Search found 68 matches

by Caeb
November 25th, 2007, 12:40 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 13150

Ghosts are probably the most frequent naga-killing unit if I'm not mistaken, not dark adepts. ... The problem is that the ghost has Drain, meaning that rarely ever will you see a naga take down a ghost. The ghost will be healing itself too rapidly from lifedrain for the naga to kill it. ... This is...
by Caeb
November 24th, 2007, 11:37 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 13150

so many factors to look at, aren't there...? if the naga had been strong and if the adept had not been resilient, or if the naga weren't resilient and the adept weren't quick... either way, traits do add a bit of variance to each battle, although I suppose if you were really meticulous you could cal...
by Caeb
November 24th, 2007, 8:26 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 13150

umm no? that's just blatantly wrong? i put my naga there and of course i'd have a bat or ghost behind my adept. if you don't go away i kill you. if you do go away i get +3g per turn and you get -3g per turn, with my ghost on that vil and my adept can then leave. ok, I'll see your bat or ghost and r...
by Caeb
November 23rd, 2007, 11:16 pm
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 13150

I'd like to see the adept hold the water village for extended periods of time against either a merman or naga... I'd already call it a victory to be able to keep a 16 gold hard-hitting unit busy chasing around a 14 gold utility unit... also, assuming that area is isolated, unless the adept is quick ...
by Caeb
November 23rd, 2007, 4:47 am
Forum: Multiplayer Development
Topic: Naga cold weakness
Replies: 56
Views: 13150

reminds me of http://www.wesnoth.org/forum/viewtopic. ... =naga+cold
and a half dozen other mentions in various threads over the years... basically, no strong balanced-based reasons, but not enough strong desires/efforts by devs to overturn the realism-based arguments, either...
by Caeb
November 21st, 2007, 10:28 am
Forum: Strategies & Tips
Topic: How does Undead fight high-impact factions?
Replies: 16
Views: 5200

again, I'm only making generalizations under the premise of nighttime combat, but I agree that they should probably be under "fair" against woses instead... (I was likely thinking of the results of attacking a wose at 20% with 2 skeletons at night...) otherwise the skeleton's defense usual...
by Caeb
November 20th, 2007, 6:14 pm
Forum: Strategies & Tips
Topic: How does Undead fight high-impact factions?
Replies: 16
Views: 5200

yeah, not enough has changed to warrant a complete overhaul of JW's wise words, although the UD mirror section could use an update, what with the introduction of arcane... the ghoul and bat have also become more interesting/usable, I think, with the former gaining fearless, the latter traits, and bo...
by Caeb
November 11th, 2007, 10:02 am
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 233
Views: 80145

finally won the game by turn 911 playing alone with just a single white mage... I revealed pretty much all of the map and killed all of the enemies, except for those ghosts that kept coming back every turn... also, I tried to follow the "Code" each time, so I probably missed out on some in...
by Caeb
November 7th, 2007, 6:54 am
Forum: Multiplayer Development
Topic: Chambers (4P FFA)
Replies: 3
Views: 1277

drakes have an advantage in movement over the shallow water between the chambers, first player can secure an early gold advantage at the corner water villages with bats, gryphons, and gliders, and knalgans can effectively block out any chamber with a bit of time, among other things... interesting co...
by Caeb
November 2nd, 2007, 8:31 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 203043

aww, I half-expected it to be a win without HI/mages until I saw the screenshot... too many ghouls/ghosts ineffectively used by blue... unfortunately, I've played zero noteworthy games as either UD or Loyals of late, much less with those two in the same game... ("Random" wants me to brush ...
by Caeb
October 29th, 2007, 8:12 am
Forum: Strategies & Tips
Topic: How not to play undead
Replies: 7
Views: 3201

seeing as how this was written by an Elvish Pillager over three years ago, I don't think we should read too deeply into it... well, other than for nostalgic purposes...
by Caeb
October 22nd, 2007, 9:56 pm
Forum: Art Workshop
Topic: Vorpal Tide faction
Replies: 92
Views: 25685

cha cha now y’all, cha cha again... everybody clap ya hands... 8)
by Caeb
October 14th, 2007, 8:25 am
Forum: Strategies & Tips
Topic: Am I using poachers the right way?
Replies: 15
Views: 5106

ahh, well, deception is an integral part of the art of war... I'll give ya props for creativity in pursuing the utter destruction and/or humiliation of your enemies and/or siblings... :twisted:
by Caeb
October 13th, 2007, 6:32 pm
Forum: Faction & Era Development
Topic: The Vorpal Tide (Dev. Stage: Resurecting)
Replies: 108
Views: 24073

now that I think about it, steep experience rates are needed to keep the faction from becoming too stale at the higher levels, as diversity halves with each level, although the static line helps with this problem as well... essentially, the players would rarely be able to get an Omega in a normal MP...
by Caeb
October 13th, 2007, 7:05 am
Forum: Strategies & Tips
Topic: Am I using poachers the right way?
Replies: 15
Views: 5106

the AI is not the best opponent for attempting to learn factional strategies, although it can be somewhat amusing to see what type of unit spams you can get away with... (like all Clashers against Undead when ghosts had cold dmg... :) ) try either spending some time with a (non-AI level) human playe...