Search found 551 matches
- September 5th, 2010, 10:04 pm
- Forum: Legend of Wesmere (single player)
- Topic: V1.7/1.8 - 19 - Costly Revenge
- Replies: 23
- Views: 25445
Re: Scenario Review: LoW 19 - Costly Revenge
What difficulty levels and what version of Wesnoth have you played the scenario on? medium, 1.8.4, 307 starting gold How difficult did you find the scenario? (1-10) 10. finely balanced, i won on the last turn. How clear did you find the scenario objectives? quite. wasnt sure at first if the village...
- September 5th, 2010, 9:38 pm
- Forum: Strategies & Tips
- Topic: need help with LoW Costly Revenge
- Replies: 34
- Views: 18033
Re: need help with LoW Costly Revenge
good thing troops dont desert or revolt when you cant pay them
i barely finished this one in 1.8.4 on Medium with 307 starting gold, using Maiklas3000's advice. there isnt all that much healing going on in the backfield if you dont have many units. replay attached.
i barely finished this one in 1.8.4 on Medium with 307 starting gold, using Maiklas3000's advice. there isnt all that much healing going on in the backfield if you dont have many units. replay attached.
- August 29th, 2010, 1:37 am
- Forum: Mainline Campaign Development
- Topic: [Historical] [1.7.x/1.8.x] Legend of Wesmere
- Replies: 97
- Views: 108720
Re: [1.7.x/1.8.x] Legend of Wesmere
i'm playing in 1.8.4 and when the following message appears the value of $left_behind is empty, probably because Anduilas got killed in a previous scenario :mrgreen: message= _ "Before Kalenz left the Ka'lian he had ordered $left_behind to stay and guard it. Kalenz is from now on able to recrui...
- August 29th, 2010, 12:14 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.0
- Replies: 118
- Views: 48177
Re: Wesnoth 1.9.0
can the new ToD lighting trigger reverse effects, such as only turning on lamps or fires at night?
- July 6th, 2010, 3:07 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.3
- Replies: 25
- Views: 11971
Re: Wesnoth 1.8.3
yay it just keeps getting better!
- March 10th, 2010, 3:04 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.7.0
- Replies: 11
- Views: 11252
Re: Wesnoth 1.7.0
well i was commenting on a changelog entry from that version.
perhaps it didnt reflect any sort of policy,
but was someone's perception of a sort of milestone.
if SotBE in 1.7 and later has lots of human names it is just a matter of
clarifying the scenario and writers policy.
perhaps it didnt reflect any sort of policy,
but was someone's perception of a sort of milestone.
if SotBE in 1.7 and later has lots of human names it is just a matter of
clarifying the scenario and writers policy.
- January 17th, 2010, 9:20 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 4b - The Midlands
- Replies: 17
- Views: 21998
Re: The Rise of Wesnoth: Midlands
What difficulty levels and game versions have you played the scenario on? medium, 1.7.11, w/outlaws How difficult did you find the scenario? (1-10) 7 How clear did you find the scenario objectives? 10 How clear and interesting did you find the dialog and storyline of the scenario? 6 the last minute...
- January 17th, 2010, 9:04 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 5 - The Oldwood
- Replies: 35
- Views: 29167
Re: The Rise of Wesnoth: The Oldwood
What difficulty levels and game versions have you played the scenario on? medium, 1.7.11, w/Lady Outlaw medium, 1.4.x, w/Lady Outlaw How difficult did you find the scenario? (1-10) 6 How clear did you find the scenario objectives? quite. easy and medium could hint that advancing units to veteran is...
- January 17th, 2010, 8:37 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 3 - A Harrowing Escape
- Replies: 37
- Views: 35250
Re: The Rise of Wesnoth: A Harrowing Escape
What difficulty levels and game versions have you played the scenario on? medium, 1.7.11, with outlaw leader. last played this around version 1.4, with outlaw leader. never managed to get here with more than one heavy infantry. How difficult did you find the scenario? (1-10) 6 How clear did you fin...
- October 25th, 2009, 3:47 am
- Forum: Liberty
- Topic: Scenario Review: Liberty 5 - Hide and Seek
- Replies: 58
- Views: 51858
Re: Scenario Review: Liberty 5 - Hide and Seek
ok the sentries are stationary again in 1.7.6
- October 25th, 2009, 3:44 am
- Forum: Mainline Campaign Development
- Topic: Liberty
- Replies: 47
- Views: 48708
Re: Outlaw campaign: Liberty
thanks it played just fine in 1.7.6!
- October 4th, 2009, 4:13 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.7.6
- Replies: 9
- Views: 8871
Re: Wesnoth 1.7.6
the md5sum isnt on the main download page yet.
[edit]ah i just saw it in the announcement here
[edit2]ok i fixed that. forgot i had a wiki account
while we're on the subject, can we switch to an sha-2 hash?
it is possible to generate two files with the same md5 sum.
[edit]ah i just saw it in the announcement here
[edit2]ok i fixed that. forgot i had a wiki account
while we're on the subject, can we switch to an sha-2 hash?
it is possible to generate two files with the same md5 sum.
- September 16th, 2009, 2:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.7.5
- Replies: 5
- Views: 5346
Re: Wesnoth 1.7.5
once you select a filter in a category there is no way to stop filtering on that category.
maybe someone could add a reset button.
maybe someone could add a reset button.
- September 15th, 2009, 9:05 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.7.5
- Replies: 5
- Views: 5346
Re: Wesnoth 1.7.5
the dev release it seems to be working well, and i love all the portraits and scenario graphics.
in the stats page, what is the BRENT level of difficulty?
in the stats page, what is the BRENT level of difficulty?
- September 10th, 2009, 1:08 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Google Summer of Code 2009 wrapup
- Replies: 1
- Views: 7548
Re: Google Summer of Code 2009 wrapup
When combined with the new art projects also completed, this has been an awesome summer for Wesnoth! Thanks for all the mentors work setting up and supervising the projects. ...a sixth project (cjhopman - Optimize implementation of WML for memory usage) but this one was not finished due to some tech...