Search found 615 matches
- December 2nd, 2006, 12:21 am
- Forum: Strategies & Tips
- Topic: Drakes
- Replies: 17
- Views: 4851
here's my opinion on drakes: the average player has a difficult time using them, as mentioned by thrawn. it is easier to counter drakes than to use them. by not using their mobility and excessive daytime damage, you ignore their best qualities. hit/heal could be a good strategy. just don't ignore sa...
- December 2nd, 2006, 12:11 am
- Forum: Strategies & Tips
- Topic: Psychological units:
- Replies: 41
- Views: 10249
although the ghost has impressive resistances, and takes only little damage, you must realize it also deals out little damage. and with 17hp for 20gold, it isn't much to be feared. as with countering them with knalgans, fighters during day (4-3 vs 2-3?), thunderers (7-1), and ulfs to finish them (2-...
- December 1st, 2006, 11:55 pm
- Forum: Strategies & Tips
- Topic: Dwarfish Thunderer debate
- Replies: 95
- Views: 26155
- December 1st, 2006, 11:26 pm
- Forum: Strategies & Tips
- Topic: Common Sense Compendium: Now with more General Advice
- Replies: 65
- Views: 91588
one other thing, that is blatently wrong: put a unit in bad terrain (unless unavoidable) WITHIN REACH of the enemy. i agree with the lawful / chaotic idea as posted by inigo montoya: example: orcish grunt vs spearman day- 7-2 9-3 = 14 damage vs 27 dusk- 9-2 7-3 = 18 damage vs 21 night- 11-2 5-3 = 22...
- November 30th, 2006, 12:43 am
- Forum: Strategies & Tips
- Topic: Counter Units
- Replies: 69
- Views: 15920
- November 28th, 2006, 10:04 pm
- Forum: Strategies & Tips
- Topic: Wesnoth 1.0: Northerners vs Northerners, the basics from me
- Replies: 74
- Views: 13681
- November 28th, 2006, 10:00 pm
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83650
I won't be on for a week, (taking vacation) but when i get back i'll be on. name: greg (i'll add N3T). how many members are there? anyways, see ya in seven days. one thing that might help is knowing what time zones the clan is in, so we could get an accurate time to be on / play with one another. me...
- November 28th, 2006, 3:30 am
- Forum: Strategies & Tips
- Topic: Wesnoth 1.0: Northerners vs Northerners, the basics from me
- Replies: 74
- Views: 13681
- November 28th, 2006, 3:14 am
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83650
- November 28th, 2006, 2:11 am
- Forum: Strategies & Tips
- Topic: Wesnoth 1.0: Northerners vs Northerners, the basics from me
- Replies: 74
- Views: 13681
i personally, think his reasoning is messed up. although i am quite new to the forums, i am NOT new to the game. and with trolls being the backbone of your army, that's a mistake on your part. there are many things i would like to address in this post- they are: trolls are useful for filling only ce...
- November 27th, 2006, 11:31 pm
- Forum: Strategies & Tips
- Topic: Troll debate
- Replies: 81
- Views: 19395
this topic used to about someone who thought thought that troll whelps were invincible to just describing how much this guy sucks (he does :evil: ) and trying to explain strategies that he cannot understand, nor carry out. (he can't :P ) how many games have you played? only 40% win ratio? i feel lik...
- November 27th, 2006, 10:30 pm
- Forum: Strategies & Tips
- Topic: Counter Units
- Replies: 69
- Views: 15920
alright, maybe i was wrong about the pikeman... but a good counter for the thunderer should be the ulfserker. and the thunderer's 18-1 ranged shouldn't matter- the ulfserker's greater movement means it will attack 1st and should win. (this is suggesting that you weakened the thunderer with fighters ...
- November 27th, 2006, 10:11 pm
- Forum: Strategies & Tips
- Topic: Breaking a Strong Defense
- Replies: 11
- Views: 4034
with sending units behind lines, it's a nice idea- but with one problem... the map he is talking about, right next to the swamp is a river some 7-8 squares thick, rendering the idea quite useless. the other side of the swamp is the end of the map. :( depending on his race, there are certain ways to ...
- November 27th, 2006, 12:13 am
- Forum: Strategies & Tips
- Topic: Breaking a Strong Defense
- Replies: 11
- Views: 4034
In this case, it would probably mean putting a whole bunch of magi to swamp to fry those guardsmen out - not a good idea, since you could expect to kill maybe one of them (with some luck) and your magi would then be dead the next turn. i have seen your map and know your difficulty. the only hope is...
- November 26th, 2006, 11:45 pm
- Forum: Strategies & Tips
- Topic: Counter Units
- Replies: 69
- Views: 15920