Search found 481 matches

by autolycus
October 30th, 2004, 1:37 am
Forum: Art Contributions
Topic: red_mage
Replies: 24
Views: 4126

Back on topic (sort of): We have so many colours associated with magic of different kinds. But there's a linguistic phenomenon which helps to explain some of this development. If a language has, or is forced to choose, two colour words, you will get the equivalent of 'dark/light' or 'black/white'. T...
by autolycus
October 30th, 2004, 1:31 am
Forum: Strategies & Tips
Topic: A word on game design
Replies: 14
Views: 3899

1) is good but too difficult - needs time most of us don't have. If people had the time, they would also have the time to beat the system. So it's worthless :) Same thing for 2)... Yes, it takes more time to put the stuff in than for a bunch of dedicated gamers to break... :) Ideally, if you genera...
by autolycus
October 30th, 2004, 1:28 am
Forum: Art Contributions
Topic: The longest awaited unit evar?
Replies: 70
Views: 10178

The question you will always end up asking is: would the one-shot chance of killing the enemy be worth the ability to deal consistent damage? One part of the answer is that in a do or die situation against a foe that can't be killed in one round by other units, the one-shot would always be more impo...
by autolycus
October 30th, 2004, 1:15 am
Forum: Ideas
Topic: New Ability
Replies: 35
Views: 5516

I don't think you need a swarm bonus simply because if you can already churn out masses of zero-upkeep cheap units, that should be bonus enough. Of course, if L0 units become more expensive, then this swarm strategy becomes less useful. Remember also that an L0 unit can occupy villages and exert ZOC...
by autolycus
October 30th, 2004, 1:12 am
Forum: Ideas
Topic: more unit characteristics
Replies: 7
Views: 1986

1) is just a sneaky way of getting 'true' ranged units. If such a unit can move n hexes after firing on an adjacent unit, it has an effective range of n hexes, which is something I thought was un-Wesnothish. this isn't exactly true, since Zone of Control rules still apply, and even if you also give...
by autolycus
October 30th, 2004, 1:08 am
Forum: Ideas
Topic: give dwarves more options
Replies: 19
Views: 4199

Lu: I think that you've raised a lot of good points here, some of which we've discussed elsewhere. I like your focus on two things: more weapon-based options for dwarves and more types of units. But I also think that dwarves are basically an infantry-based force - a Knalgan alliance might give them ...
by autolycus
October 30th, 2004, 1:01 am
Forum: Strategies & Tips
Topic: A word on game design
Replies: 14
Views: 3899

Your real problem is that people who already know the campaign have an advantage in long-term strategy. This is true, for example it is explicit with the choice between IotD/MMP... I was wondering about this problem, so these are some thoughts about possible solutions: 1) more branches - hard to im...
by autolycus
October 30th, 2004, 12:31 am
Forum: Users’ Forum
Topic: Random Traits: Now they tell me!
Replies: 10
Views: 2638

The only trait that matters is loyal, cause at high level this significantly reduces your upkeep cost. The onlt trait that matters is intelligent, cause your unit will get to high level faster. The only trait that matters is... Paying attention to traits is certainly not a necessity, however to rea...
by autolycus
October 27th, 2004, 5:32 pm
Forum: Ideas
Topic: more unit characteristics
Replies: 7
Views: 1986

1) is just a sneaky way of getting 'true' ranged units. If such a unit can move n hexes after firing on an adjacent unit, it has an effective range of n hexes, which is something I thought was un-Wesnothish.
by autolycus
October 27th, 2004, 5:21 pm
Forum: Art Contributions
Topic: white_mage
Replies: 32
Views: 6526

Stoned is good. I don't think people should be allowed to have unlimited healing, fireballs or teleportation and still look as fresh as a daisy. :wink:
by autolycus
October 27th, 2004, 5:19 pm
Forum: Art Contributions
Topic: The longest awaited unit evar?
Replies: 70
Views: 10178

Neoriceisgood wrote:It trows twelve javelines with the speed of lightning; sadly they were t heavy to carry so they got replace with paper darts.
Ah, the cuttlefish javelineer, it sounds like - now we can have a sea-monster faction so that the nagas and mermen have something to fight!
by autolycus
October 27th, 2004, 5:13 pm
Forum: Developers’ Discussions
Topic: Naga/Merman Commit
Replies: 54
Views: 8250

mage.of.light wrote:water moccasins! thats what I was thinking of, and couldn't think of.

I haven't heard, though (or do we know :wink: ) if they are on their own team?
UNIT BLOAT ALERT! We don't need a water moccasin team! :wink:
by autolycus
October 27th, 2004, 5:02 pm
Forum: Strategies & Tips
Topic: A word on game design
Replies: 14
Views: 3899

I think the main point is that scenario tactics and campign strategy are two different animals. It is possible to win individual scenarios using purely tactical skills. However, campaigns don't provide a good test of strategic skills simply because a player can't possibly evaluate the relative stren...
by autolycus
October 26th, 2004, 12:09 pm
Forum: Developers’ Discussions
Topic: Interview with PCTechTalk
Replies: 22
Views: 4592

Re: I thin k

nobody wants to reply to this seriously... If we do that, our answers will all be the same :wink: I seriously doubt it. ;) But here's my two cents' worth: I think that from the questions asked, the interviewer is more interested in open source phenomena than in Wesnoth. Wesnoth just happens to be o...
by autolycus
October 24th, 2004, 6:17 am
Forum: Art Contributions
Topic: Name That Unit!
Replies: 16
Views: 3129

Re merfolk: from where do you think the light should shine upon seadwellers? By default, surely, it would be from above? In fact, for most units, light should mostly be from above. Unless you start getting into some awful "let's have variable lighting for different times of day" thing and ...