Search found 563 matches

by martenzo
January 10th, 2007, 3:29 pm
Forum: Ideas
Topic: Give merfolk the submerge ability
Replies: 55
Views: 11399

You know, this is how submerge got started, I had the idea that meremen (and nagas) could be invisible underwater, that was back in 0.8.x or 9.x, when the meremaids were not in the game yet. Skeletons were not in my idea. Well, just feels nice to see my idea reborn :) An idea, however, to resolve th...
by martenzo
January 10th, 2007, 12:18 pm
Forum: Game Development
Topic: A new RPG system
Replies: 13
Views: 5962

Hmm, well, I reconsidered the option of basing it entirely on wesnoth. But do reccommend what the stats ought to be. There is going to be 10-15 levels per each level in wesnoth. Plus some that are off the charts in wesnoth, I'm going to have to make some tougher beasts, so that players have somethin...
by martenzo
January 8th, 2007, 12:12 pm
Forum: Technical Support
Topic: Control bug in network game
Replies: 5
Views: 2577

That's odd, I have done that too, works fine for me. You sure you uninstalled the previous version of Wesnoth? If yes, also delete all wesnoth related files that you can find. Then, reinstall.
by martenzo
January 7th, 2007, 9:11 am
Forum: Art Contributions
Topic: A non-distracting grid alternative
Replies: 87
Views: 28627

Those are pre-0.4, at the vary least, if not actually pre-0.3 or 0.1 :P You know, looking at the old screenshots reminds me how long I've been around. I actually recall playing with the graphics of 0.5 and 0.6, not so sure If I played with 0.4, though, but still, makes me feel old :) Which, btw, mak...
by martenzo
January 4th, 2007, 7:36 pm
Forum: Game Development
Topic: A new RPG system
Replies: 13
Views: 5962

No, sorry, I still mean to make a different world. I won't base it off entirely of wesnoth, just so I have room to manipulate with the world. I'll also make sure that you (the wesnoth crew(hey, that rhymes)) are credited.
by martenzo
January 4th, 2007, 8:34 am
Forum: Game Development
Topic: A new RPG system
Replies: 13
Views: 5962

Well, this is v0.5 of the system. As usual, the previous version is deleted. i made some changes in the system, added some spells and skills and an attribute (CHA), also a new class.
by martenzo
January 3rd, 2007, 8:20 am
Forum: Ideas
Topic: Fire / Cold dilemma
Replies: 20
Views: 4648

My idea to solve the problem is to remove some units. So that not all factions can exploit a certain weakness. I mean, why does every side need to have impact? The reason is that once players complained that the factions are unbalanced, because they kept losing in situations with a certain factions ...
by martenzo
December 30th, 2006, 1:19 pm
Forum: Art Workshop
Topic: Eternal kingdoms art thread
Replies: 7
Views: 4190

I have a corrupted sould and some filler anims, but I want to have good animations, not single frame fillers. I mean, defense is ok having only one frame, but attack is two frames and I think at least three should be there.
by martenzo
December 30th, 2006, 9:27 am
Forum: Art Workshop
Topic: Eternal kingdoms art thread
Replies: 7
Views: 4190

Ok, my first attempt at the defense frame of the corrupted soul. Comments and suggestions welcome.
EDIT: I myself don't like it too much, I'll defenetly change it a bit later. Especially the amulet (it's supposed to be completely visible and have a slight glow).
by martenzo
December 29th, 2006, 6:26 pm
Forum: Art Workshop
Topic: Eternal kingdoms art thread
Replies: 7
Views: 4190

Eternal kingdoms art thread

Ok, in this thread, I'll be posting art for the Eternal Kingdom campaign. I'll be looking forward to constructive criticism. I'd also like to have someone to do the art I can't do myself (either due to lack of skill or time). I'll have a list of neccecary art here too. The master list: Important: Co...
by martenzo
December 29th, 2006, 10:57 am
Forum: Art Contributions
Topic: Cave spider revamp
Replies: 27
Views: 10254

Hmm, make the second one black and with bigger red eyes, and we'll see what turns out. :) Both are great, but yes, not cave spiders but... Lava spiders.
by martenzo
December 29th, 2006, 8:02 am
Forum: Art Contributions
Topic: The new animation engine, a tutorial
Replies: 20
Views: 9916

Possibility overload
ERROR 076
Sending kill signal to 'Martenzo's happyness'
Kill signal recieved
Program terminated with code 1
by martenzo
December 20th, 2006, 3:08 pm
Forum: Game Development
Topic: I'm interested in helping
Replies: 10
Views: 4134

One warning about the Python based AIs, sometimes, they don't work. Especially if there is a special event coded into it.
by martenzo
December 20th, 2006, 2:58 pm
Forum: Art Workshop
Topic: Phoenix Kingdom
Replies: 19
Views: 9500

Hmm, they're all good for frankensteined units, but the second levels for the rider are made fully by neorice. I wonder if I should tell him? ;)
by martenzo
December 16th, 2006, 10:50 am
Forum: Game Development
Topic: Planeshift
Replies: 38
Views: 14798

Heh, I just found out the engie is not entirely made by the Planeshift crew, the base for the engie, crystal space, is GPL, so they have to give out the code for free, but the art...well, ditto on Jetryl about that. So no, appleide, they can't start selling the game, without pissiong off the entire ...