Search found 80 matches
- October 17th, 2019, 1:24 pm
- Forum: Website
- Topic: cannot log after submitting
- Replies: 8
- Views: 3841
cannot log after submitting
hi, this morning, i logged, read a topic and clicked on "post reply" and then i was on logging screen! ok, i wrote my username and password and i got i message "The submitted form was invalid. Try something again." i can't log. this afternoun, i can log in. i write in quick reply...
- October 17th, 2019, 12:03 pm
- Forum: Multiplayer Development
- Topic: Auction X gold balance
- Replies: 12
- Views: 2896
Re: Auction X gold balance
hello,
it's a good idea to make AI's income +8 or +10 as default instead of +2.
the village income is configurable by the host.
and can you make AI's color white instead of black, please? it's hard to see black units when you play on android.
it's a good idea to make AI's income +8 or +10 as default instead of +2.
the village income is configurable by the host.
and can you make AI's color white instead of black, please? it's hard to see black units when you play on android.
- October 12th, 2019, 6:51 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
hi, hmm ye maybe we shodul do thin i also dont really want to invest muhc in findin the best recruilist if i have to change it anways for the 1.15 dunfolk chnages later. it's thin what i suggest no? if you want thinner than that, let's make just 3 units to be leaders. these : level2 dune explorer du...
- October 11th, 2019, 3:18 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
for dunefolk definitions : recruit and recall recruit dune burner dune piercer dune rider dune rover dune soldier recall level2 dune scorcher dune sunderer dune raider dune swiftrider dune skirmisher dune explorer dune swordsman dune spearguard level3 dune firetrooper dune cataphract dune marauder d...
- October 11th, 2019, 6:26 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
hello gfgtdf, some requests : - make the faction Empire available in the random list for the players. - make the faction Dunefolk available for AI. we want to fight them. - a new level of difficulty. more difficult than nightmare, the max level now. in nightmare, if you play 1p, AI recruit 1 unit lv...
- September 22nd, 2019, 3:06 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
i dont know if the settings in map1 apply to map2, map3, ... they don't . I could change that (so that there woudl bea slider like for example from -50% to +50% mapsize that'd then apply to all scenarios) but that'd require features from wesnoth 1.15 so not going to happen soon. good idea. for play...
- September 21st, 2019, 10:27 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
hi,
for map1, you can set for a big map in settings when you create the map. you can set also the number of villages, more or less hills.
i dont know if the settings in map1 apply to map2, map3, ...
for map1, you can set for a big map in settings when you create the map. you can set also the number of villages, more or less hills.
i dont know if the settings in map1 apply to map2, map3, ...
- May 14th, 2019, 7:44 am
- Forum: Users’ Forum
- Topic: josteph's patches
- Replies: 4
- Views: 3887
Re: josteph's patches
hello,
10 : dont remove the clock please.
13 : a very good idea. you see directly how many XP you need to level.
10 : dont remove the clock please.
13 : a very good idea. you see directly how many XP you need to level.
- May 5th, 2019, 2:31 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
hello,
an AI's unit and players dont have the same XP.
example : AI's ghost got 24 XP to level. my ghost needs 36.
an AI's unit and players dont have the same XP.
example : AI's ghost got 24 XP to level. my ghost needs 36.
- March 25th, 2019, 4:32 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.14 on Android
- Replies: 145
- Views: 471480
Re: Wesnoth 1.14 on Android
hello,
i have a similar issue. i have the message : error downloading data from http://sourceforge...
i have a similar issue. i have the message : error downloading data from http://sourceforge...
- December 31st, 2018, 2:30 pm
- Forum: Users’ Forum
- Topic: Wesnoth 1.14 on Android
- Replies: 145
- Views: 471480
Re: Wesnoth 1.14 on Android
hello,
updated to 1.14.5. there is no eye in right up corner when someone observes the game.
updated to 1.14.5. there is no eye in right up corner when someone observes the game.
- September 7th, 2018, 3:54 pm
- Forum: Users’ Forum
- Topic: Thank you
- Replies: 8
- Views: 3844
Re: Thank you
Same. +1.
- August 30th, 2018, 8:40 am
- Forum: Ideas
- Topic: summary in unit and recall list windows
- Replies: 0
- Views: 3432
summary in unit and recall list windows
hello,
in unit and above all in recall list windows, a summary (level 0 = x units, level 1 = y, and so on) would be helpful. like that, you don't have to count the units that you can recall at each new map or scenario .
in unit and above all in recall list windows, a summary (level 0 = x units, level 1 = y, and so on) would be helpful. like that, you don't have to count the units that you can recall at each new map or scenario .
- August 29th, 2018, 11:21 am
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
Hello,
The choice to take or not the item is a good idea.
Another bug : if you change your colour to AI's colour, there are 2 sides in same colour. If I am red and change to black, side 5 would be red instead of black.
The choice to take or not the item is a good idea.
Another bug : if you change your colour to AI's colour, there are 2 sides in same colour. If I am red and change to black, side 5 would be red instead of black.
- August 26th, 2018, 5:26 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 417
- Views: 1122691
Re: World Conquest II
Hello,
What is new in 0.7.6?
A little difference between 0.7 and 0.6 : in 0.6 when you pick item, you got a new one next map.
Of course, picked item doesn't reappear in the list of next maps. If you pick feeding for example, no feeding anymore in next maps.
What is new in 0.7.6?
A little difference between 0.7 and 0.6 : in 0.6 when you pick item, you got a new one next map.
Of course, picked item doesn't reappear in the list of next maps. If you pick feeding for example, no feeding anymore in next maps.