Search found 126 matches
- April 8th, 2015, 3:27 pm
- Forum: Ideas
- Topic: [mainline] Macro Additions
- Replies: 2
- Views: 1289
[mainline] Macro Additions
I just noticed that we have mainline {GOLD} and {INCOME} macros enabling a side's gold or income to be set based upon the difficulty level, but no macros to set a side's recruit list according to the difficulty level. :augh: In an attempt to remedy this, I wrote the following macros: :whistle: #defi...
- April 8th, 2015, 2:19 pm
- Forum: Users’ Forum
- Topic: Unit War
- Replies: 240
- Views: 45057
Re: Unit War
I challenge iceiceice (Orcish Grunt) and whiskeyjack (Dwarvish guardsman) in 1v1v1
- April 7th, 2015, 12:03 am
- Forum: Ideas
- Topic: [mainline] 3+ level Advancements
- Replies: 9
- Views: 4083
Re: [mainline] 3+ level Advancements
The above is simply incorrect. In campaigns you do not have to set pins in order for units to advance to lvl 3 or 4; by default all units follow their specified advancement trails. There is likewise no such restriction in multiplayer. That said, you only see lvl 3 units in standard multiplayer once...
- April 6th, 2015, 3:24 pm
- Forum: Ideas
- Topic: [mainline] 3+ level Advancements
- Replies: 9
- Views: 4083
Re: [mainline] 3+ level Advancements
Actually, doesn't multiplayer have a key which prevents L4 advancements ? I do know that in campaign creation you have to specifically allow L3 to L4 advancements, so its not like they show up a lot. And the Grand Marshal (like the Ancient Flagbearer in several UMC eras) has L4 leadership--which is ...
- April 6th, 2015, 3:15 pm
- Forum: Art Workshop
- Topic: Volunteering to do Portraits
- Replies: 16
- Views: 6782
Re: Volunteering to do Portraits
Hahahaha! :lol: That's hilarious doofus! Honestly, I'm not entirely sure about the meaning of 'dark'--it suggests both evil and roughness in differing degrees to different people. I think that a 'rough' character would be suited for your run-of-the-mill soldiers. After all, they probably don't have ...
- April 5th, 2015, 2:57 am
- Forum: WML Workshop
- Topic: Various questions and answers thread
- Replies: 115
- Views: 30008
Re: Various questions and answers thread
Is it possible to use a SUF to find all units of a given trait? I want to write an ability which only affect opponents who are not undead, and are not fearless. Would this: [filter_opponent] [not] race=undead [/not] [not] [modifications] [trait] id=fearless [/trait] [/modifications] [/not] [/filter_...
- April 3rd, 2015, 2:11 pm
- Forum: Art Workshop
- Topic: Volunteering to do Portraits
- Replies: 16
- Views: 6782
Re: Volunteering to do Portraits
Hey! Those are great! It might not be a "proper" sword in the geist portrait, but it looks really ghostly! And I really like that portrait for the dark fighter! Thanks a lot siddh!
- April 2nd, 2015, 9:53 pm
- Forum: Game Development
- Topic: Wesnoth 3D
- Replies: 24
- Views: 12209
Re: Wesnoth 3D
I think its rather odd that a free game requires an NSA backdoor... :o Like we all are going to plan massive US tax fraud through in-game chats :whistle: But seriously, do they really expect to find anything, or are they just trying to make our lives miserable? :hmm: I highly doubt that there is act...
- April 2nd, 2015, 2:07 pm
- Forum: Art Workshop
- Topic: Volunteering to do Portraits
- Replies: 16
- Views: 6782
Re: Volunteering to do Portraits
Ok. Keep the expression as it is--thanks! Essentialy I think this character is a mostly-invisble ghost, so you see his suit, hat, and knives, but not any of his actual body/face. To me, he looks like the kind of ghost who loves reads a few too many spy novels.
- April 1st, 2015, 2:24 pm
- Forum: Art Workshop
- Topic: Volunteering to do Portraits
- Replies: 16
- Views: 6782
Re: Volunteering to do Portraits
Great Job! Any chance you could do a variation with a smirk as a facial expression instead of this astonishment? The character I'm thinking of using this for is very sarcastic, so both would be nice. If you would rather be done with this guy, that's totally fine. On an unrelated note, I found this g...
- March 31st, 2015, 2:17 pm
- Forum: Art Workshop
- Topic: Volunteering to do Portraits
- Replies: 16
- Views: 6782
Re: Volunteering to do Portraits
Looks like a great start! I do have a suggestion--darken the armor a little bit. These guys consider themselves the "Dark Legion," so I imagine they would be smoking their armor or something to keep it a dark gray, rather than polishing it to a shine. While the eyes are a little big, I thi...
- March 30th, 2015, 4:20 pm
- Forum: Art Workshop
- Topic: Volunteering to do Portraits
- Replies: 16
- Views: 6782
Re: Volunteering to do Portraits
Could you do a portrait for a Dark Commander/Dark General or a Dark Fighter/Dark Champion? (Dark Legion--available in several add-ons, including War of Legends and Ageless Era). I'm working on a campaign featuring the Dark Legion, and these two unit-lines will be my main characters. Unfortunately, t...
- March 28th, 2015, 5:51 pm
- Forum: Users’ Forum
- Topic: Some Questions
- Replies: 3
- Views: 1063
Re: Some Questions
Welcome to the forums, MiaChantal! If you've never used WML before, check out the WML Tutorial . Yes, it's a work-in-progress, but between it, the 'Create' page and the various links on said page, there should be plenty to get you started. The best advice I can give you is to simply have fun with wh...
- March 28th, 2015, 5:47 pm
- Forum: Multiplayer Development
- Topic: Isars Cross + Underground map's thread
- Replies: 12
- Views: 3514
Re: Isars Cross + Underground map's thread
Here's an idea: try something like this: [event] name=recruit [if] [not] [have_unit] role=underground [/have_unit] [/not] [/if] [then] [role] [filter] id=$unit.id type="Elvish Scout, Cavalryman" #increase this list to cover any units the ai should consider [/filter] role="underground&...
- March 28th, 2015, 1:09 am
- Forum: Technical Support
- Topic: Can not play hotseat
- Replies: 7
- Views: 2399
Re: Can not play hotseat
I just managed to do this to myself as well. By moving the .cfg to /editor/scenarios/ the problem is immediately solved. If you aren't careful, you will save a map-editor scenario (.cfg) file to the /editor/maps folder. This creates the problem you described. Since this is a reproduceable problem (i...