Search found 92 matches

by mabeenot
September 22nd, 2009, 5:43 am
Forum: Art Workshop
Topic: A few fantasy themed sprites
Replies: 14
Views: 5193

Re: A few fantasy themed sprites

Lots of good criticism here, but I don't know if you've gotten the kudos you deserve. They look excellent, especially for someone's first sprites. The forest sprite is my favorite, but I agree that the wing movement doesn't function quite right. In designing these, do you have a specific UMC campaig...
by mabeenot
September 12th, 2009, 9:07 am
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 149414

Re: The new Wesnoth logo and the Loyalist sigil

What about the sigil on the breastplate of LordBob's Grand Knight portrait? I like his use of rays instead of "fluffy" flames. For reference: http://www.wesnoth.org/forum/download/file.php?id=34010 It kinda reminds me of a university seal I've seen before: http://images.forbes.com/media/li...
by mabeenot
September 12th, 2009, 12:33 am
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 71803

Re: The Modern Multiplayer Map Reader's Digest

I ran three AI v. AI games on the updated Weldyn (1.6 rev1) with map settings, default era, and random factions. The second player won every game. Here are the replays: Undead v. Dwarves - Dwarves win http://www.wesnoth.org/replays/1.6/20090912/2p_-_Weldyn_Channel_(1.6_rev1)_Turn_20_(4656).gz Dwarve...
by mabeenot
September 11th, 2009, 12:29 am
Forum: Multiplayer Development
Topic: The Modern Multiplayer Map Reader's Digest
Replies: 226
Views: 71803

Re: The Modern Multiplayer Map Reader's Digest

I'm also strongly considering stretching (very slightly, so don't get alarmed :P) Freelands, Weldyn, and possibly Caves of the Basilisk. If anyone wants to argue against this, let's hear it. Why make them bigger? Weldyn and Basilisk are a good size for games of short to medium duration. Sometimes I...
by mabeenot
September 10th, 2009, 4:20 am
Forum: Art Contributions
Topic: Ghosts!
Replies: 101
Views: 28873

Re: Ghosts!

Sweet Shadow. I like the shape of the blades, especially the one that's been bent a little to show excessively rough use. Maybe a little rust would help the blades match the torn cloth the Shadow is wearing.
by mabeenot
September 8th, 2009, 5:55 am
Forum: Technical Support
Topic: Bug: AI or map?
Replies: 10
Views: 1944

Bug: AI or map?

Just for kicks, I set up an AI v. AI game on Cynsaun Battlefield. I used the map settings with the default era and left the factions set to random. The result was 76 turns of two orc factions dancing around the map. The second AI never really had a chance, but for some reason the first AI refused to...
by mabeenot
September 5th, 2009, 5:11 am
Forum: Art Contributions
Topic: TSG Big Map
Replies: 25
Views: 10157

Re: TSG Big Map

Will the label for the Heart Wood be placed closer to the center of the forest? Right now, it looks like the part north of the Heart River is the Heart Forest while the southern half is a separate unnamed forest.
by mabeenot
September 4th, 2009, 11:35 pm
Forum: Art Development
Topic: Kitty's Merfolk: Finished
Replies: 157
Views: 62512

Re: Kitty's Merfolk: Merman Netcaster

His right shoulder armor (our left) doesn't look right to me. Is it facing too far forward?
by mabeenot
September 4th, 2009, 4:38 am
Forum: Multiplayer Development
Topic: Cackfiend's Balance Change Ideas for 1.7
Replies: 77
Views: 13710

Re: Cackfiend's Balance Change Ideas for 1.7

I'm for increasing the grunt's cost to 13g. In response to Scatha, I think 13g is still cheap enough to foster a horde mentality. A glider is still worthwhile on large maps because their range makes up for their pitiful combat abilities. It's only on smaller maps that they seem useless. Maybe instea...
by mabeenot
September 2nd, 2009, 1:26 am
Forum: Users’ Forum
Topic: New iPhone art - feedback needed!
Replies: 22
Views: 4008

Re: New iPhone art - feedback needed!

I think the current units used in the loading screens are good choices and the backgrounds look appropriate for the units standing in front of them. What's the final word on backporting these loading screens?
by mabeenot
September 1st, 2009, 9:00 pm
Forum: Scenario & Campaign Development
Topic: Help wanted on new saurian campaign
Replies: 25
Views: 3682

Re: Help wanted on new saurian campaign

Maramros wrote:Now for map design, which I suck at
If you want help with map design, I'd gladly to take a swing at it.
by mabeenot
September 1st, 2009, 4:50 am
Forum: Art Contributions
Topic: TSG Big Map
Replies: 25
Views: 10157

Re: TSG Big Map

That's a lot of forest. Any chance the Heart Wood could be broken up a little with other geographical features or villages added in? It looks like heaven for the elves. Edit: After looking through the old thread, I see what you're wanting. Maybe breaking the trees into medium-size clumps with swamp ...
by mabeenot
August 30th, 2009, 9:15 pm
Forum: Art Development
Topic: Orc Portrait Series
Replies: 300
Views: 189789

Re: Orc Portrait Series

Is it just me, or are their heads a little small for their bodies? Maybe it's just the big muscular arms throwing my anatomical expectations off.
by mabeenot
August 30th, 2009, 9:06 pm
Forum: Art Contributions
Topic: JustinOperables Portraits- Great Troll
Replies: 196
Views: 51731

Re: JustinOperables Portraits- Great Troll

It's so good to see the campaign characters getting an update from their old cartoon-like portraits. Looks good.
by mabeenot
August 26th, 2009, 11:47 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 262051

Re: Loyalist Portrait Series

How does the randomized unit image on the front page work? This one should really be up there.