Search found 563 matches
- January 10th, 2007, 3:29 pm
- Forum: Ideas
- Topic: Give merfolk the submerge ability
- Replies: 55
- Views: 11399
You know, this is how submerge got started, I had the idea that meremen (and nagas) could be invisible underwater, that was back in 0.8.x or 9.x, when the meremaids were not in the game yet. Skeletons were not in my idea. Well, just feels nice to see my idea reborn :) An idea, however, to resolve th...
- January 10th, 2007, 12:18 pm
- Forum: Game Development
- Topic: A new RPG system
- Replies: 13
- Views: 5962
Hmm, well, I reconsidered the option of basing it entirely on wesnoth. But do reccommend what the stats ought to be. There is going to be 10-15 levels per each level in wesnoth. Plus some that are off the charts in wesnoth, I'm going to have to make some tougher beasts, so that players have somethin...
- January 8th, 2007, 12:12 pm
- Forum: Technical Support
- Topic: Control bug in network game
- Replies: 5
- Views: 2577
- January 7th, 2007, 9:11 am
- Forum: Art Contributions
- Topic: A non-distracting grid alternative
- Replies: 87
- Views: 28627
Those are pre-0.4, at the vary least, if not actually pre-0.3 or 0.1 :P You know, looking at the old screenshots reminds me how long I've been around. I actually recall playing with the graphics of 0.5 and 0.6, not so sure If I played with 0.4, though, but still, makes me feel old :) Which, btw, mak...
- January 4th, 2007, 7:36 pm
- Forum: Game Development
- Topic: A new RPG system
- Replies: 13
- Views: 5962
- January 4th, 2007, 8:34 am
- Forum: Game Development
- Topic: A new RPG system
- Replies: 13
- Views: 5962
- January 3rd, 2007, 8:20 am
- Forum: Ideas
- Topic: Fire / Cold dilemma
- Replies: 20
- Views: 4648
My idea to solve the problem is to remove some units. So that not all factions can exploit a certain weakness. I mean, why does every side need to have impact? The reason is that once players complained that the factions are unbalanced, because they kept losing in situations with a certain factions ...
- December 30th, 2006, 1:19 pm
- Forum: Art Workshop
- Topic: Eternal kingdoms art thread
- Replies: 7
- Views: 4190
- December 30th, 2006, 9:27 am
- Forum: Art Workshop
- Topic: Eternal kingdoms art thread
- Replies: 7
- Views: 4190
- December 29th, 2006, 6:26 pm
- Forum: Art Workshop
- Topic: Eternal kingdoms art thread
- Replies: 7
- Views: 4190
Eternal kingdoms art thread
Ok, in this thread, I'll be posting art for the Eternal Kingdom campaign. I'll be looking forward to constructive criticism. I'd also like to have someone to do the art I can't do myself (either due to lack of skill or time). I'll have a list of neccecary art here too. The master list: Important: Co...
- December 29th, 2006, 10:57 am
- Forum: Art Contributions
- Topic: Cave spider revamp
- Replies: 27
- Views: 10254
- December 29th, 2006, 8:02 am
- Forum: Art Contributions
- Topic: The new animation engine, a tutorial
- Replies: 20
- Views: 9916
- December 20th, 2006, 3:08 pm
- Forum: Game Development
- Topic: I'm interested in helping
- Replies: 10
- Views: 4134
- December 20th, 2006, 2:58 pm
- Forum: Art Workshop
- Topic: Phoenix Kingdom
- Replies: 19
- Views: 9500
- December 16th, 2006, 10:50 am
- Forum: Game Development
- Topic: Planeshift
- Replies: 38
- Views: 14798
Heh, I just found out the engie is not entirely made by the Planeshift crew, the base for the engie, crystal space, is GPL, so they have to give out the code for free, but the art...well, ditto on Jetryl about that. So no, appleide, they can't start selling the game, without pissiong off the entire ...