Search found 263 matches

by Gyra_Solune
December 20th, 2015, 6:18 am
Forum: Faction & Era Development
Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
Replies: 208
Views: 6805881

Re: War of Legends [MP Era for Wesnoth 1.10+]

Huh, why'd you change the pretty neat-looking Roc to a blue-colored falcon? If it needed to be nerfed a bit you could've easily just toned down the existing Roc to a normal level 1.
by Gyra_Solune
December 17th, 2015, 8:05 am
Forum: Art Contributions
Topic: Mainline campaign sprites and animations needed
Replies: 444
Views: 221112

Re: Mainline campaign sprites and animations needed

Huh, to be honest I kind of liked the previous Rogue Mage sprites from 1.10. The new ones look...off, somehow, almost...oil pastel-ish? Definitely in a different-looking quality from the rest of Wesnoth, whereas the 1.10 ones look a-okay...though I can see if the problem was 'they don't look a lot l...
by Gyra_Solune
October 24th, 2015, 4:58 am
Forum: Faction & Era Development
Topic: The Windsong
Replies: 177
Views: 100975

Re: The Windsong

I just found out about this faction by way of War of Legends and I must say it's really impressed me! The way they look and play is right up my alley - it's absolutely a shame the author seems to have departed. I really really want to ensure this does not fading into obscurity somehow - in truth I k...
by Gyra_Solune
August 17th, 2015, 6:26 am
Forum: Users’ Forum
Topic: Minor questions, largely Age of Heroes related
Replies: 0
Views: 987

Minor questions, largely Age of Heroes related

Because silly things like this bother me I noticed a few weird things, mostly come upon via playing some Age of Heroes. Most prominently is how when playing that, Khalifate has access to Mufariq and Tineen as heroes, but in Default, they do not have the Faris or Qatif-al-Nar. I was wondering if ther...
by Gyra_Solune
August 5th, 2015, 8:14 pm
Forum: Users’ Forum
Topic: Feedback on Wesnoth from a year's old user
Replies: 23
Views: 8936

Re: Feedback on Wesnoth from a year's old user

Speaking as someone who is fairly clueless at programming and only recently getting really into that kind of stuff it may say something that my very first posts on this forum were publishing a (very basic) add-on that now works perfectly fine in adding an MP faction to the game. WML (and really, XML...
by Gyra_Solune
August 2nd, 2015, 5:02 pm
Forum: Faction & Era Development
Topic: Black Tide faction
Replies: 5
Views: 4192

Re: Black Tide faction

Alright, it is on version 1.0.3 and that is liable to be the 'complete' version in its current state. The only real possibilities in question involve porting units over from other campaigns (not many that really fit), and maybe altering the info to list that the wolves and Runemaster have upgrades. ...
by Gyra_Solune
July 29th, 2015, 6:35 am
Forum: Faction & Era Development
Topic: Black Tide faction
Replies: 5
Views: 4192

Re: Black Tide faction

That's the way both mainline and add-on faction configs are formatted though, it's needed to define that as a string. The problem isn't with that, it's with tags messing up somehow. But uh I got it to work anyways! Mostly just by cleaning up the organization of the code. Will be linking the faction ...
by Gyra_Solune
July 29th, 2015, 5:40 am
Forum: Faction & Era Development
Topic: Black Tide faction
Replies: 5
Views: 4192

Black Tide faction

So basically because I am slightly perfectionist and don't like all these perfectly usable things already in Wesnoth's files not present in the multiplayer, I decided to stitch them together into a faction of its own! In lore terms it's pretty much just the same thing as any given outlaw faction, sl...