Search found 59 matches
- July 10th, 2022, 5:00 pm
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
Hey @Lord-Knightmare, I've made another attempt at fixing the issue. Could you take a look?
Cheers
Cheers
- June 15th, 2022, 6:13 pm
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
What is the version of the addon and the new error you're getting? (afterlife version I mean)
- June 15th, 2022, 7:28 am
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
Hi @Lord-Knightmare! That's strange; definitely doesn't happen to me. I wonder how that could've happen as I think I saw other people playing this map as well. Regardless, I tried to make a change in Afterlife to make this functionality "safer". Could you try it out? I think it might fix t...
- February 19th, 2022, 10:32 pm
- Forum: Users’ Forum
- Topic: Bonus Tile
- Replies: 12
- Views: 1250
Re: Bonus Tile
Thanks again for reporting!
- February 19th, 2022, 10:08 pm
- Forum: Users’ Forum
- Topic: Bonus Tile
- Replies: 12
- Views: 1250
Re: Bonus Tile
Hey, thanks for writing! I think I've fixed it. BTW, please feel free to contact me directly (here or "vasili" on Discord)
Cheers
Cheers
- September 10th, 2021, 11:06 am
- Forum: Multiplayer Development
- Topic: Tiny Maps - now with Chess and Checkers!
- Replies: 14
- Views: 19878
Re: Tiny Maps - now with Chess and Checkers!
Hi @Belbog! Is it possible to modify the maps a little bit to introduce symmetries? In particular: * 2p mini edited -- move one of the villages 2 hexes to the north, so that it gets north of the castle? * 2p mini -- maybe a bit questionable, but consider also moving one of the villages to the north?...
- September 28th, 2020, 11:37 am
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
He IceTyp, thanks for the bug report! I think I've fixed the issue in the latest release, check it out
- August 12th, 2020, 8:30 pm
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
@HonzaCZ Sure! You can start with copying the already existing add-on and starting local changes. See this wiki for the add-on structure: https://wiki.wesnoth.org/Addonstructure The "Laterlife" add-on was built like this. You can then see this article https://wiki.wesnoth.org/Create or oth...
- April 10th, 2020, 10:55 pm
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
To be honest I have no clue why id would be considered numerical or what does it have to do with "distract" animation. But the change seems non-harmful, and I'm glad you did the research to confirm it fixes the problem. I'll trust you on that and merge.:) (Only I may change the commit-s de...
- March 26th, 2020, 4:51 pm
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
Hey ghype, long time no see. What is the "reloading/doubling error" though? Can you provide a screenshot? Savefile? I'm clueless otherwise. Also, which map is it exactly. I'm only maintaining two of them - the original ones. For others, I might take a look and try understand, but then I'll...
- September 9th, 2019, 7:22 am
- Forum: Multiplayer Development
- Topic: Afterlife - Afterift bug
- Replies: 1
- Views: 1566
Re: Afterlife - Afterift bug
Hi Pyrochemik! I'm the author of Afterlife, so I won't be able to help with Afterrift, but maybe I can help diagnosing what's happening (the code is similar).
Do you have a savegame?
Do you have a savegame?
- January 28th, 2019, 7:29 am
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
Hi hay207, the map doesn't indeed have markers higher than 70%. This is by design. Moving fast at 70% is very hard already. If you want to make the end-game higher, chose more waves in game settings. I have some plans to move this setting to game start (instead of configuring before game starts), so...
- November 1st, 2018, 10:21 am
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
Saratos: I've made a new release to work-around the problem. Specific numbers are calculated for teams now, which should be impossible for other [modification]-s to change. Hopefully that'll fix things. Update to version 1.6.2 (or higher) to get the changes.
- November 1st, 2018, 8:31 am
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
Saratos: the problem is supposedly with some other add-on (modification) that changed internal team names of the map. Probably changed visible ones as well. The map is designed to have "East" and "West" team names. I'll take a look to see if I can work-around this and not rely on...
- November 1st, 2018, 8:16 am
- Forum: Scenario & Campaign Development
- Topic: Afterlife -- survival and race maps
- Replies: 57
- Views: 25518
Re: Afterlife -- survival and race maps
Hi. @Elder2, regarding "no free space" end of game. Well this is generally how Afterlife works in case of space being used up. It cannot continue normally. It cannot sanely choose which units to copy, and which not to. So it falls back to saying that the overflooded side has lost. In multi...