Search found 252 matches

by Corvvs
January 30th, 2009, 2:04 am
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 261102

Re: Loyalist Portrait Series

Shadow Master wrote:At least it will make these guys way more popular.
...and rightly so. Everyone knows javelineers are 1337...

I'm not entirely sure what's going on below his waist... there seems to be a bunch of angled lines. Maybe flats will fix it :hmm:

Edited because I spail at felling.
by Corvvs
January 29th, 2009, 2:11 am
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73237

Re: Gryphon Portrait: a pose that might actually work

I screwed around with it, and didn't like where it was going, so I fixed up the lines, inked them per kitty's dandy tutorial, and put in flats. It's the first time I've inked lines freehand - do they make sense? The two lightsources are the cones, the one on the left being the primary source. The co...
by Corvvs
January 25th, 2009, 3:59 pm
Forum: Art Workshop
Topic: Unit sprites for Invasion from the Unknown/After the Storm
Replies: 289
Views: 112454

Re: Unit sprites for Invasion from the Unknown

The legs on the second and third ones (from the left) look too smoothly bent - the knees on the first one seem more fitting. Also, the shading on the "spandex" makes them appear to just out a bit, intensifying the affect that they're somehow on top of the rest of the sprite. Just my $.02
by Corvvs
January 25th, 2009, 3:55 pm
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 128251

Re: Woodmouse's sprites

You probably want to avoid absolutely vertical or horizontal lines for any distance (over three pixels is my personal rule of thumb), except for spears and the like. The king has a lot of vertical lines. :hmm:
by Corvvs
January 25th, 2009, 3:53 pm
Forum: Game Development
Topic: Download Size
Replies: 20
Views: 7685

Re: Download Size

I always assumed that 3D models were big files... but I suppose not. And you're right, the music was abysmal and repetitive bad techno.
by Corvvs
January 25th, 2009, 3:08 am
Forum: Game Development
Topic: Download Size
Replies: 20
Views: 7685

Re: Download Size

Hmph. I was wondering why it got so big... that would make sense with all the new portraits and stuff. It's weird cuz there's a first person shooter game I used to play that was about 300mb and had _really_ insanely good graphics for an open source mod.
by Corvvs
January 24th, 2009, 6:01 pm
Forum: Art Contributions
Topic: Mermen: Fighter Portrait
Replies: 124
Views: 32350

Re: Mermaid initiate portrait

So, it might be a good idea to somehow indicate that there is water below her - it'd make the recognizing the water light reflection easier - but yes, it works as it is currently. You could make her have some water droplets on her lower half, presumably having splashed onto her at some point :hmm:
by Corvvs
January 19th, 2009, 11:43 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73237

Re: Gryphon Portrait: a pose that might actually work

Haven't changed the wing tip, but have fiddled with the front of (his right) the left wing. How's it look? C&C on the other additions would be nice too...
by Corvvs
January 19th, 2009, 6:14 pm
Forum: Art Contributions
Topic: thespaceinvader's portraits - Ancient Wose
Replies: 790
Views: 194995

Re: thespaceinvader's portraits - current, Dwarves

About the dwarf lord: is it me, or does it look like the axe blades are at a 60/120 degree angle to each other, not a 180/180 degree one?
by Corvvs
January 18th, 2009, 5:07 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73237

Re: Gryphon Portrait: a pose that might actually work

@turuk: I'll fiddle with it - I think the lines give that impression, and once it's shaded they will be redone - but I think that I can make it clearer through the flats too.

@mnewton: I think it looks nice. Some birds look like that too - http://www.infovisual.info/02/photo/Eagle%20beak.html
by Corvvs
January 18th, 2009, 4:55 pm
Forum: Art Contributions
Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
Replies: 250
Views: 73237

Re: Gryphon Portrait: a pose that might actually work

^yeah...

I fiddled and shaded. Good or bad?
by Corvvs
January 11th, 2009, 3:32 pm
Forum: Off-Topic
Topic: Photos of Wesnoth players
Replies: 430
Views: 146542

Re: Photos of Wesnoth players

Mmmm. Ginger beer. Mmmm.

But yeah, turin, are you stalked frequently? :?
by Corvvs
January 11th, 2009, 5:42 am
Forum: Art Workshop
Topic: A quick frankie
Replies: 3
Views: 1944

Re: A quick frankie

This should probably be in Art Workshop, not contrib... anyway... The hammer seems to be in weird perspective, sort of unaligned with the hand holding it. IMO it should come out toward the camera/viewer more. The shield could also be a bit bigger. Looks pretty fierce, though. Unlike many frankies, t...
by Corvvs
January 11th, 2009, 4:14 am
Forum: Off-Topic
Topic: Photos of Wesnoth players
Replies: 430
Views: 146542

Re: Photos of Wesnoth players

Epic ginger beard!
by Corvvs
January 10th, 2009, 7:49 pm
Forum: Art Workshop
Topic: Mefisto in vegetative state
Replies: 314
Views: 106938

Re: Some sketches

(assuming you're looking for commentary) 1. His head looks, IMO, a teeny bit too small 2. The goatee and scarf line up in a funny way that suggests a strange long beard - I suppose this may be fixed by color. 3. The sword looks a bit short (the one he's holding), and it seems to come out towards the...