Search found 73 matches
- November 23rd, 2004, 6:07 pm
- Forum: Strategies & Tips
- Topic: Favorite type of mage
- Replies: 10
- Views: 3465
Re: Favorite type of mage
Starting the last scenario, I only had two Mages of Light, a Silver Mage and a Red Mage. The White Mage\Mage of Light can heal and illuminate. This is a special ability that changes your entire strategic picture. The Silver Mage can teleport, which opens up new strategic possibilities. I got to the...
- November 12th, 2004, 2:36 pm
- Forum: Strategies & Tips
- Topic: Horseman swarming in HttT
- Replies: 14
- Views: 5943
I think horsemen are great and I try to keep a few on hand at all times. I could see a mostly horsemen army dominating if it was lucky on those hits(+100%) dammage. I have a problem with the mostly horsemen army that is for night, fighting 'elusive' opponants, defending against ranged opponants. Sor...
- November 5th, 2004, 8:14 pm
- Forum: Strategies & Tips
- Topic: My thoughts on the Rebels
- Replies: 7
- Views: 2289
If you can use 2 units to win most of the time, then the faction is unbalanced because it has superfluous units. I disagree with this, though, because I find that the other elves are also very useful. I am also unsure of your purpose in posting this. My purpose was exactly as you said I wanted to s...
- November 5th, 2004, 4:55 pm
- Forum: Strategies & Tips
- Topic: My thoughts on the Rebels
- Replies: 7
- Views: 2289
My thoughts on the Rebels
Rebels are reasonably strong and balanced. My favorite strategy with them is: Mainly use Elvish Fighters and Mages at about a 2 or 3 to one ratio. The fighters are the backbone of your army and are a decent balanced unit. Behind the fighters come Mages. They hit anything that is hard for your elves ...
- November 4th, 2004, 10:55 pm
- Forum: Scenario & Campaign Development
- Topic: King of the island (Symmetrical)
- Replies: 22
- Views: 3999
Yeah know i understand that :D Thx for the info^^ True there is a big fifference between world and word :D And well altough i live in Spain doenst mean that spanish people dont know wath snow is !!!We have also snow in Spain (mountains) My appologies. :oops: I forgot about the language challange. I...
- November 4th, 2004, 6:54 pm
- Forum: Scenario & Campaign Development
- Topic: King of the island (Symmetrical)
- Replies: 22
- Views: 3999
Circon, as we are both from the north, Canada and Norway we are intimately familar with Snow. I would venture to guess that Mkgego being from Spain has much less experience with snow. Correct? As water freezes it has a natural tendancy to form 6 sided structures depending on the purity(particulate m...
- November 3rd, 2004, 3:11 pm
- Forum: Ideas
- Topic: Non-logical characteristic
- Replies: 23
- Views: 3696
- October 29th, 2004, 2:30 pm
- Forum: Strategies & Tips
- Topic: Suggestions for Heir to the Throne walkthrough
- Replies: 39
- Views: 36951
Leadership in HttR
Another idea is that take the first two elvish fighters that advance and promote them to captain, best if they have LOYAL they can then help Konrad significantly in boosting your other units to advance. Even better when you have two Loyal Elvish Marshalls later in the campaign.
Cheers
Fortify
Cheers
Fortify
- October 28th, 2004, 9:39 pm
- Forum: Strategies & Tips
- Topic: My rambling about Traits
- Replies: 1
- Views: 1119
My rambling about Traits
Which trait; Intelligent, Resilient, Loyal, Quick and Strong do I like, it depends. Each trait is very useful in certain situations. Units with: Intelligent : In a short MP game or early in a campaign they can advance early giving you a huge edge. Resilient : Any unit can benefit from this but I fin...
- October 28th, 2004, 1:21 pm
- Forum: Ideas
- Topic: downgrading elves in forest
- Replies: 61
- Views: 9518
Why not downgrading overall defence modifiers? 70% is so high IMO. A top limit of 60% would be nice. Another question, if an elf with 70% defence in forest is attacked by a mage with 70% hit chance, which of those modifiers are applied? A magical attack Mages or otherwise (Elvish Lord - Kalenz and ...
- October 27th, 2004, 5:10 pm
- Forum: Users’ Forum
- Topic: Random Traits: Now they tell me!
- Replies: 10
- Views: 2635
- October 26th, 2004, 7:19 pm
- Forum: Developers’ Discussions
- Topic: Interview with PCTechTalk
- Replies: 22
- Views: 4592
The other thing they are looking for is why did OSS principles work with Wesnoth and what would it take for it to work with other projects. I think Dave has answered this in his previous posts like: How to Write a Game: The Wesnothian Approach
http://www.wesnoth.org/forum/viewtopic.php?t=3294
http://www.wesnoth.org/forum/viewtopic.php?t=3294
- October 25th, 2004, 2:10 pm
- Forum: Users’ Forum
- Topic: Unit cost..
- Replies: 29
- Views: 5100
Incremental costs
I would be interested in exploring an incremental cost system. This would discourage people from creating armies of one or two types of units. The simplest example would be units cost x+1 per unit of that type recruited. Do you think there is value in this or is this excess complexity for little gai...
- October 21st, 2004, 9:49 pm
- Forum: Strategies & Tips
- Topic: poison problem !
- Replies: 17
- Views: 3841
- October 21st, 2004, 8:50 pm
- Forum: Strategies & Tips
- Topic: poison problem !
- Replies: 17
- Views: 3841
there is ghoul balancing going on, in fact, suggestion for one strike so it poisons a lot less often. Is that the problem, or is it the Orcs? Those aren't so bad. Recruit mages, making them get hit, or hit them hard and fast with units that will take them down quickly. (they have negative resistanc...