Search found 38 matches
- September 30th, 2005, 9:40 am
- Forum: Coder’s Corner
- Topic: Mac Build
- Replies: 19
- Views: 6711
Mac Build
can not get it to compile... ;( i have fink. i have sdl (through fink) i have the sdl frameworks (downloaded) i have the wesnoth 1.0rc1 source (from the tar.gz) i have the MacCompileStuff-Wesnoth-0.9.6.tar.bz2 xcode: wesnoth-1.0rc1/MacOSX/gettext-runtime/intl/dcigettext.c:299: error: parse error bef...
- September 29th, 2005, 10:59 am
- Forum: Release Announcements, Compiling & Installation
- Topic: First Wesnoth 1.0 release candidate
- Replies: 83
- Views: 34964
- September 28th, 2005, 7:32 am
- Forum: Release Announcements, Compiling & Installation
- Topic: First Wesnoth 1.0 release candidate
- Replies: 83
- Views: 34964
I guess the trouble is linked with the filesystem you're using. Check the names in the save directory and tell more about your filesystem. Theyre is a bug like this (but a bit different) on HFS (Mac OS X). Maybe the saved file should be in ASCII (UTF-7 encoded or something) i use the standard files...
- September 27th, 2005, 4:41 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: First Wesnoth 1.0 release candidate
- Replies: 83
- Views: 34964
@Ankka: no need to quote my whole text. it’s already right above yours... @muxec: go compile some kernel-modules. :P @all i got another anoyance. it’s there since i know wesnoth. umlauts in filenames are a bit.... [censored]. you can save a file containing an umlaut in the name (stuff ...
- September 27th, 2005, 9:53 am
- Forum: Release Announcements, Compiling & Installation
- Topic: First Wesnoth 1.0 release candidate
- Replies: 83
- Views: 34964
Bug in Mac-version
i hate to say it. but there’s a (very small) bug in the mac-version. it was there already in 0.9.6. don’t know if i saw it earlier. if you attack an enemy without going near to it first (you stand some fields away and click on the enemy to go there and attack) and then kill that guy it...
- April 26th, 2005, 12:31 pm
- Forum: Ideas
- Topic: Ranged unit should be abble to attack at least 2 sqares away
- Replies: 32
- Views: 4955
joe, i am talking about attacking. and maybe this is not for wesnoth. but the wesnoth-engine looks so good, that you could just base some other games on it - just by changing the graphics and configs! i read the FPI-thread. and hey i am sorry to bring this up again. but the code for a player is easy...
- April 26th, 2005, 11:46 am
- Forum: Ideas
- Topic: Ranged unit should be abble to attack at least 2 sqares away
- Replies: 32
- Views: 4955
i'd like to ressurect the idea and second tomsik. i used to play battle isle (back in the 80s). pick the first screen-shot to get an idea if you shouldn't know the game: http://www.bluebyte.net/battleisle-d/products/history/history/phase3.asp they had weak scout-units with a long range weapon. the s...
- April 26th, 2005, 8:12 am
- Forum: Ideas
- Topic: Counter-idea for autosave
- Replies: 14
- Views: 4780
just autosave to a NEW file at the BEGINNING of EACH turn. that gives you a chance to replay every turn if it went badly. or you can go back 10 turns if you made a big mistake at the beginning. i do that by hand now and sometimes plain forget it. i have to rewind two or more rounds then and that is ...