Search found 122 matches

by Ranger
June 25th, 2014, 7:53 pm
Forum: Ideas
Topic: [mainline] Outlaws 3lvl update
Replies: 20
Views: 4831

Re: [mainline] Outlaws 3lvl update

I dont see any problems with that. We agreed that he's not brute force grunt, so to compensate for this he can give him as many abilities as he would need to be useful somehow, without being OP. Perhaps, though he's on his way to becoming untouchable and hard to pin down. Nightstalk does seem like ...
by Ranger
June 25th, 2014, 1:23 pm
Forum: Ideas
Topic: [mainline] Outlaws 3lvl update
Replies: 20
Views: 4831

Re: [mainline] Outlaws 3lvl update

... Ambush ability. Why should it be unique to elves? It shouldnt! :geek: Hmm, did you take this into account: Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a realm of which he is not truly a part. With elves, this is quite reversed. Any elf tha...
by Ranger
June 24th, 2014, 7:03 pm
Forum: Ideas
Topic: [mainline] Outlaws 3lvl update
Replies: 20
Views: 4831

Re: [mainline] Outlaws 3lvl update

Ok. I wasnt actually expecting this to made into the next patch right away. ;) I just wanted to hear community's opinion.
And if think of something else, maybe I'll post it here.
by Ranger
June 23rd, 2014, 7:31 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 675350

Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising

I was stuck on that too. Just fight some orcs out in the snow (random encounters, just wander around a little), and that will give you the gold you need. With only my leader, though, I could only do two encounters without dying. huh? cant you.. well select march formation option , on world map, and...
by Ranger
June 23rd, 2014, 6:13 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 675350

Re: 1.10 and 1.11 SP Campaign - Bad Moon Rising

BfW 1.1.15 , normal diff. The second scenario, where you get archers is unbalanced. I came to fight with 200 gold against 2 enemies with 150 gold each and them having lawful units while there is no night on the map. :shock: How can you win without abusing S/L button?
by Ranger
June 23rd, 2014, 4:46 pm
Forum: Ideas
Topic: [mainline] Outlaws 3lvl update
Replies: 20
Views: 4831

[mainline] Outlaws 3lvl update

Imho the current Assasin is not worth the bother to level up since its nigh impossible to sneak him to the enemy leader without being detected and he is killed quite fast on the forntline. I think he should be made more usefull: Since Fugitive has the concealment ability why would assasin not have i...
by Ranger
June 13th, 2014, 8:12 pm
Forum: Ideas
Topic: Experience as a secondary Resource
Replies: 8
Views: 2476

Re: Experience as a secondary Resource

I havent put [mainline] tag in the thread title because I realize this would change a lot in the game. Like you said, I believe it would be a nice original feature for a UMC scenario. I might get to it myself in a few weeks, when I'll have time, though know you have mention it, it would probably inv...
by Ranger
June 13th, 2014, 6:00 pm
Forum: Ideas
Topic: Experience as a secondary Resource
Replies: 8
Views: 2476

Re: Experience as a secondary Resource

Velensk wrote:Would remove a lot of the tactics from campaigns. Also, would make multiplayer need a complete rebalance.
Care to make a single example, bro? :?
by Ranger
June 13th, 2014, 4:53 pm
Forum: Ideas
Topic: Experience as a secondary Resource
Replies: 8
Views: 2476

Experience as a secondary Resource

OK. When a unit gains experience (combat) it does not accumulate onto unit's exp bar. Instead its put in the general pool of experience gained by player's units from where he can donate an amount to advance any unit to the next level. Kinda like Dawn of War II multiplayer system (though the resource...
by Ranger
January 11th, 2014, 1:15 pm
Forum: Ideas
Topic: [mainline] 4th level units debate
Replies: 31
Views: 6093

Re: [mainline] 4th level units debate

You don't automatically become powerful just by being able to live long. A fresh Lich might have 50 years of human live before, or even less, looking at some campaigns. Actually living that long might make you powerful, but this usually will not happen in a single campaign, therefore there is no up...
by Ranger
January 6th, 2014, 9:34 pm
Forum: Ideas
Topic: [mainline] 4th level units debate
Replies: 31
Views: 6093

Re: [mainline] 4th level units debate

Oh, by the way I think that things like Liches that may live for hundreds of years should also be much more powerful than most human mage. If I recall correcty I once saw a thread discussing about whether they should be an advancement of Necromancr or another 3 lvl.
by Ranger
January 4th, 2014, 12:20 pm
Forum: Ideas
Topic: [mainline] 4th level units debate
Replies: 31
Views: 6093

Re: [mainline] 4th level units debate

I would like to encourage you to not be too afraid to suggest changes for mainline but a couple points: -Know that it won't be an easy thing and that you have to give people a very good reason to change something that is already considered good/complete. -Don't get too defensive or surprised if not...
by Ranger
January 3rd, 2014, 8:59 pm
Forum: Ideas
Topic: [mainline] 4th level units debate
Replies: 31
Views: 6093

Re: [mainline] 4th level units debate

Oh yes now I see it. Now I've seen the errors of my sinful ways and I want to repent. I promise to never again post an idea aimed towards improoving mainline of Wesnoth development.
Now I will go to meditate and pray Eloh to grant me forgiveness. ^_^
by Ranger
January 3rd, 2014, 5:48 pm
Forum: Ideas
Topic: [mainline] 4th level units debate
Replies: 31
Views: 6093

Re: [mainline] 4th level units debate

My main reason has little to do with gameplay issues. It's just that I feel that all same level units must be equally powerful . Does the Great Mage seem to you a viable alternative of having an Ancient Lich at your side? Of course we could upgrade him a little ( or more than a little ) to be trull...
by Ranger
January 3rd, 2014, 3:53 pm
Forum: Ideas
Topic: [mainline] 4th level units debate
Replies: 31
Views: 6093

Re: [mainline] 4th level units debate

Dugi ; Turuk : As much as your replays are interesting I feel like to retort with one question: dose the removal of all 4lvl units from mainline advancement tree cause any damage to the holy balance? :hmm: My answer is obvious. There is no viable PvP startegy based on obtaining 4lvl unit(s) and bla...