Search found 214 matches
- May 24th, 2012, 2:20 pm
- Forum: Scenario & Campaign Development
- Topic: Forgotten Kingdom
- Replies: 87
- Views: 26368
Re: Forgotten Kingdom
Downloaded yesterday and quite liked the first couple of levels (all that I have played so far).
- May 20th, 2012, 12:43 pm
- Forum: Strategies & Tips
- Topic: Tips for a new player
- Replies: 18
- Views: 6314
Re: Tips for a new player
When advancing a units see what traits they have and advance them to the advancement that would most benefit their traits when there are 2 or more advancement paths available. For instance, say you have a strong elvish fighter. Now at level 2 both captain and hero have 4 melee attacks, but at level ...
- May 18th, 2012, 9:31 pm
- Forum: Scenario & Campaign Development
- Topic: After the Storm 0.10.18.1 [Wesnoth 1.14.x & 1.15.12+]
- Replies: 653
- Views: 343196
Re: After the Storm 0.8.0 [Wesnoth 1.9.10+]
I look forward to eventually playing this campaign in full if I can ever get round to completing IftU on Normal difficulty. I have previously completed all but the last level of IftU on Easy as well! Have also played a few of the early levels of this campaign and from what I have seen it is quite go...
- May 18th, 2012, 9:24 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2133965
Re: Legend of the Invincibles
I have tried your campaign on a few occasions, but can't really get into the style of fencers and theives unfortunately. A pity, from what I have seen it seems an interesting campaign to play as well.
- May 12th, 2012, 7:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115832
Re: The Earth's Gut for BfW 1.10/1.11
Quite correct, in most scenarios. The day/night cycle is changed in this scenario though.rmj wrote: Scenario 2--west gate
"Do you think we can defeat him within one day?"
The scenario on normal is 24 turns; that is four days I believe."
- May 7th, 2012, 3:54 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115832
Re: The Earth's Gut for BfW 1.10/1.11
Got to the level "Prison". Very good campaign so far, but on current level can't reach Dulatus in time to save him (in fact, I wasn't even close, at turn 54). Any advice?
- May 6th, 2012, 2:05 pm
- Forum: Scenario & Campaign Development
- Topic: The Fall of Wesnoth - Version 1.0.8 Released!
- Replies: 70
- Views: 23792
Re: The Fall of Wesnoth - Version 1.0.8 Released!
Just downloaded it and started the first scenario, all images appear to be workingPewskeepski wrote:Ok, thanks again. I just uploaded TFoW 1.0.8 to the server! Hopefully, this release will fix the image problems. For anyone who tries it out, please let me know whether the images are working or not!
- April 28th, 2012, 11:40 am
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 111425
Re: Cities of the Frontier (aka sim-Wesnoth)
The ghost building bug popped up again. It happened this time when an enemy unit moved onto the actual build hex (ie, where your workers are when they build it, the top middle hex).
- April 27th, 2012, 11:19 pm
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 111425
Re: Cities of the Frontier (aka sim-Wesnoth)
In response to your number 11 point, I have noticed that sometimes I have undead spawn next to one of my units every 2 or so turns if they've picked up one of the magic items. Slightly annoying as it hinders movement a bit, but also useful xp. Simply put your unit in the middle of your settlement an...
- April 27th, 2012, 8:32 am
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 111425
Re: Cities of the Frontier (aka sim-Wesnoth)
I've just encountered quite a major bug: an enemy unit moved onto my archery building, thereby destroying it, however the graphics showed it as still being there, and when I went to build a replacement at the same place, there were no options for building there. Edit: I have also just noticed that w...
- April 23rd, 2012, 5:49 pm
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 111425
Re: Cities of the Frontier (aka sim-Wesnoth)
When you say there are 4 to 6 items on each map, will that be just staying over the campaign or will there be new items each season?
- April 15th, 2012, 8:03 pm
- Forum: Scenario & Campaign Development
- Topic: Cities of the Frontier - now for BfW 1.11
- Replies: 187
- Views: 111425
Re: Cities of the Frontier (aka sim-Wesnoth)
Been getting a right strange selection of maps at times, as i keep restarting! Just started one and lost my cavalryman on turn 1! Spawned right next to a great wolf, with another great wolf about 4 hexes away, and a normal wolf about 6 hexes away. I rarely see great wolves as they mostly seem to spa...
- April 15th, 2012, 12:50 pm
- Forum: Scenario & Campaign Development
- Topic: Considerate Dead
- Replies: 13
- Views: 5118
Re: Considerate Dead
I'm going to get it sometime, but I generally prefer getting campaigns when they're in a more complete state so I can play through several scenarios in one play through.
- April 8th, 2012, 1:40 pm
- Forum: Scenario & Campaign Development
- Topic: Elf War (campaign)
- Replies: 117
- Views: 23755
Re: Elf War (campaign)
Wow 6 years since last post!
I would like to report a bug I have just encountered, upon completion of the 2nd mission, there was an error saying "unknown scenario" for the 3rd mission.
I'm running Wesnoth 1.10.1, on Windows. Elf War version 0.8.3.
I would like to report a bug I have just encountered, upon completion of the 2nd mission, there was an error saying "unknown scenario" for the 3rd mission.
I'm running Wesnoth 1.10.1, on Windows. Elf War version 0.8.3.
- March 30th, 2012, 2:22 pm
- Forum: Strategies & Tips
- Topic: Tiny help with Drakes
- Replies: 8
- Views: 2753
Re: Tiny help with Drakes
Burner is mainly used for ranged (except if upgraded to the unit with Leadership (I'd advise upgrading all strong burners to the leader option because it grants bigger benefit due to the 3 melee attacks rather than 2 melee attacks of non leadership line. But then, these days, I specifically look for...