Search found 1069 matches
- November 25th, 2020, 10:08 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Problem: [side] + custom unit
Yes. The standard way of organizing the unit files (if you have a lot of them) is to use prefixes in the file names instead of using subdirectories. Take a look at the undead in core to see what I mean: All the filenames start with a prefix like Spirit or Skele. I'll keep that in mind. Probably won...
- November 25th, 2020, 8:13 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Problem: [side] + custom unit
The problem is where I suspected. Your custom unit is in units/dunefolk but you are not including that subdirectory in your [+units][/units] . Thus, it will never be loaded in game. You have to include it with: Thanks a lot ! it worked. Do I have to include every subdirectory of untis there? You al...
- November 25th, 2020, 6:06 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Problem: [side] + custom unit
my bad. it sounded he was onto something.
just note that the custom images contained in this zip here are all WIP and not representing the final versions.
just note that the custom images contained in this zip here are all WIP and not representing the final versions.
- November 25th, 2020, 5:15 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Problem: [side] + custom unit
Yes I do have indeed.Lord-Knightmare wrote: ↑November 25th, 2020, 4:47 pm It seems as though your custom unit has not been imported into your campaign. May I assume that you have subdirectories in the units folder? If so, you have to include them.
- November 25th, 2020, 4:39 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
ghype's Problem: lua error + custom unit
One thing that comes to mind: that should definitely be [+units] , not [units] . Campaigns should expand the core units tag, not overwrite it. That the [+units] is written without the [+] is something that I have seen in many custom campaigns and even if I type it with the [+] i still get defeated ...
- November 25th, 2020, 1:42 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Problem: [side] + custom unit
So here a question for a scenario. I have a [side] defined for a scenario and want to use custom unit as leader. It all works if I use a default unit, but once I replaces with a custom unit, the scenario gives me the "defeated" message. I suppose something is wrong with the custom unit I c...
- November 25th, 2020, 1:25 pm
- Forum: Art Workshop
- Topic: ghype's Daily Art - Thank You!
- Replies: 249
- Views: 215551
Re: ghype's Daily Art #105 - Steam Punk
finally got around to post the remaining unit line for the steampunk faction.
- November 24th, 2020, 1:09 am
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Problem: [remove_shroud]
well thanks about that! sign of being too late. it works as it should.
- November 23rd, 2020, 11:21 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Problem: [remove_shroud]
New Problem: I am unsure how the [remove_shroud] works. I plan to have a certain area's shroud to be removed when moving on a certain hex using this: [event] name=moveto first_time_only=yes [filter] x,y=49,43 [/filter] {MODIFY_TERRAIN Iwr^Pw\o (48,48) (43,43)} [remove_shroud] x=46 y=45 raduis=3 [/re...
- November 23rd, 2020, 11:16 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Re: ghype's Coding Problems
The PLACE_IMAGE macro is for adding items to a hex like a storm trident or ring, so that's why it doesn't work now. You should use the map editor to make a map that has your tile in it. You just need the tile at the position marked "1", and the graphics will fill in the rectangle you defi...
- November 21st, 2020, 10:37 pm
- Forum: WML Workshop
- Topic: ghype's Problems:
- Replies: 108
- Views: 22478
Coding Problem: Multi-Hex Images
Hello there. So I managed to place multi-hex images and they do appear in the game. They however disappear once you move the courser over it and reappear once scroll out and back. What am I missing? [terrain_graphics] map=" , *, *, *, * * ,* , *, *, * , *, *, *, * * ,* , *, *, * , *, *, *, * * ...
- November 21st, 2020, 9:18 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 139221
Re: LordBob's random stuff : Nagas and more
I am no one to give professional feedback but I quiet like the Jinni.
The first picture you posted lacks something but I cannot put my finger on it. It definitely lacks texture in general and some shadings as well ... but better let portrait artist comment.
The first picture you posted lacks something but I cannot put my finger on it. It definitely lacks texture in general and some shadings as well ... but better let portrait artist comment.
- November 18th, 2020, 10:59 pm
- Forum: Art Workshop
- Topic: Modify Portrait
- Replies: 8
- Views: 5795
Re: Modify Portrait
what exactly did you change? it is hard to tell without before/after comparison
- November 18th, 2020, 10:56 pm
- Forum: Art Workshop
- Topic: Project Solestium
- Replies: 10
- Views: 3624
Re: Project Solestium
The units you draw concept for, for some of them you can find almost identical sprites and for the remaining similar ones in the unit collection of WotG _ War of the Gods add-on. It is crazy big unit collection. To find your fitting sprites you just go to your add-on directory on your computer and c...
- November 18th, 2020, 8:55 pm
- Forum: Writers’ Forum
- Topic: Cultural Exploration of Aragwaithi
- Replies: 18
- Views: 6205
Re: Cultural Exploration of Aragwaithi
Is there not going to be a thread dedicated just to art?