Search found 126 matches

by Implementor37
April 8th, 2015, 3:27 pm
Forum: Ideas
Topic: [mainline] Macro Additions
Replies: 2
Views: 1289

[mainline] Macro Additions

I just noticed that we have mainline {GOLD} and {INCOME} macros enabling a side's gold or income to be set based upon the difficulty level, but no macros to set a side's recruit list according to the difficulty level. :augh: In an attempt to remedy this, I wrote the following macros: :whistle: #defi...
by Implementor37
April 8th, 2015, 2:19 pm
Forum: Users’ Forum
Topic: Unit War
Replies: 240
Views: 45057

Re: Unit War

I challenge iceiceice (Orcish Grunt) and whiskeyjack (Dwarvish guardsman) in 1v1v1
by Implementor37
April 7th, 2015, 12:03 am
Forum: Ideas
Topic: [mainline] 3+ level Advancements
Replies: 9
Views: 4083

Re: [mainline] 3+ level Advancements

The above is simply incorrect. In campaigns you do not have to set pins in order for units to advance to lvl 3 or 4; by default all units follow their specified advancement trails. There is likewise no such restriction in multiplayer. That said, you only see lvl 3 units in standard multiplayer once...
by Implementor37
April 6th, 2015, 3:24 pm
Forum: Ideas
Topic: [mainline] 3+ level Advancements
Replies: 9
Views: 4083

Re: [mainline] 3+ level Advancements

Actually, doesn't multiplayer have a key which prevents L4 advancements ? I do know that in campaign creation you have to specifically allow L3 to L4 advancements, so its not like they show up a lot. And the Grand Marshal (like the Ancient Flagbearer in several UMC eras) has L4 leadership--which is ...
by Implementor37
April 6th, 2015, 3:15 pm
Forum: Art Workshop
Topic: Volunteering to do Portraits
Replies: 16
Views: 6782

Re: Volunteering to do Portraits

Hahahaha! :lol: That's hilarious doofus! Honestly, I'm not entirely sure about the meaning of 'dark'--it suggests both evil and roughness in differing degrees to different people. I think that a 'rough' character would be suited for your run-of-the-mill soldiers. After all, they probably don't have ...
by Implementor37
April 5th, 2015, 2:57 am
Forum: WML Workshop
Topic: Various questions and answers thread
Replies: 115
Views: 30008

Re: Various questions and answers thread

Is it possible to use a SUF to find all units of a given trait? I want to write an ability which only affect opponents who are not undead, and are not fearless. Would this: [filter_opponent] [not] race=undead [/not] [not] [modifications] [trait] id=fearless [/trait] [/modifications] [/not] [/filter_...
by Implementor37
April 3rd, 2015, 2:11 pm
Forum: Art Workshop
Topic: Volunteering to do Portraits
Replies: 16
Views: 6782

Re: Volunteering to do Portraits

Hey! Those are great! It might not be a "proper" sword in the geist portrait, but it looks really ghostly! And I really like that portrait for the dark fighter! Thanks a lot siddh!
by Implementor37
April 2nd, 2015, 9:53 pm
Forum: Game Development
Topic: Wesnoth 3D
Replies: 24
Views: 12209

Re: Wesnoth 3D

I think its rather odd that a free game requires an NSA backdoor... :o Like we all are going to plan massive US tax fraud through in-game chats :whistle: But seriously, do they really expect to find anything, or are they just trying to make our lives miserable? :hmm: I highly doubt that there is act...
by Implementor37
April 2nd, 2015, 2:07 pm
Forum: Art Workshop
Topic: Volunteering to do Portraits
Replies: 16
Views: 6782

Re: Volunteering to do Portraits

Ok. Keep the expression as it is--thanks! Essentialy I think this character is a mostly-invisble ghost, so you see his suit, hat, and knives, but not any of his actual body/face. To me, he looks like the kind of ghost who loves reads a few too many spy novels. :lol:
by Implementor37
April 1st, 2015, 2:24 pm
Forum: Art Workshop
Topic: Volunteering to do Portraits
Replies: 16
Views: 6782

Re: Volunteering to do Portraits

Great Job! Any chance you could do a variation with a smirk as a facial expression instead of this astonishment? The character I'm thinking of using this for is very sarcastic, so both would be nice. If you would rather be done with this guy, that's totally fine. On an unrelated note, I found this g...
by Implementor37
March 31st, 2015, 2:17 pm
Forum: Art Workshop
Topic: Volunteering to do Portraits
Replies: 16
Views: 6782

Re: Volunteering to do Portraits

Looks like a great start! I do have a suggestion--darken the armor a little bit. These guys consider themselves the "Dark Legion," so I imagine they would be smoking their armor or something to keep it a dark gray, rather than polishing it to a shine. While the eyes are a little big, I thi...
by Implementor37
March 30th, 2015, 4:20 pm
Forum: Art Workshop
Topic: Volunteering to do Portraits
Replies: 16
Views: 6782

Re: Volunteering to do Portraits

Could you do a portrait for a Dark Commander/Dark General or a Dark Fighter/Dark Champion? (Dark Legion--available in several add-ons, including War of Legends and Ageless Era). I'm working on a campaign featuring the Dark Legion, and these two unit-lines will be my main characters. Unfortunately, t...
by Implementor37
March 28th, 2015, 5:51 pm
Forum: Users’ Forum
Topic: Some Questions
Replies: 3
Views: 1063

Re: Some Questions

Welcome to the forums, MiaChantal! If you've never used WML before, check out the WML Tutorial . Yes, it's a work-in-progress, but between it, the 'Create' page and the various links on said page, there should be plenty to get you started. The best advice I can give you is to simply have fun with wh...
by Implementor37
March 28th, 2015, 5:47 pm
Forum: Multiplayer Development
Topic: Isars Cross + Underground map's thread
Replies: 12
Views: 3514

Re: Isars Cross + Underground map's thread

Here's an idea: try something like this: [event] name=recruit [if] [not] [have_unit] role=underground [/have_unit] [/not] [/if] [then] [role] [filter] id=$unit.id type="Elvish Scout, Cavalryman" #increase this list to cover any units the ai should consider [/filter] role="underground&...
by Implementor37
March 28th, 2015, 1:09 am
Forum: Technical Support
Topic: Can not play hotseat
Replies: 7
Views: 2399

Re: Can not play hotseat

I just managed to do this to myself as well. By moving the .cfg to /editor/scenarios/ the problem is immediately solved. If you aren't careful, you will save a map-editor scenario (.cfg) file to the /editor/maps folder. This creates the problem you described. Since this is a reproduceable problem (i...