Search found 192 matches

by The_Other
March 28th, 2012, 3:09 am
Forum: WML Workshop
Topic: Gold Carryover
Replies: 15
Views: 3392

Re: Gold Carryover

Try this...

Code: Select all

carryover_percentage=0
This doesn't go in an [event] tag, but inside [scenario] and outside all other tags.

EDIT: Alarantalara obviously types faster than I do...
by The_Other
March 27th, 2012, 10:13 pm
Forum: Game Development
Topic: VCMI - Content Creation Project
Replies: 4
Views: 3498

Re: VCMI - Content Creation Project

Conundrum wrote:an open source engine
by The_Other
March 27th, 2012, 6:45 pm
Forum: Art Workshop
Topic: The Other's attempts at art
Replies: 15
Views: 5375

Re: Barbarian Witch-doctor and other curiosities

I know about the vertical-placement issue, if I were planning to use Cthulhu in-game there are other changes needed also (note the current lack of a shadow). I didn't spot the non-transparent white bits though, thanks for pointing that out! I thought the wings were wrong too, I don't know how to fix...
by The_Other
March 26th, 2012, 4:41 pm
Forum: Art Workshop
Topic: The Other's attempts at art
Replies: 15
Views: 5375

Re: Barbarian Witch-doctor and other curiosities

I don't know really, I was just playing with bits of other sprites, and he was the result. I'm easily distracted, so I doubt I'd manage to make a campaign in any reasonable amount of time. I'm vaguely working on a faction based on H.P. Lovecraft's Cthulhu Mythos , which would be an obvious place to ...
by The_Other
March 26th, 2012, 3:58 pm
Forum: WML Workshop
Topic: Why the hell cant l change the effects of "fearless" trait?
Replies: 22
Views: 6037

Re: Why the hell cant l change the effects of "fearless" tra

AxalaraFlame wrote:=that guy on the second floor told me they are ciphered...thank u big bro
:?
Am I missing something?
I assume you mean Ceres...but why is he on the second floor, "little bro"?
by The_Other
March 26th, 2012, 11:40 am
Forum: WML Workshop
Topic: Why the hell cant l change the effects of "fearless" trait?
Replies: 22
Views: 6037

Re: Why the hell cant l change the effects of "fearless" tra

You could try creating a custom race, used only for the Paladin unit, which is identical to human except with three traits (including the compulsory Fearless) Alternatively, give the Paladin a modified version of the Illuminate ability, which affects only himself and works only at night (thus elimin...
by The_Other
March 25th, 2012, 6:49 pm
Forum: WML Workshop
Topic: Custom Unit
Replies: 5
Views: 1007

Re: Custom Unit

I'm still learning with WML, but I think this should work. When a unit with {ABILITY_UNDRAINABLE} fights a unit with a drain attack, the undrainable unit temporarily gains not_living=yes, then loses it after the fight. In effect, it becomes undead for the duration of the fight. Note that it will als...
by The_Other
March 25th, 2012, 11:44 am
Forum: Art Workshop
Topic: The Other's attempts at art
Replies: 15
Views: 5375

Re: Barbarian Witch-doctor and other curiosities

Undead sniper (for some reason!) - haven't added shadows yet http://i1067.photobucket.com/albums/u440/jr328877b/UndeadSniper.png Another try at the barbarian, cleaned up the (unintended) 'tattoos', changed the arm and removed the horrible shadow. Not sure how/if I can fix the facing issue though. ht...
by The_Other
March 25th, 2012, 11:41 am
Forum: WML Workshop
Topic: Why the hell cant l change the effects of "fearless" trait?
Replies: 22
Views: 6037

Re: Why the hell cant l change the effects of "fearless" tra

I believe you can include traits in a unit's .cfg file, in which case all units of that type, regardless of where they come from will have the trait.

You can also use [modify_unit] to assign traits.
by The_Other
March 25th, 2012, 10:31 am
Forum: Users’ Forum
Topic: Ghosts - I only seem to get ghosts
Replies: 11
Views: 3438

Re: Ghosts - I only seem to get ghosts

Wraiths are probably useful in more situation, but shadows are so much cooler! It's creepy, it lurks in dark corners, you can't see it till you trip over it, and it's got big claws..... it's the Bogeyman! Once you get two or three of them, they're excellent for picking off healers and ranged special...
by The_Other
March 24th, 2012, 10:55 pm
Forum: Strategies & Tips
Topic: You think a faction is overpowered? Come here!
Replies: 451
Views: 154067

Re: You think a faction is overpowered? Come here!

Yep, hide behind water or mountains and hop over when you see a vulnerable target. The non-flying Drake line (Clasher? I forget as I don't usually play as drakes) is fairly solid and can hold territory as long as you are careful. It seems to me that the key to playing Drakes is that you are almost a...
by The_Other
March 24th, 2012, 10:42 pm
Forum: WML Workshop
Topic: Chaotic.
Replies: 3
Views: 696

Re: Chaotic.

Was the affected undead unit stood next to the Mage of Light? MoL has the Illuminate ability, which (if I'm reading the code correctly) affects him as well as adjacent units. So for an MoL, or anybody adjacent to one, it is never night. This means that the MoL should never have a penalty for fightin...
by The_Other
March 24th, 2012, 8:37 pm
Forum: WML Workshop
Topic: Simple Syntax Question
Replies: 4
Views: 886

Re: Simple Syntax Question

WML Reference implies that it should work on its own, there is no mention of it having to be used as a subtag of [filter]
by The_Other
March 24th, 2012, 3:59 pm
Forum: Scenario & Campaign Development
Topic: Development: Scarlet Sea [campaign]
Replies: 141
Views: 27380

Re: Development: Crimson Sea [campaign]

Thanks battlestar, it unzipped properly this time (mostly - I still have only .ds_stores in the image folders, but I don't need the images right now so it isn't a problem) first use [object] to counter the spell effects, then delete all spell-related [object] tags from the unit to keep things clean....
by The_Other
March 24th, 2012, 12:14 pm
Forum: Scenario & Campaign Development
Topic: Development: Scarlet Sea [campaign]
Replies: 141
Views: 27380

Re: Development: Crimson Sea [campaign]

Yeah that would be helpful, I've tried using WinZip and GUnzip, and all I get is the useless files.