day/night cycle effects). 2. Some change to dark elf lords. My personal preference would be multiple attacks for slow (e.g. 5-2, then 6-3, then 7-4). 3. Hunters get more melee attacks. For examp...
- October 2nd, 2007, 4:12 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236011
- September 28th, 2007, 7:49 pm
- Forum: Multiplayer Development
- Topic: Dov's MP Pack - Now with Shops Era
- Replies: 96
- Views: 37557
- September 28th, 2007, 7:33 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236011
- August 21st, 2007, 2:56 pm
- Forum: Mainline Campaign Development
- Topic: Northern Rebirth
- Replies: 194
- Views: 326079
What you need to do is use the 2 White Mages to kill the Lich, then move Camerin to the village Stalrag would take. Since he can't get to the village, he stays where he is, where he gets healed by the White Mages. If you can't kill the Lich with the Whites, you have to finish him off with Camerin, a...
- August 17th, 2007, 8:30 pm
- Forum: Mainline Campaign Development
- Topic: Son of the Black Eye
- Replies: 59
- Views: 62339
An alternative exists, so I guess the question then becomes: is the alternative better? There is a Troll Hero sprite that is still used in some UMC, and if I am not mistaken, it originally came from this campaign. Why is it no longer used? The current situation is a bit like having Konrad represente...
- August 17th, 2007, 8:07 pm
- Forum: Mainline Campaign Development
- Topic: Son of the Black Eye
- Replies: 59
- Views: 62339
Small Bug
I'm playing with 1.3.6.
Gruu does not use the Troll Hero sprite, but that of a normal Troll, and when he levels, he uses the Troll Warrior sprite.
Gruu does not use the Troll Hero sprite, but that of a normal Troll, and when he levels, he uses the Troll Warrior sprite.
- August 17th, 2007, 2:48 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 236011
There would only very rarely, if ever, be any difference between a 10% and 5% resistance bonus. In fact, there is frequently no difference between a 20% bonus and a 10% bonus. I also think we should be very careful about introducing abilities that work at a range of more than one hex. There are curr...