Search found 263 matches
- December 20th, 2015, 6:18 am
- Forum: Faction & Era Development
- Topic: War of Legends [MP Era for Wesnoth 1.16/1.18]
- Replies: 208
- Views: 6805881
Re: War of Legends [MP Era for Wesnoth 1.10+]
Huh, why'd you change the pretty neat-looking Roc to a blue-colored falcon? If it needed to be nerfed a bit you could've easily just toned down the existing Roc to a normal level 1.
- December 17th, 2015, 8:05 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 221112
Re: Mainline campaign sprites and animations needed
Huh, to be honest I kind of liked the previous Rogue Mage sprites from 1.10. The new ones look...off, somehow, almost...oil pastel-ish? Definitely in a different-looking quality from the rest of Wesnoth, whereas the 1.10 ones look a-okay...though I can see if the problem was 'they don't look a lot l...
- October 24th, 2015, 4:58 am
- Forum: Faction & Era Development
- Topic: The Windsong
- Replies: 177
- Views: 100975
Re: The Windsong
I just found out about this faction by way of War of Legends and I must say it's really impressed me! The way they look and play is right up my alley - it's absolutely a shame the author seems to have departed. I really really want to ensure this does not fading into obscurity somehow - in truth I k...
- August 17th, 2015, 6:26 am
- Forum: Users’ Forum
- Topic: Minor questions, largely Age of Heroes related
- Replies: 0
- Views: 987
Minor questions, largely Age of Heroes related
Because silly things like this bother me I noticed a few weird things, mostly come upon via playing some Age of Heroes. Most prominently is how when playing that, Khalifate has access to Mufariq and Tineen as heroes, but in Default, they do not have the Faris or Qatif-al-Nar. I was wondering if ther...
- August 5th, 2015, 8:14 pm
- Forum: Users’ Forum
- Topic: Feedback on Wesnoth from a year's old user
- Replies: 23
- Views: 8936
Re: Feedback on Wesnoth from a year's old user
Speaking as someone who is fairly clueless at programming and only recently getting really into that kind of stuff it may say something that my very first posts on this forum were publishing a (very basic) add-on that now works perfectly fine in adding an MP faction to the game. WML (and really, XML...
- August 2nd, 2015, 5:02 pm
- Forum: Faction & Era Development
- Topic: Black Tide faction
- Replies: 5
- Views: 4192
Re: Black Tide faction
Alright, it is on version 1.0.3 and that is liable to be the 'complete' version in its current state. The only real possibilities in question involve porting units over from other campaigns (not many that really fit), and maybe altering the info to list that the wolves and Runemaster have upgrades. ...
- July 29th, 2015, 6:35 am
- Forum: Faction & Era Development
- Topic: Black Tide faction
- Replies: 5
- Views: 4192
Re: Black Tide faction
That's the way both mainline and add-on faction configs are formatted though, it's needed to define that as a string. The problem isn't with that, it's with tags messing up somehow. But uh I got it to work anyways! Mostly just by cleaning up the organization of the code. Will be linking the faction ...
- July 29th, 2015, 5:40 am
- Forum: Faction & Era Development
- Topic: Black Tide faction
- Replies: 5
- Views: 4192
Black Tide faction
So basically because I am slightly perfectionist and don't like all these perfectly usable things already in Wesnoth's files not present in the multiplayer, I decided to stitch them together into a faction of its own! In lore terms it's pretty much just the same thing as any given outlaw faction, sl...