Search found 252 matches
- January 30th, 2009, 2:04 am
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 261102
Re: Loyalist Portrait Series
...and rightly so. Everyone knows javelineers are 1337...Shadow Master wrote:At least it will make these guys way more popular.
I'm not entirely sure what's going on below his waist... there seems to be a bunch of angled lines. Maybe flats will fix it
Edited because I spail at felling.
- January 29th, 2009, 2:11 am
- Forum: Art Contributions
- Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
- Replies: 250
- Views: 73237
Re: Gryphon Portrait: a pose that might actually work
I screwed around with it, and didn't like where it was going, so I fixed up the lines, inked them per kitty's dandy tutorial, and put in flats. It's the first time I've inked lines freehand - do they make sense? The two lightsources are the cones, the one on the left being the primary source. The co...
- January 25th, 2009, 3:59 pm
- Forum: Art Workshop
- Topic: Unit sprites for Invasion from the Unknown/After the Storm
- Replies: 289
- Views: 112454
Re: Unit sprites for Invasion from the Unknown
The legs on the second and third ones (from the left) look too smoothly bent - the knees on the first one seem more fitting. Also, the shading on the "spandex" makes them appear to just out a bit, intensifying the affect that they're somehow on top of the rest of the sprite. Just my $.02
- January 25th, 2009, 3:55 pm
- Forum: Art Workshop
- Topic: Woodmouse's art stuff [random stuff, page 49]
- Replies: 731
- Views: 128251
Re: Woodmouse's sprites
You probably want to avoid absolutely vertical or horizontal lines for any distance (over three pixels is my personal rule of thumb), except for spears and the like. The king has a lot of vertical lines.
- January 25th, 2009, 3:53 pm
- Forum: Game Development
- Topic: Download Size
- Replies: 20
- Views: 7685
Re: Download Size
I always assumed that 3D models were big files... but I suppose not. And you're right, the music was abysmal and repetitive bad techno.
- January 25th, 2009, 3:08 am
- Forum: Game Development
- Topic: Download Size
- Replies: 20
- Views: 7685
Re: Download Size
Hmph. I was wondering why it got so big... that would make sense with all the new portraits and stuff. It's weird cuz there's a first person shooter game I used to play that was about 300mb and had _really_ insanely good graphics for an open source mod.
- January 24th, 2009, 6:01 pm
- Forum: Art Contributions
- Topic: Mermen: Fighter Portrait
- Replies: 124
- Views: 32350
Re: Mermaid initiate portrait
So, it might be a good idea to somehow indicate that there is water below her - it'd make the recognizing the water light reflection easier - but yes, it works as it is currently. You could make her have some water droplets on her lower half, presumably having splashed onto her at some point :hmm:
- January 19th, 2009, 11:43 pm
- Forum: Art Contributions
- Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
- Replies: 250
- Views: 73237
Re: Gryphon Portrait: a pose that might actually work
Haven't changed the wing tip, but have fiddled with the front of (his right) the left wing. How's it look? C&C on the other additions would be nice too...
- January 19th, 2009, 6:14 pm
- Forum: Art Contributions
- Topic: thespaceinvader's portraits - Ancient Wose
- Replies: 790
- Views: 194995
Re: thespaceinvader's portraits - current, Dwarves
About the dwarf lord: is it me, or does it look like the axe blades are at a 60/120 degree angle to each other, not a 180/180 degree one?
- January 18th, 2009, 5:07 pm
- Forum: Art Contributions
- Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
- Replies: 250
- Views: 73237
Re: Gryphon Portrait: a pose that might actually work
@turuk: I'll fiddle with it - I think the lines give that impression, and once it's shaded they will be redone - but I think that I can make it clearer through the flats too.
@mnewton: I think it looks nice. Some birds look like that too - http://www.infovisual.info/02/photo/Eagle%20beak.html
@mnewton: I think it looks nice. Some birds look like that too - http://www.infovisual.info/02/photo/Eagle%20beak.html
- January 18th, 2009, 4:55 pm
- Forum: Art Contributions
- Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
- Replies: 250
- Views: 73237
Re: Gryphon Portrait: a pose that might actually work
^yeah...
I fiddled and shaded. Good or bad?
I fiddled and shaded. Good or bad?
- January 11th, 2009, 3:32 pm
- Forum: Off-Topic
- Topic: Photos of Wesnoth players
- Replies: 430
- Views: 146542
Re: Photos of Wesnoth players
Mmmm. Ginger beer. Mmmm.
But yeah, turin, are you stalked frequently?
But yeah, turin, are you stalked frequently?
- January 11th, 2009, 5:42 am
- Forum: Art Workshop
- Topic: A quick frankie
- Replies: 3
- Views: 1944
Re: A quick frankie
This should probably be in Art Workshop, not contrib... anyway... The hammer seems to be in weird perspective, sort of unaligned with the hand holding it. IMO it should come out toward the camera/viewer more. The shield could also be a bit bigger. Looks pretty fierce, though. Unlike many frankies, t...
- January 11th, 2009, 4:14 am
- Forum: Off-Topic
- Topic: Photos of Wesnoth players
- Replies: 430
- Views: 146542
Re: Photos of Wesnoth players
Epic ginger beard!
- January 10th, 2009, 7:49 pm
- Forum: Art Workshop
- Topic: Mefisto in vegetative state
- Replies: 314
- Views: 106938
Re: Some sketches
(assuming you're looking for commentary) 1. His head looks, IMO, a teeny bit too small 2. The goatee and scarf line up in a funny way that suggests a strange long beard - I suppose this may be fixed by color. 3. The sword looks a bit short (the one he's holding), and it seems to come out towards the...