Search found 57 matches

by Telcontar
June 12th, 2013, 4:41 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Looks good; we can still discuss details, such as colors for the small weapon icons, or the style of the menu bar. I like the current menu bar, and using it would allow to have a bit more space on the right. We should always keep in mind that the current version cannot even show three attacks. So a...
by Telcontar
June 12th, 2013, 2:39 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

The only issue I see with the idea of using icons for weapon specials are add-on campaigns and other custom content. Some of these (especially "Legends of the Invincibles") introduce many custom traits, specials, and attacks. I think it would be difficult to create an icon for each one. S...
by Telcontar
June 11th, 2013, 2:02 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Thanks for the comments. My justification for moving the top bar to under the map is that while the display is 3:2, vertical space is still very much a premium, since hexes are square in terms of dimensions, and having this might reduce some scrolling needed. I understand the thing about the day in...
by Telcontar
June 10th, 2013, 2:06 pm
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

L3 would work for Gaelic, but I can't speak for other languages, especially non-European ones. True, and this is something that I hadn't thought of (almost silly, considering my "first" language is Mandarin). I think it maybe wouldn't be a bad idea to remove the "Lv" and make it...
by Telcontar
June 10th, 2013, 11:25 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

"Lvl X [unit name]" This will work fine for English, but not for all other languages. Short strings can be 3 times as long after being translated, so having even less space for them will get our translators into trouble. How about abbreviations? I don't know enough languages to know for s...
by Telcontar
June 10th, 2013, 2:30 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Two concerns about the current version (iPhone). http://i.imgur.com/1PiAiYB.png 2. The way the right side is arranged makes attacks cut off if they have effects or if there are three attacks. Can the font be decreased by 0.5 or 1 point so that it'll fit? I've also given an alternative layout in the...
by Telcontar
June 10th, 2013, 2:26 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

There are many guy complain about so small font and I think this UI need redesign.I want to remove detail weapon description in right side,but i don't know if it's right. Please do not remove the weapon details. It is very important to see the damage amount and type, and specials etc. to make an in...
by Telcontar
May 7th, 2013, 12:31 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

I get an error message when I try to load several different UMC campaigns. When I tried to load Bad Moon Rising. For Example I got this for selecting the Difficulty Level each level " Normal <span color 'aaa' size 'small'>(better balanced)</span> " Once I select a level I get ... Unknown ...
by Telcontar
April 16th, 2013, 12:34 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Hey dailin I have to thank you for everything you've done so far and I hope we aren't asking to much from you for adding stuff into the game. With that said would it be possible to add like a previous dialogue into the game? There's parts of in game dialog that shows up after you move a character t...
by Telcontar
April 6th, 2013, 6:30 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

"Legends of the Invincibles" only partially works with iWesnoth on the iPhone. The reason is that some dialogs are a little bit too large. The game generates some dialogs dynamically. In some cases, they are bigger than the available screen size, leading to an assertion failure. In this c...
by Telcontar
April 4th, 2013, 5:55 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

"Legends of the Invincibles" only partially works with iWesnoth on the iPhone. The reason is that some dialogs are a little bit too large. There are two basic problems: * Some dialogs (such as the LotI help) require a few pixels more space than what's available. iWesnoth requests a "...
by Telcontar
April 4th, 2013, 2:02 am
Forum: Users’ Forum
Topic: Wesnoth 1.10.5 for iphone/ipad & source code is out now!
Replies: 391
Views: 136709

Re: Wesnoth 1.10.5 for iphone/ipad & source code is out now!

Overall, good work with iWesnoth, but a few bugs/problems remain. I couldn't find a real support page/bug repository so I'm trying to describe the bug here. "Legends of the Invincibles" only partially works with iWesnoth on the iPhone. The reason is that some dialogs are a little bit too l...