Search found 1267 matches

by Rhuvaen
January 2nd, 2008, 1:35 pm
Forum: Technical Support
Topic: No Sound(Wesnoth 1.3.13)
Replies: 2
Views: 803

Is your sound system mixer configured correctly? Do you have sound in other apps (such as from the browser)? Try opening a console and running "alsaconf" as root. Then select the first soundcard and go on confirming... after the modules reload, restart wesnoth and see if you can enable the...
by Rhuvaen
December 29th, 2007, 11:44 pm
Forum: Multiplayer Development
Topic: Dark Forecast - 2p Co-Op survival
Replies: 46
Views: 24656

I deleted the version of Dark Forecast on the campaign server, because Dark Forecast has been mainlined in 1.3.9. So go play that version... you'll find it labeled 2p_Dark_Forecast . Yes, I do think the Dragon is a bit overpowered, but jb is the balance expert for this. So appeal to him. :) I've had...
by Rhuvaen
December 27th, 2007, 7:20 pm
Forum: Multiplayer Development
Topic: Multiplayer Campaigns HOWTO
Replies: 51
Views: 30701

Re: Multiplayer Campaigns HOWTO

- [story] is unavailable over the net . All your carefully crafted [story] information is not available to players who haven't downloaded your content. It's thus not a reliable way to share the story with all players. But with regular maps it does, it makes no sense. My description of the problem w...
by Rhuvaen
November 7th, 2007, 11:24 am
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 52679

Played on 1.3.9+svn. Good. A short feedback cycle helps :). Kaleh's new advancement tree is nice, but I was a bit disappointed to see a normal AMLA when I leveled him up the fourth time. The recall list duplicates every time I move Nym, Zhul or Garak. Yuck. Normal AMLA's? How did they get in there?...
by Rhuvaen
November 4th, 2007, 8:15 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 52679

It's intended. They still possess Garak on turn 12 if none of them have died.

Story-wise it's because when one of them dies, the other would have no reason to fight on. Also. Garak must be possessed so there would be a problem if the player killed first one, then the other undead leader.
by Rhuvaen
November 4th, 2007, 11:05 am
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 52679

Yeah I think the Dust Devil has too much free movement : maybe giving him a movement cost of 2 over shallow water and in caves, and even restraining him from moving over deep water, like the Shyde and the Star :wink: Good point, I've already lowered his movement a little but was thinking of restric...
by Rhuvaen
November 3rd, 2007, 1:48 pm
Forum: Art Workshop
Topic: Looks for my Samurai Era and Knights' Era
Replies: 1
Views: 1127

The art workshop if for posting art. If you don't have art, don't post here. The ideas forum would be the right place for ideas. But, since you're looking for ideas rather than having any, I'm locking this thread . Please sit down, think some more, and try to communicate what you want to do. And the...
by Rhuvaen
November 3rd, 2007, 12:01 pm
Forum: WML Workshop
Topic: filtering AMLA/variation for upgrading leadership
Replies: 2
Views: 988

Why doesn't post_advance find the unit? It was actually a problem with the inclusion of my events (which I moved around trying to find the best home for them). Once I got the event included properly it worked: [event] name=post_advance first_time_only=yes [filter] side=1 canrecruit=1 [wml_filter] v...
by Rhuvaen
November 2nd, 2007, 3:35 pm
Forum: WML Workshop
Topic: filtering AMLA/variation for upgrading leadership
Replies: 2
Views: 988

filtering AMLA/variation for upgrading leadership

I'm at the moment rewriting Kaleh's advancements in UtBS to completely work via AMLAs. To make a long story short, I'm not changing his unit type but using variations instead. Now when he advances to the "Marshal" variation, I need to exchange the leadership skill with the level 3 version....
by Rhuvaen
November 2nd, 2007, 11:15 am
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 52679

Thanks Sly and Mr Wednesday, I could track this down and it will be fixed in the next release. :)

EDIT: I've also taken no driver's suggestion into account and have reworked the Dust Devil completely.
by Rhuvaen
October 31st, 2007, 1:01 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
Replies: 62
Views: 65017

Folket wrote:This is when playing the campaign on challenging under 1.3.9
Good catch! :)

I've updated the scenario and will commit a fix for the upcoming release.
by Rhuvaen
October 31st, 2007, 11:13 am
Forum: WML Workshop
Topic: updating attack animations
Replies: 7
Views: 1859

There is also a key new_animation in [effect] which probably addresses that, turin. Though you'd have to make a separate effect for each unit type that can pick up the item... :?
by Rhuvaen
October 30th, 2007, 1:06 pm
Forum: Technical Support
Topic: Random 1-player map.
Replies: 8
Views: 2088

There's a minimum distance (between castles) parameter that the generator tries to enforce. Obviously that's included in the .cfg you're using. So this isn't a bug, it's the behavior you (or the scenario designer) specified. When you adjust the map scale on the settings dialog, you don't have any in...
by Rhuvaen
October 30th, 2007, 12:55 pm
Forum: Multiplayer Development
Topic: An Unnatural Winter (MP Campaign)
Replies: 75
Views: 27321

I just uploaded a fixed version 0.5.3 on the campaign server - saves should work now. In the process I also changed the gold/income locks so that they work.

Sapient, I'm pretty sure you don't mean this scenario, but Dark Forecast? :)
by Rhuvaen
October 29th, 2007, 8:45 pm
Forum: WML Workshop
Topic: why doesnt it work???(kills)
Replies: 10
Views: 2631

You don't need the pipe if your variable name is followed by space - because spaces can't be part of variable names.