Search found 121 matches

by Jgrr
August 7th, 2006, 8:54 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 298497

I'm trying the faerie fire again... maybe the "icy wind from the ethereal plane" would look remotely like this (no need to bash the picture, it's just to give you some ideas, I just don't know how to draw wind correctly)
by Jgrr
August 7th, 2006, 10:54 am
Forum: Scenario & Campaign Development
Topic: Kalevala : The Iron Age
Replies: 19
Views: 9163

Day cycle/Morale

Notification bump... the completion of the campaign has been slower than expected, mostly for the reason that whenever I write down a good idea, I seem to immediately come up with two new ones. :) Currently it seems so that I'm dropping the elk hunting scenario as "too similar", and possib...
by Jgrr
August 6th, 2006, 8:48 am
Forum: Ideas
Topic: What the Ideas Forum is for?
Replies: 48
Views: 7297

Another idea: At this point of development, all gameplay-related ideas should be considered UMC only, without explicitly saying so. We will still need a place to do free brainstorming, and this is exactly the place for it. What would be required: What is essential to brainstorming is the lack of cri...
by Jgrr
August 5th, 2006, 3:02 pm
Forum: Users’ Forum
Topic: Eastern Invasion 1.1.7 bug
Replies: 1
Views: 638

Eastern Invasion 1.1.7 bug

Hello!

This has probably already been adressed, but I'll post this anyway, just in case.

When I'm starting Scenario 15 of Eastern Invasion (The council) on 1.1.7, the game dies, complaining "Unknown unit type: Lord".

Forgot to change Konrad II to a General as he was in previous scenario?
by Jgrr
August 4th, 2006, 7:06 am
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 298497

The ankh is pretty OK, but I don't like the glow - looks too much like smoke, which brings to me ideas of the exact opposite: a flesh-decaying sword used by the undead themselves.
by Jgrr
August 3rd, 2006, 1:40 pm
Forum: Users’ Forum
Topic: Capitalizing Races?
Replies: 20
Views: 4094

turin wrote:At this point I'd like to bring up again my proposal to not have the race name be part of the unit name.
I support this, since combinations like "Elvish archer" are awfully hard and cumbersome to translate into Finnish, at least. Maybe some other languages have that problem, too.
by Jgrr
August 2nd, 2006, 3:51 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 13 - Evacuation
Replies: 57
Views: 80255

(1) Medium, 1.1.7. (2) Too easy (1) (3) Very clear (at least, on the second time) (4) Same as before (5) Now that I actually the sense to recruit a huge amount of expendable spearmen as my rear guard, losses were minimal (my front guard got through almost unopposed, only one quick Shock Trooper was ...
by Jgrr
August 2nd, 2006, 9:21 am
Forum: Ideas
Topic: pay to play for Wesnoth
Replies: 62
Views: 9018

Ultimately, whether there's any merit in fundraising for the Wesnoth Project boils down to; what would it use the money for? And that decision needs to be made before any questions of how to raise the money are considered. Well, this is pretty simple, since there is only one way consistent with the...
by Jgrr
August 1st, 2006, 9:24 pm
Forum: Scenario & Campaign Development
Topic: Brainstorming for Marauder campaign
Replies: 10
Views: 2568

THE RISE OF ALFHELM Imo, this sounds too much like "The rise of Wesnoth". SCENARIO 4: Through the Mountains (215 BW) Your route brings you south, where you must go through the Mountains of Arendia. Thence you will go through Arendia, to the vast plains of Ceresia, then on to conquer Lavin...
by Jgrr
August 1st, 2006, 9:06 pm
Forum: Scenario & Campaign Development
Topic: Brainstorming for Marauder campaign
Replies: 10
Views: 2568

Scenario 3: This should be explained by some internal power struggle in the other clan, since the game does not allow partial alliances - this basically means that the enemy clan will split in two, and the two parts, since originally near each other, will be mostly on each other's throats. Maybe th...
by Jgrr
August 1st, 2006, 8:48 pm
Forum: Eastern Invasion
Topic: [Historical] Scenario Review - EI 13 - Evacuation
Replies: 57
Views: 80255

(1) Medium, 1.1.7 (2) Very easy (1) if you don't care about losses (3) Very clear, though I was not sure if I got to keep units on the other side (or on the bridge!) if I blow up the bridge. (4) Adequate, bonus for not having megaphones this time :) (5) The trolls in front of me didn't really offer ...
by Jgrr
August 1st, 2006, 1:07 pm
Forum: Faction & Era Development
Topic: Kalevala: The Iron Age: Races
Replies: 57
Views: 19984

Great! Thanks for the ideas and art! Due to public demand, I'll make bears a recruitable part of the faction. The controlling trinket will most probably be a kantele , a Finnish harp-like instrument, made of bear bones, and it will be available from halfway through the campaign (Lost in the forest)....
by Jgrr
August 1st, 2006, 10:22 am
Forum: Ideas
Topic: pay to play for Wesnoth
Replies: 62
Views: 9018

Actually, tournaments or leagues with a reasonable, small entrance fee is not a bad idea at all in general. The reasons are obvious: * Less quitters, since quitting means forfeiting your entrance fee. * Better possibility for moderation * Fame, glory and monetary gains for the winner. :) * I probabl...
by Jgrr
August 1st, 2006, 7:39 am
Forum: Scenario & Campaign Development
Topic: Anyone got an idea for a new campaign?
Replies: 25
Views: 5249

There are a approximately million unfinished campaigns whose owner has left and is possibly never coming back. If you don't have a clear campaign idea of your own, I suggest browsing through older threads of this forum and taking over one of those campaigns. You can even benefit of something that's ...
by Jgrr
July 31st, 2006, 8:23 pm
Forum: Ideas
Topic: Anti-Meatsheild-ism proposal.
Replies: 28
Views: 5109

Morale

OK, let's take one step further, and introduce the Morale effect. This is not an idea for generic gameplay, but rather a defining idea that can be a basis of a special campaign or mod. All factions (or possibly just the player faction) have Morale, which is a global variable in some range (for excep...