Search found 179 matches
- March 20th, 2004, 11:40 pm
- Forum: Developers’ Discussions
- Topic: A Choice Must be Made
- Replies: 14
- Views: 2298
- March 7th, 2004, 3:56 am
- Forum: Strategies & Tips
- Topic: Northern Winter
- Replies: 14
- Views: 4842
- March 7th, 2004, 3:53 am
- Forum: Strategies & Tips
- Topic: difficult level
- Replies: 6
- Views: 3067
- February 29th, 2004, 10:03 am
- Forum: Users’ Forum
- Topic: Proposed Change to Loyal Units
- Replies: 11
- Views: 3954
At first I thought that it would be better to stick to the status quo, but then I realized that my playing style (esp. on hard difficulty) requires me to only promote the loyal units, because gold is always short on hard. This change would make the traits more balanced. The advantage of loyal units ...
- February 26th, 2004, 3:07 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.6.99.4 released
- Replies: 43
- Views: 16276
- February 23rd, 2004, 4:07 pm
- Forum: Scenario & Campaign Development
- Topic: Making "Isle of the Damned" worthwhile
- Replies: 27
- Views: 10335
Agree that the scenario paths don't need to be balanced. Also Bob the level 2 outlaw is useful. But I find it very hard to kill the 1st lich - basically most of my troops die from his ranged attack. Perhaps I need to recruit more poachers. My current tactic is to recruit some mermen to go south and ...
- February 23rd, 2004, 2:53 pm
- Forum: Scenario & Campaign Development
- Topic: Making "Isle of the Damned" worthwhile
- Replies: 27
- Views: 10335
So, as it currently stands, if you go to Isle of the Damned, 1. You will not gain the ability to recruit thugs/poachers/ (footpads?) in later levels, but have to recall them (for 20!) gold. 2. You miss out on Moremirmu, and the chance to level up some troops. Here are some suggestions: 1. To allow y...
- February 23rd, 2004, 12:39 am
- Forum: Scenario & Campaign Development
- Topic: Making "Isle of the Damned" worthwhile
- Replies: 27
- Views: 10335
- February 22nd, 2004, 1:47 am
- Forum: Users’ Forum
- Topic: Ambush
- Replies: 42
- Views: 11865
Agree with posters above that ambush, as currently implemented, is useless. A slight change that could make it much better is that units with ambush cannot be attacked unless they have attacked in the previous turn. I believe that is what it says in the unit descriptions. If the descriptions are not...
- February 21st, 2004, 4:13 pm
- Forum: Scenario & Campaign Development
- Topic: Reworked Sceptre of Fire
- Replies: 5
- Views: 3011
I'm playing on hard difficulty and I must say that Sceptre of Fire seems almost impossible to complete. Other scenarios were difficult, but through proper tactics they can usually be overcome. But the northern area is usually just flooded with 2/3rd level trolls and it's very difficult to get throug...
- February 13th, 2004, 7:16 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: New MacOSX Version
- Replies: 11
- Views: 3940
- February 13th, 2004, 12:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: New MacOSX Version
- Replies: 11
- Views: 3940
- February 12th, 2004, 4:19 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: New MacOSX Version
- Replies: 11
- Views: 3940
- February 11th, 2004, 11:16 am
- Forum: Technical Support
- Topic: Lost of holy water in Valley of death
- Replies: 4
- Views: 1916
I am using MacOS X 10.2.7 and I have noticed a related problem. Whenever I save and reload, the holy water disappears. It also disappears when the unit is promoted to the next level. Minor problem though - my personal experience is that the holy water is not worth it - a single unit sent out to get ...