Search found 59 matches

by vasya
July 10th, 2022, 5:00 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

Hey @Lord-Knightmare, I've made another attempt at fixing the issue. Could you take a look?

Cheers :)
by vasya
June 15th, 2022, 6:13 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

What is the version of the addon and the new error you're getting? (afterlife version I mean)
by vasya
June 15th, 2022, 7:28 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

Hi @Lord-Knightmare! That's strange; definitely doesn't happen to me. I wonder how that could've happen as I think I saw other people playing this map as well. Regardless, I tried to make a change in Afterlife to make this functionality "safer". Could you try it out? I think it might fix t...
by vasya
February 19th, 2022, 10:32 pm
Forum: Users’ Forum
Topic: Bonus Tile
Replies: 12
Views: 1250

Re: Bonus Tile

Thanks again for reporting!
by vasya
February 19th, 2022, 10:08 pm
Forum: Users’ Forum
Topic: Bonus Tile
Replies: 12
Views: 1250

Re: Bonus Tile

Hey, thanks for writing! I think I've fixed it. BTW, please feel free to contact me directly (here or "vasili" on Discord)

Cheers
by vasya
September 10th, 2021, 11:06 am
Forum: Multiplayer Development
Topic: Tiny Maps - now with Chess and Checkers!
Replies: 14
Views: 19878

Re: Tiny Maps - now with Chess and Checkers!

Hi @Belbog! Is it possible to modify the maps a little bit to introduce symmetries? In particular: * 2p mini edited -- move one of the villages 2 hexes to the north, so that it gets north of the castle? * 2p mini -- maybe a bit questionable, but consider also moving one of the villages to the north?...
by vasya
September 28th, 2020, 11:37 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

He IceTyp, thanks for the bug report! I think I've fixed the issue in the latest release, check it out ;)
by vasya
August 12th, 2020, 8:30 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

@HonzaCZ Sure! You can start with copying the already existing add-on and starting local changes. See this wiki for the add-on structure: https://wiki.wesnoth.org/Addonstructure The "Laterlife" add-on was built like this. You can then see this article https://wiki.wesnoth.org/Create or oth...
by vasya
April 10th, 2020, 10:55 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

To be honest I have no clue why id would be considered numerical or what does it have to do with "distract" animation. But the change seems non-harmful, and I'm glad you did the research to confirm it fixes the problem. I'll trust you on that and merge.:) (Only I may change the commit-s de...
by vasya
March 26th, 2020, 4:51 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

Hey ghype, long time no see. What is the "reloading/doubling error" though? Can you provide a screenshot? Savefile? I'm clueless otherwise. Also, which map is it exactly. I'm only maintaining two of them - the original ones. For others, I might take a look and try understand, but then I'll...
by vasya
September 9th, 2019, 7:22 am
Forum: Multiplayer Development
Topic: Afterlife - Afterift bug
Replies: 1
Views: 1566

Re: Afterlife - Afterift bug

Hi Pyrochemik! I'm the author of Afterlife, so I won't be able to help with Afterrift, but maybe I can help diagnosing what's happening (the code is similar).

Do you have a savegame?
by vasya
January 28th, 2019, 7:29 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

Hi hay207, the map doesn't indeed have markers higher than 70%. This is by design. Moving fast at 70% is very hard already. If you want to make the end-game higher, chose more waves in game settings. I have some plans to move this setting to game start (instead of configuring before game starts), so...
by vasya
November 1st, 2018, 10:21 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

Saratos: I've made a new release to work-around the problem. Specific numbers are calculated for teams now, which should be impossible for other [modification]-s to change. Hopefully that'll fix things. Update to version 1.6.2 (or higher) to get the changes. ;-)
by vasya
November 1st, 2018, 8:31 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

Saratos: the problem is supposedly with some other add-on (modification) that changed internal team names of the map. Probably changed visible ones as well. The map is designed to have "East" and "West" team names. I'll take a look to see if I can work-around this and not rely on...
by vasya
November 1st, 2018, 8:16 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 57
Views: 25518

Re: Afterlife -- survival and race maps

Hi. @Elder2, regarding "no free space" end of game. Well this is generally how Afterlife works in case of space being used up. It cannot continue normally. It cannot sanely choose which units to copy, and which not to. So it falls back to saying that the overflooded side has lost. In multi...