Search found 137 matches
- March 19th, 2011, 11:29 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343599
Re: After the Storm 0.3 [Wesnoth 1.9.3+]
Bug reports? Here you go… AtS 0.3.2, medium / Wesnoth 1.9.4 / Mac OS X 10.6.6 A macro error: scenario 3: {OBJECTIVE_NO_CARRYOVER} is displayed but has no real effect. (I started scenario 4 with 446 = 360 + 215*0.4 gold). A markup error: 18.03.11 11:19:50 [0x0-0x1f01f].org.wesnoth.Wesnoth[1185] 20110...
- December 16th, 2010, 8:24 am
- Forum: Technical Support
- Topic: Goblins not recruited?
- Replies: 5
- Views: 1790
Re: Goblins not recruited?
Probably related:
I had filed a bug (https://gna.org/bugs/index.php?17038) about "missing" Fencers in SotBE-1.
Reading your posts it looks like the AI is the cause of the loss of variation in unit recruitments.
I had filed a bug (https://gna.org/bugs/index.php?17038) about "missing" Fencers in SotBE-1.
Reading your posts it looks like the AI is the cause of the loss of variation in unit recruitments.
- November 9th, 2010, 8:02 am
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343599
Re: After the Storm 0.3.x [Wesnoth 1.9.2+]
Nice work.
I really like your maps - they are beautiful.
[Bug] Bay of Tirigaz
- the macro ANIMATED_FOUNTAIN complains about missing png-Extensions
[Bug?] Bay of Tirigaz
- shipwrecks: I got the 50 gold twice. The code has a first_time_only=no. It's possible to abuse this.
I really like your maps - they are beautiful.
[Bug] Bay of Tirigaz
- the macro ANIMATED_FOUNTAIN complains about missing png-Extensions
[Bug?] Bay of Tirigaz
- shipwrecks: I got the 50 gold twice. The code has a first_time_only=no. It's possible to abuse this.
- May 13th, 2010, 11:08 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8.1
- Replies: 13
- Views: 9015
Re: Wesnoth 1.8.1
The announcement of Wesnoth 1.8.1. on the home page says:
"development release" looks like a leftover from 1.7.x.Please keep in mind that it is a development release which might include quite many bugs.
- May 9th, 2010, 8:56 pm
- Forum: Scenario & Campaign Development
- Topic: A New Order (ANO) campaign - version 1.1.6
- Replies: 179
- Views: 55193
Re: A New Order (ANO) campaign - version 1.1.6
Here are my files: ANO for Wesnoth 1.7.8 (based on ANO 1.1.6)
Note:
To reduce size of the tgz I removed the unchanged translation folder and all images but the Shadow Mage and the Orcish Shaman.
But there is still lots of work to do.
And the background of the portraits need transparancy.
Note:
To reduce size of the tgz I removed the unchanged translation folder and all images but the Shadow Mage and the Orcish Shaman.
But there is still lots of work to do.
And the background of the portraits need transparancy.
- May 9th, 2010, 2:56 pm
- Forum: Scenario & Campaign Development
- Topic: A New Order (ANO) campaign - version 1.1.6
- Replies: 179
- Views: 55193
Re: A New Order (ANO) campaign - version 1.1.6
Hello Tapik, I once had ANO running under Wesnoth 1.7.8. These were the issues I had identified. Maybe this will help you in your porting effort: - other fixes: # bugfixes to arrays (where approbiate) .description -> .id .user_description -> .name # units speaking in his/her death event # unknown sc...
- April 4th, 2010, 7:00 am
- Forum: Scenario & Campaign Development
- Topic: Current status of A New Order campaign
- Replies: 1
- Views: 732
Re: Current status of A New Order campaign
Hi, I like ANO, too. So I ported ANO to Wesnoth 1.7.8 locally and it was playable, at least in the start. It was some work and there are still bugs which require more investigation: e.g. recruitable units which don't match the recruitment pattern lead to the question: What was the original intention...
- March 16th, 2010, 1:05 pm
- Forum: Technical Support
- Topic: Bug on the Home Screen: 1.7.14-1.8beta7
- Replies: 6
- Views: 1678
Re: Bug on the Home Screen: 1.7.14-1.8beta7
I get an incomplete "W" like in ozean's screenshot.
("- The Wesnoth Tactical Guide" is OK now.)
Wesnoth 1.7.15
Mac OS X 10.6.2
Window: 1024x752
Fullscreen: 1280x800
("- The Wesnoth Tactical Guide" is OK now.)
Wesnoth 1.7.15
Mac OS X 10.6.2
Window: 1024x752
Fullscreen: 1280x800
- November 11th, 2009, 8:18 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm (0.2.1) for Wesnoth 1.7.8+ ONLY
- Replies: 33
- Views: 17321
Re: After the Storm (0.1.99.0a) for Wesnoth 1.7.8+ ONLY
The bug is in the macro IS_VILLAGE_CONTROL_DUMMY. # This unit allows side 5 to keep control of villages without having a # visible leader around, for decoration purposes only. The hidden unit # is placed in an unreachable area so nobody can unhide it without debug BTW, what happened to the boy who f...
- October 30th, 2009, 10:51 am
- Forum: Technical Support
- Topic: Wesnoth 1.7 Userdata
- Replies: 2
- Views: 774
Re: Wesnoth 1.7 Userdata
The location has changed:
ls ~/Library/Preferences/Wesnoth_1.6/
cache data editor preferences save_index.gz saves upload
ls ~/Library/Application\ Support/Wesnoth_1.7/
cache data editor preferences save_index.gz saves upload
ls ~/Library/Preferences/Wesnoth_1.6/
cache data editor preferences save_index.gz saves upload
ls ~/Library/Application\ Support/Wesnoth_1.7/
cache data editor preferences save_index.gz saves upload
- October 28th, 2009, 4:55 pm
- Forum: Mainline Campaign Development
- Topic: Son of the Black Eye
- Replies: 59
- Views: 62248
Re: Son of the Black Eye - Mainline Version
SotBE, medium difficulty / Wesnoth 1.7.7 / Mac OS X 10.6.1 Below is some information which can be used for balancing. Scenario, starting gold (default+carryover), turns/max turns, recruits-recalls-advancements-losses-kills 1 100+0 28/30 12-0-3-1-18 2 skipped 3 100+129 15/24 15-9-9-4-31 4 200+150 18/...
- October 5th, 2009, 12:53 pm
- Forum: Technical Support
- Topic: LoW-14 (1.7.6) - corrupt replay
- Replies: 1
- Views: 616
LoW-14 (1.7.6) - corrupt replay
Scenario 14 (Human Alliance):
My replay gets corrupt after turn 5.
The cause may be the elvish reinforcement which arrives on turn 6.
My replay gets corrupt after turn 5.
The cause may be the elvish reinforcement which arrives on turn 6.
- October 5th, 2009, 12:40 pm
- Forum: Strategies & Tips
- Topic: LOW - The Human Alliance - 1.7.6
- Replies: 5
- Views: 5360
Re: LOW - The Human Alliance - 1.7.6
I started "The Human Alliance" (1.7.6, medium difficulty) with 596 gold. I never played this scenario before. My play went well with this strategy: I divided my first recruits/recalls evenly between NW and NE. Then I sent one more shyde NW and one NE and all other units W and then S to dis...
- September 26th, 2009, 1:47 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Knights of the Silver Spire
- Replies: 69
- Views: 21735
Re: Campaign: The Knights of the Silver Spire
I had this error, too, when I had to reload after asking Mugwyn to join and ending the scenario without recruiting a single person at all. I think this may be the same error I encountered with Bad Moon Rising: http://www.wesnoth.org/forum/viewtopic.php?p=351209#p351209 And this is what doofus-01 fou...
- September 25th, 2009, 9:14 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: The Knights of the Silver Spire
- Replies: 69
- Views: 21735
Re: Campaign: The Knights of the Silver Spire
TKotSS 0.2.1, medium difficulty / Wesnoth 1.7.5 / Mac OS X 10.6.1 I like your new cutscenes very much. And I like your unit recruitment and management, too. I think this will make for interesting strategic decisions. I noticed some glitches: Scenario 2: Missing fullstop in scenario objectives: "...