Search found 1267 matches
- January 2nd, 2008, 1:35 pm
- Forum: Technical Support
- Topic: No Sound(Wesnoth 1.3.13)
- Replies: 2
- Views: 803
- December 29th, 2007, 11:44 pm
- Forum: Multiplayer Development
- Topic: Dark Forecast - 2p Co-Op survival
- Replies: 46
- Views: 24656
I deleted the version of Dark Forecast on the campaign server, because Dark Forecast has been mainlined in 1.3.9. So go play that version... you'll find it labeled 2p_Dark_Forecast . Yes, I do think the Dragon is a bit overpowered, but jb is the balance expert for this. So appeal to him. :) I've had...
- December 27th, 2007, 7:20 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Campaigns HOWTO
- Replies: 51
- Views: 30701
Re: Multiplayer Campaigns HOWTO
- [story] is unavailable over the net . All your carefully crafted [story] information is not available to players who haven't downloaded your content. It's thus not a reliable way to share the story with all players. But with regular maps it does, it makes no sense. My description of the problem w...
- November 7th, 2007, 11:24 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
- Replies: 52
- Views: 52679
Played on 1.3.9+svn. Good. A short feedback cycle helps :). Kaleh's new advancement tree is nice, but I was a bit disappointed to see a normal AMLA when I leveled him up the fourth time. The recall list duplicates every time I move Nym, Zhul or Garak. Yuck. Normal AMLA's? How did they get in there?...
- November 4th, 2007, 8:15 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
- Replies: 52
- Views: 52679
- November 4th, 2007, 11:05 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
- Replies: 52
- Views: 52679
Yeah I think the Dust Devil has too much free movement : maybe giving him a movement cost of 2 over shallow water and in caves, and even restraining him from moving over deep water, like the Shyde and the Star :wink: Good point, I've already lowered his movement a little but was thinking of restric...
- November 3rd, 2007, 1:48 pm
- Forum: Art Workshop
- Topic: Looks for my Samurai Era and Knights' Era
- Replies: 1
- Views: 1127
The art workshop if for posting art. If you don't have art, don't post here. The ideas forum would be the right place for ideas. But, since you're looking for ideas rather than having any, I'm locking this thread . Please sit down, think some more, and try to communicate what you want to do. And the...
- November 3rd, 2007, 12:01 pm
- Forum: WML Workshop
- Topic: filtering AMLA/variation for upgrading leadership
- Replies: 2
- Views: 988
Why doesn't post_advance find the unit? It was actually a problem with the inclusion of my events (which I moved around trying to find the best home for them). Once I got the event included properly it worked: [event] name=post_advance first_time_only=yes [filter] side=1 canrecruit=1 [wml_filter] v...
- November 2nd, 2007, 3:35 pm
- Forum: WML Workshop
- Topic: filtering AMLA/variation for upgrading leadership
- Replies: 2
- Views: 988
filtering AMLA/variation for upgrading leadership
I'm at the moment rewriting Kaleh's advancements in UtBS to completely work via AMLAs. To make a long story short, I'm not changing his unit type but using variations instead. Now when he advances to the "Marshal" variation, I need to exchange the leadership skill with the level 3 version....
- November 2nd, 2007, 11:15 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
- Replies: 52
- Views: 52679
- October 31st, 2007, 1:01 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
- Replies: 62
- Views: 65017
- October 31st, 2007, 11:13 am
- Forum: WML Workshop
- Topic: updating attack animations
- Replies: 7
- Views: 1859
- October 30th, 2007, 1:06 pm
- Forum: Technical Support
- Topic: Random 1-player map.
- Replies: 8
- Views: 2088
There's a minimum distance (between castles) parameter that the generator tries to enforce. Obviously that's included in the .cfg you're using. So this isn't a bug, it's the behavior you (or the scenario designer) specified. When you adjust the map scale on the settings dialog, you don't have any in...
- October 30th, 2007, 12:55 pm
- Forum: Multiplayer Development
- Topic: An Unnatural Winter (MP Campaign)
- Replies: 75
- Views: 27321
- October 29th, 2007, 8:45 pm
- Forum: WML Workshop
- Topic: why doesnt it work???(kills)
- Replies: 10
- Views: 2631