Search found 551 matches

by tr0ll
September 5th, 2010, 10:04 pm
Forum: Legend of Wesmere (single player)
Topic: V1.7/1.8 - 19 - Costly Revenge
Replies: 23
Views: 25445

Re: Scenario Review: LoW 19 - Costly Revenge

What difficulty levels and what version of Wesnoth have you played the scenario on? medium, 1.8.4, 307 starting gold How difficult did you find the scenario? (1-10) 10. finely balanced, i won on the last turn. How clear did you find the scenario objectives? quite. wasnt sure at first if the village...
by tr0ll
September 5th, 2010, 9:38 pm
Forum: Strategies & Tips
Topic: need help with LoW Costly Revenge
Replies: 34
Views: 18033

Re: need help with LoW Costly Revenge

good thing troops dont desert or revolt when you cant pay them :P
i barely finished this one in 1.8.4 on Medium with 307 starting gold, using Maiklas3000's advice. there isnt all that much healing going on in the backfield if you dont have many units. replay attached.
by tr0ll
August 29th, 2010, 1:37 am
Forum: Mainline Campaign Development
Topic: [Historical] [1.7.x/1.8.x] Legend of Wesmere
Replies: 97
Views: 108720

Re: [1.7.x/1.8.x] Legend of Wesmere

i'm playing in 1.8.4 and when the following message appears the value of $left_behind is empty, probably because Anduilas got killed in a previous scenario :mrgreen: message= _ "Before Kalenz left the Ka'lian he had ordered $left_behind to stay and guard it. Kalenz is from now on able to recrui...
by tr0ll
August 29th, 2010, 12:14 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.0
Replies: 118
Views: 48177

Re: Wesnoth 1.9.0

:idea: can the new ToD lighting trigger reverse effects, such as only turning on lamps or fires at night?
by tr0ll
July 6th, 2010, 3:07 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.8.3
Replies: 25
Views: 11971

Re: Wesnoth 1.8.3

yay it just keeps getting better!
:)
by tr0ll
March 10th, 2010, 3:04 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.7.0
Replies: 11
Views: 11252

Re: Wesnoth 1.7.0

well i was commenting on a changelog entry from that version.
perhaps it didnt reflect any sort of policy,
but was someone's perception of a sort of milestone.
if SotBE in 1.7 and later has lots of human names it is just a matter of
clarifying the scenario and writers policy.
by tr0ll
January 17th, 2010, 9:20 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 4b - The Midlands
Replies: 17
Views: 21998

Re: The Rise of Wesnoth: Midlands

What difficulty levels and game versions have you played the scenario on? medium, 1.7.11, w/outlaws How difficult did you find the scenario? (1-10) 7 How clear did you find the scenario objectives? 10 How clear and interesting did you find the dialog and storyline of the scenario? 6 the last minute...
by tr0ll
January 17th, 2010, 9:04 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 5 - The Oldwood
Replies: 35
Views: 29167

Re: The Rise of Wesnoth: The Oldwood

What difficulty levels and game versions have you played the scenario on? medium, 1.7.11, w/Lady Outlaw medium, 1.4.x, w/Lady Outlaw How difficult did you find the scenario? (1-10) 6 How clear did you find the scenario objectives? quite. easy and medium could hint that advancing units to veteran is...
by tr0ll
January 17th, 2010, 8:37 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 3 - A Harrowing Escape
Replies: 37
Views: 35250

Re: The Rise of Wesnoth: A Harrowing Escape

What difficulty levels and game versions have you played the scenario on? medium, 1.7.11, with outlaw leader. last played this around version 1.4, with outlaw leader. never managed to get here with more than one heavy infantry. How difficult did you find the scenario? (1-10) 6 How clear did you fin...
by tr0ll
October 25th, 2009, 3:47 am
Forum: Liberty
Topic: Scenario Review: Liberty 5 - Hide and Seek
Replies: 58
Views: 51858

Re: Scenario Review: Liberty 5 - Hide and Seek

ok the sentries are stationary again in 1.7.6
by tr0ll
October 25th, 2009, 3:44 am
Forum: Mainline Campaign Development
Topic: Liberty
Replies: 47
Views: 48708

Re: Outlaw campaign: Liberty

thanks it played just fine in 1.7.6!
by tr0ll
October 4th, 2009, 4:13 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.7.6
Replies: 9
Views: 8871

Re: Wesnoth 1.7.6

the md5sum isnt on the main download page yet.
[edit]ah i just saw it in the announcement here
[edit2]ok i fixed that. forgot i had a wiki account :P

while we're on the subject, can we switch to an sha-2 hash?
it is possible to generate two files with the same md5 sum.
by tr0ll
September 16th, 2009, 2:58 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.7.5
Replies: 5
Views: 5346

Re: Wesnoth 1.7.5

once you select a filter in a category there is no way to stop filtering on that category.
maybe someone could add a reset button.
by tr0ll
September 15th, 2009, 9:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.7.5
Replies: 5
Views: 5346

Re: Wesnoth 1.7.5

the dev release it seems to be working well, and i love all the portraits and scenario graphics.

in the stats page, what is the BRENT level of difficulty?
by tr0ll
September 10th, 2009, 1:08 am
Forum: Release Announcements, Compiling & Installation
Topic: Google Summer of Code 2009 wrapup
Replies: 1
Views: 7548

Re: Google Summer of Code 2009 wrapup

When combined with the new art projects also completed, this has been an awesome summer for Wesnoth! Thanks for all the mentors work setting up and supervising the projects. ...a sixth project (cjhopman - Optimize implementation of WML for memory usage) but this one was not finished due to some tech...