Search found 199 matches

by energyman76c
October 24th, 2006, 4:57 am
Forum: Scenario & Campaign Development
Topic: Volcano Island
Replies: 11
Views: 3235

Skizzaltix wrote:Download the bugfix
that was not enough. I also had to restart ;)

but it worked. Now I have finished the campaign. Was nice, thank you people.

btw, is it correct, that the 'breakout' scenario is one, as soon as you hurt the prison guard?
by energyman76c
October 20th, 2006, 12:07 am
Forum: Scenario & Campaign Development
Topic: Volcano Island
Replies: 11
Views: 3235

Hi,

when I play it and a naga advances I get an 'could not find the unit advanced to: naga dephtstalker' error and the game is over....

earlier, I get errors, when any savegame is loaded, that the savegames are corrupt, but it would load anyway :(
by energyman76c
September 29th, 2006, 2:34 am
Forum: Strategies & Tips
Topic: Flight to Freedom: Rockfall. Rocks fall.
Replies: 1
Views: 1040

Flight to Freedom: Rockfall. Rocks fall.

Hi,

I am playing that campaign and at the start of Round 5 Malakar is always (!) killed by a falling rock. I have not even touched the 'pillar rocks'!
by energyman76c
September 22nd, 2006, 8:00 pm
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 123002

Hi, I have a severe problem with 'civil war'. All enemies are dead. Kapoe is on the post - and the scenario does not end. Kapoe reached the signpost before the last leader was dead and waited there. But moving him away and back again does not change anything. If this came up already, I am sorry. But...
by energyman76c
August 29th, 2006, 7:04 pm
Forum: Strategies & Tips
Topic: Valley of Death - Who to make Holy?
Replies: 18
Views: 5232

Re: Valley of Death - Who to make Holy?

First attempt at this level saw me trying to fight on all 3 fronts.... You can imagine what happened. I sent 2 Paladins, 1 MoL, and 1 brand spanking new Holy Horseman up north.... They died. I sent a group of elves east to the woods to deal with the WC invasion (1 Marshall, 1 Marksman, 1 Druid, 1 A...
by energyman76c
August 29th, 2006, 6:59 pm
Forum: Strategies & Tips
Topic: Is there a point to non-archer elven units?
Replies: 30
Views: 9250

Shamans are one of the most important units in this game. don't forget -they level up to shydes - which fly. This will save your ass in the levels with mountains (like Gryphon mountain), help to grab villages (northern winter), and are a fast healing unit over the water (ford of abez, maybe bay of p...
by energyman76c
June 7th, 2006, 9:51 pm
Forum: Technical Support
Topic: why are all autosaves gone?
Replies: 37
Views: 6896

This is obvious. If it is dispensable, then ignore it. but you can not ignore it! Who do you ignore the fact that savegames are lost? How do you ignore the fact, that you can't just go back to the end of the last turn to repair something you forgot, but to go back SEVERAL turns? And why do you expe...
by energyman76c
June 6th, 2006, 11:59 pm
Forum: Technical Support
Topic: why are all autosaves gone?
Replies: 37
Views: 6896

No, you don't get an autosave every turn. You get one every 3 turns. And the autosave at the end of the turn stayed there, until you end a turn. It did not matter, how many savegames you loaded - the autosave stayed until you hit the 'end turn' button. Now you have a savegame every 3 turns, but you ...
by energyman76c
June 6th, 2006, 11:22 pm
Forum: Technical Support
Topic: why are all autosaves gone?
Replies: 37
Views: 6896

Well this 'not a bug' really ruined my evening. It just sucks to loose a hour or two of gaming, just by clicking on the wrong savegame. Stuff should not be removed without asking. Can you show me one game, one application, that removes saved user data without asking, and such behaviour is not seen a...
by energyman76c
June 6th, 2006, 7:51 pm
Forum: Technical Support
Topic: why are all autosaves gone?
Replies: 37
Views: 6896

nope, are gone.

I saved turn 12

savegame10,7,4,1 are there.
Quit game, quit wesnoth, start wesnoth, load savegame for turn 12, all autosaves are gone. Menu, ctrl+o, same result.

That is a bug, right?

If it is not a bug, it should be classified as one.
by energyman76c
June 6th, 2006, 7:23 pm
Forum: Technical Support
Topic: why are all autosaves gone?
Replies: 37
Views: 6896

why are all autosaves gone?

Hi, I am playing Clearwater port at the moment. I saved several times in the 15th turn and loaded, but it went not well. I f* up earlier. No problem, I thought, there are plenty of autosaves. No, there aren't. They are all gone. It is bad enough, that there is no 'end of last turn' anymore. But that...
by energyman76c
June 5th, 2006, 1:21 pm
Forum: Strategies & Tips
Topic: any of u guys/girl can help me in The Lost General senario
Replies: 15
Views: 4933

Well, I recall always a shyde (so I make sure, that I have at least one shyde, before entering that scenario), send it to the lake to capture villages. Rest of gold is used for dwarfes, lots of them. When the gold starts to come in, I recall white mages (at least two), some 1 level mages and two or ...
by energyman76c
June 4th, 2006, 10:20 pm
Forum: Users’ Forum
Topic: Plural of Wose
Replies: 51
Views: 8875

Well, obviously the correct form would be 'wosenseses's' ;)
by energyman76c
June 4th, 2006, 8:49 pm
Forum: Users’ Forum
Topic: Woses&Elves nobody fights back?
Replies: 6
Views: 1189

ah, ok thanks.
by energyman76c
June 4th, 2006, 4:24 pm
Forum: Users’ Forum
Topic: 1.1.4 Autosave feature
Replies: 36
Views: 6636

Hi, the new 'save every 3 rounds' is a good thing. But the old 'save at the end of the turn' was also 'a good thing' The two methods combined, would be perfect.... Do you mean having it like an option? not really - have it 'on' always. But I am not against an option, if it becomes one, I'd be happy...