Search found 476 matches

by sergey
February 28th, 2019, 5:37 pm
Forum: Scenario & Campaign Development
Topic: Alternative campaign's mechanics approach
Replies: 33
Views: 15420

Re: Alternative campaign's mechanics approach

Very interesting thoughts, Aldarisvet. Have you thought about the early finish bonus? It gives as much gold as all villages can provide and upkeep of army is ignored. It means that in your system the early finish bonus will be too high. If village gives less income but more support the bonus won't b...
by sergey
February 28th, 2019, 11:09 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 126112

Re: Antar, Son of Rheor [Development Thread]

And there is one minor issue that shouldn't affect the gameplay, but since I already found it In the same event, conditions [have_unit] [not] canrecruit=yes [/not] x,y=31,25 [/have_unit] and [have_unit] [not] canrecruit=yes [/not] x,y=51,25 [/have_unit] means "there is a non-leader unit standin...
by sergey
February 28th, 2019, 10:58 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 457
Views: 126112

Re: Antar, Son of Rheor [Development Thread]

Hi Sadaharu and Adamant14 :) I hope Adamant14 you don't mind that I investigated the issue, I like your campaign very much and it was hard to resist. The problem is located in the 12_The_Volcano_Mountain.cfg file lines 1655-1659. That condition is true at the first turn, which was not supposed. To f...
by sergey
February 26th, 2019, 11:45 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 112
Views: 36974

Re: BfW is a game that relies on save-scumming too much

TrashMan, actually I don't like what you are suggesting. Lvl3 royal guard can hold a crowd of peasants for a long time. But royal guard will be quickly finished by several royal guards. And peasant will be quickly finished by several peasants. That doesn't look like a Wesnoth issue to me.
by sergey
February 26th, 2019, 9:06 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 112
Views: 36974

Re: BfW is a game that relies on save-scumming too much

RNG is too much of a factor and there is little to no room for error, since your units can die too easily and too fast, so you can't even retreat them. Novice campaigns are more tolerant to player's bad decisions. Intermediate/expert campaigns expect that player makes good/the best decisions. I am ...
by sergey
February 12th, 2019, 4:40 pm
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 113042

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

I found "lurch and hit" description to be a little bit inaccurate. Actual chance to hit is 60%, but tutorial says "70% chance to get hit" (file 5_The_Duel.cfg line 436) Other minor observations: - In the scenario 5 "The Duel" I expected that slaves will keep their trait...
by sergey
February 12th, 2019, 10:36 am
Forum: Scenario & Campaign Development
Topic: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]
Replies: 408
Views: 113042

Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Hi, WhiteWolf. This campaign looks fantastic! Story, cutscenes, a lot of new units, interesting features - everything is excellent. You, as a developer, are very attentive to details :) That brings even more pleasure to play your campaign. I just finished first two scenarios. I wanted to post this f...
by sergey
February 9th, 2019, 4:15 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 33053

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Here are the rest of the replays. It would be nice to add objective note about the last scenario. Great thanks, it was very interesting and fun :D
AFB-A Mighty Storm replay.gz
(25.33 KiB) Downloaded 507 times
AFB-Alone Again replay.gz
(30.2 KiB) Downloaded 545 times
AFB-Home At Last replay.gz
(45.18 KiB) Downloaded 545 times
by sergey
February 8th, 2019, 4:03 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 33053

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

And "Tartarus", since it not possible to attach more than 5 files.
AFB-Tartarus replay.gz
(27.14 KiB) Downloaded 493 times
by sergey
February 8th, 2019, 4:01 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.18
Replies: 71
Views: 33053

Re: A Fiery Birth-Drake Campaign (9 Scenarios) Now on 1.14

Hi, MathBrush. I just finished "Tartarus" scenario. I found this campaign very enjoyable and well balanced. Here are my replays.
AFB-Prologue-The Dragon replay.gz
(9.02 KiB) Downloaded 441 times
AFB-Hidden Towers replay.gz
(24.3 KiB) Downloaded 435 times
AFB-Creatures of Fae replay.gz
(28.14 KiB) Downloaded 530 times
AFB-Something New replay.gz
(19.14 KiB) Downloaded 513 times
AFB-Scaly Friends replay.gz
(19.29 KiB) Downloaded 431 times
by sergey
January 22nd, 2019, 9:11 am
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 143
Views: 84563

Re: A Whim of Fate [SP Campaign]

How do you see your recall list if you cannot recall them? Not sure if you already found the answer. As I remeber, clicking alt+r (recall hotkey) is posible on any tile. Actual recall is possible only on a castle tiles of course. By clicking alt+r on a non-castle tile, you can view the whole recall...
by sergey
January 22nd, 2019, 8:57 am
Forum: Scenario & Campaign Development
Topic: What you should know to make your campaign easy to translate
Replies: 19
Views: 43414

Re: What you should know to make your campaign easy to trans

I know that the previous post was added in 2013. But I found this topic very useful and want to leave some comments, hope they will be helpful for someone else. Wouldn't this be solved by just setting the character sex in the [unit] tag? That will help only if you control the dialogues of that exact...
by sergey
January 21st, 2019, 7:13 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 215
Views: 91884

Re: Return from the Abyss [SP campaign for 1.12/1.14]

Hi, skeptical_troll . I am developing a campaign and I took a "Dwarvish Torchbearer" unit from "Return from the Abyss" (once again, one of my favourite campaigns, very very enjoyable). I combined dwarvish portrait (https://github.com/wesnoth/wesnoth/blob/master/data/core/images/p...
by sergey
January 11th, 2019, 8:20 pm
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 51
Views: 25305

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

I felt like the reward for killing lich is too small. There is also the moral satisfaction :lol: :D Bearing in mind that this is in any case an intermediate level of difficulty, how much would you reduce Betlinda's gold? Starting gold in my case was: Garard 300 Carolys 400 Gan-Lordur 250 Appaladyn ...
by sergey
January 11th, 2019, 1:00 pm
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 51
Views: 25305

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

Played on normal. Chapter 6 Forced Enemies This was easy one. I simply walked through the map. What do you think about making it harder by: - adding peasants to different spots on the map at the start - modifying terrain to slower player's units (river, swamp, forest, hills, mountains) - mounted uni...