Search found 199 matches
- October 24th, 2006, 4:57 am
- Forum: Scenario & Campaign Development
- Topic: Volcano Island
- Replies: 11
- Views: 3235
- October 20th, 2006, 12:07 am
- Forum: Scenario & Campaign Development
- Topic: Volcano Island
- Replies: 11
- Views: 3235
- September 29th, 2006, 2:34 am
- Forum: Strategies & Tips
- Topic: Flight to Freedom: Rockfall. Rocks fall.
- Replies: 1
- Views: 1040
Flight to Freedom: Rockfall. Rocks fall.
Hi,
I am playing that campaign and at the start of Round 5 Malakar is always (!) killed by a falling rock. I have not even touched the 'pillar rocks'!
I am playing that campaign and at the start of Round 5 Malakar is always (!) killed by a falling rock. I have not even touched the 'pillar rocks'!
- September 22nd, 2006, 8:00 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 123002
Hi, I have a severe problem with 'civil war'. All enemies are dead. Kapoe is on the post - and the scenario does not end. Kapoe reached the signpost before the last leader was dead and waited there. But moving him away and back again does not change anything. If this came up already, I am sorry. But...
- August 29th, 2006, 7:04 pm
- Forum: Strategies & Tips
- Topic: Valley of Death - Who to make Holy?
- Replies: 18
- Views: 5232
Re: Valley of Death - Who to make Holy?
First attempt at this level saw me trying to fight on all 3 fronts.... You can imagine what happened. I sent 2 Paladins, 1 MoL, and 1 brand spanking new Holy Horseman up north.... They died. I sent a group of elves east to the woods to deal with the WC invasion (1 Marshall, 1 Marksman, 1 Druid, 1 A...
- August 29th, 2006, 6:59 pm
- Forum: Strategies & Tips
- Topic: Is there a point to non-archer elven units?
- Replies: 30
- Views: 9250
Shamans are one of the most important units in this game. don't forget -they level up to shydes - which fly. This will save your ass in the levels with mountains (like Gryphon mountain), help to grab villages (northern winter), and are a fast healing unit over the water (ford of abez, maybe bay of p...
- June 7th, 2006, 9:51 pm
- Forum: Technical Support
- Topic: why are all autosaves gone?
- Replies: 37
- Views: 6896
This is obvious. If it is dispensable, then ignore it. but you can not ignore it! Who do you ignore the fact that savegames are lost? How do you ignore the fact, that you can't just go back to the end of the last turn to repair something you forgot, but to go back SEVERAL turns? And why do you expe...
- June 6th, 2006, 11:59 pm
- Forum: Technical Support
- Topic: why are all autosaves gone?
- Replies: 37
- Views: 6896
No, you don't get an autosave every turn. You get one every 3 turns. And the autosave at the end of the turn stayed there, until you end a turn. It did not matter, how many savegames you loaded - the autosave stayed until you hit the 'end turn' button. Now you have a savegame every 3 turns, but you ...
- June 6th, 2006, 11:22 pm
- Forum: Technical Support
- Topic: why are all autosaves gone?
- Replies: 37
- Views: 6896
Well this 'not a bug' really ruined my evening. It just sucks to loose a hour or two of gaming, just by clicking on the wrong savegame. Stuff should not be removed without asking. Can you show me one game, one application, that removes saved user data without asking, and such behaviour is not seen a...
- June 6th, 2006, 7:51 pm
- Forum: Technical Support
- Topic: why are all autosaves gone?
- Replies: 37
- Views: 6896
- June 6th, 2006, 7:23 pm
- Forum: Technical Support
- Topic: why are all autosaves gone?
- Replies: 37
- Views: 6896
why are all autosaves gone?
Hi, I am playing Clearwater port at the moment. I saved several times in the 15th turn and loaded, but it went not well. I f* up earlier. No problem, I thought, there are plenty of autosaves. No, there aren't. They are all gone. It is bad enough, that there is no 'end of last turn' anymore. But that...
- June 5th, 2006, 1:21 pm
- Forum: Strategies & Tips
- Topic: any of u guys/girl can help me in The Lost General senario
- Replies: 15
- Views: 4933
Well, I recall always a shyde (so I make sure, that I have at least one shyde, before entering that scenario), send it to the lake to capture villages. Rest of gold is used for dwarfes, lots of them. When the gold starts to come in, I recall white mages (at least two), some 1 level mages and two or ...
- June 4th, 2006, 10:20 pm
- Forum: Users’ Forum
- Topic: Plural of Wose
- Replies: 51
- Views: 8875
- June 4th, 2006, 8:49 pm
- Forum: Users’ Forum
- Topic: Woses&Elves nobody fights back?
- Replies: 6
- Views: 1189
- June 4th, 2006, 4:24 pm
- Forum: Users’ Forum
- Topic: 1.1.4 Autosave feature
- Replies: 36
- Views: 6636
Hi, the new 'save every 3 rounds' is a good thing. But the old 'save at the end of the turn' was also 'a good thing' The two methods combined, would be perfect.... Do you mean having it like an option? not really - have it 'on' always. But I am not against an option, if it becomes one, I'd be happy...