Search found 68 matches
- November 25th, 2007, 12:40 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13150
Ghosts are probably the most frequent naga-killing unit if I'm not mistaken, not dark adepts. ... The problem is that the ghost has Drain, meaning that rarely ever will you see a naga take down a ghost. The ghost will be healing itself too rapidly from lifedrain for the naga to kill it. ... This is...
- November 24th, 2007, 11:37 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13150
so many factors to look at, aren't there...? if the naga had been strong and if the adept had not been resilient, or if the naga weren't resilient and the adept weren't quick... either way, traits do add a bit of variance to each battle, although I suppose if you were really meticulous you could cal...
- November 24th, 2007, 8:26 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13150
umm no? that's just blatantly wrong? i put my naga there and of course i'd have a bat or ghost behind my adept. if you don't go away i kill you. if you do go away i get +3g per turn and you get -3g per turn, with my ghost on that vil and my adept can then leave. ok, I'll see your bat or ghost and r...
- November 23rd, 2007, 11:16 pm
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13150
I'd like to see the adept hold the water village for extended periods of time against either a merman or naga... I'd already call it a victory to be able to keep a 16 gold hard-hitting unit busy chasing around a 14 gold utility unit... also, assuming that area is isolated, unless the adept is quick ...
- November 23rd, 2007, 4:47 am
- Forum: Multiplayer Development
- Topic: Naga cold weakness
- Replies: 56
- Views: 13150
reminds me of http://www.wesnoth.org/forum/viewtopic. ... =naga+cold
and a half dozen other mentions in various threads over the years... basically, no strong balanced-based reasons, but not enough strong desires/efforts by devs to overturn the realism-based arguments, either...
and a half dozen other mentions in various threads over the years... basically, no strong balanced-based reasons, but not enough strong desires/efforts by devs to overturn the realism-based arguments, either...
- November 21st, 2007, 10:28 am
- Forum: Strategies & Tips
- Topic: How does Undead fight high-impact factions?
- Replies: 16
- Views: 5200
- November 20th, 2007, 6:14 pm
- Forum: Strategies & Tips
- Topic: How does Undead fight high-impact factions?
- Replies: 16
- Views: 5200
yeah, not enough has changed to warrant a complete overhaul of JW's wise words, although the UD mirror section could use an update, what with the introduction of arcane... the ghoul and bat have also become more interesting/usable, I think, with the former gaining fearless, the latter traits, and bo...
- November 11th, 2007, 10:02 am
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 80145
- November 7th, 2007, 6:54 am
- Forum: Multiplayer Development
- Topic: Chambers (4P FFA)
- Replies: 3
- Views: 1277
drakes have an advantage in movement over the shallow water between the chambers, first player can secure an early gold advantage at the corner water villages with bats, gryphons, and gliders, and knalgans can effectively block out any chamber with a bit of time, among other things... interesting co...
- November 2nd, 2007, 8:31 am
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 203043
- October 29th, 2007, 8:12 am
- Forum: Strategies & Tips
- Topic: How not to play undead
- Replies: 7
- Views: 3201
- October 22nd, 2007, 9:56 pm
- Forum: Art Workshop
- Topic: Vorpal Tide faction
- Replies: 92
- Views: 25685
- October 14th, 2007, 8:25 am
- Forum: Strategies & Tips
- Topic: Am I using poachers the right way?
- Replies: 15
- Views: 5106
- October 13th, 2007, 6:32 pm
- Forum: Faction & Era Development
- Topic: The Vorpal Tide (Dev. Stage: Resurecting)
- Replies: 108
- Views: 24073
now that I think about it, steep experience rates are needed to keep the faction from becoming too stale at the higher levels, as diversity halves with each level, although the static line helps with this problem as well... essentially, the players would rarely be able to get an Omega in a normal MP...
- October 13th, 2007, 7:05 am
- Forum: Strategies & Tips
- Topic: Am I using poachers the right way?
- Replies: 15
- Views: 5106
the AI is not the best opponent for attempting to learn factional strategies, although it can be somewhat amusing to see what type of unit spams you can get away with... (like all Clashers against Undead when ghosts had cold dmg... :) ) try either spending some time with a (non-AI level) human playe...