Search found 167 matches

by Ninjuri
June 6th, 2012, 12:27 am
Forum: Dead Water
Topic: Scenario Review: DW 6 - Uncharted Islands
Replies: 23
Views: 24389

Re: Scenario Review: DW 6 - Uncharted Islands

I tried this once and got rolled hard, i'm going to try it again being a lot more cautious and see if i get better results. Edit: Tried a second time, used coral reefs to my advantage and time of day, but somehow i got hit even worse this time and only made it to turn 11. Edit 2: I found out that i ...
by Ninjuri
June 5th, 2012, 3:04 am
Forum: Dead Water
Topic: Scenario Review: DW 5 - Tirigaz
Replies: 21
Views: 22268

Re: Scenario Review: DW 5 - Tirigaz

Normal 1.10.2 Difficult:7 Objectiives: 100% clear Diologue: I was a little shakey about how long i had before the orcs attacked. They said 1 hour, but it takes a turn to recruit, and another to actually swim out into the water. Challenges: Fun: 6 Changes: It was just weird, it seemed like there was ...
by Ninjuri
June 2nd, 2012, 3:04 am
Forum: Dead Water
Topic: Scenario Review: DW 4 - Slavers
Replies: 30
Views: 29143

Re: Scenario Review: DW 4 - Slavers

Owch, i definitely think i did something wrong, I didn't even come close to killing the first enemy leader. I'm going to try again after reading this thread and the wiki though. My strategy was to wait until the enemy had all their forces drawn out, and fight with them a bit. This would put them int...
by Ninjuri
June 1st, 2012, 5:24 pm
Forum: Dead Water
Topic: Scenario Review: DW 3 - Wolf Coast
Replies: 28
Views: 27188

Re: Scenario Review: DW 3 - Wolf Coast

Normal 1.10.2 Difficulty: 4 Objectives: 100% clear Dialogue: Good Challenges: I discovered the storm thing with a unit capturing villages on land, and by that time the kai, who was the obvious choice to give it to, was up near the enemy, so i had to wait for him to swim back down and get it before k...
by Ninjuri
June 1st, 2012, 8:17 am
Forum: Dead Water
Topic: Scenario Review: DW 2 - Flight
Replies: 55
Views: 73572

Re: Scenario Review: DW 2 - Flight

Normal 1.10.2 Difficulty: 4 Objectives: 100% clear. Dialogue: Good, interesting how each enemy recruited units specific to their type. Challenges: Finding some good pickings for Krellis without putting his wimpy but in real danger. Fun: 7 Changes: It seemed like the enemies all held back for a while...
by Ninjuri
May 31st, 2012, 6:05 am
Forum: Delfador’s Memoirs
Topic: Scenario 22: Face of the Enemy
Replies: 41
Views: 45660

Re: Scenario 22: Face of the Enemy

Normal 1.10.2 Difficulty: 2 Objectives: 100% clear Storyline: Nice to see an old face reappear, that always makes a storyline better. Challenges: Pretty much none. After i entered the first room, i fought a few skeles and ghosts coming up the hallway, the a few more once i got down the hallway. Othe...
by Ninjuri
May 31st, 2012, 5:13 am
Forum: Delfador’s Memoirs
Topic: Scenario 21: Clash at the Manor
Replies: 28
Views: 32184

Re: Scenario 21: Clash at the Manor

Normal 1.10.2 Difficulty: 4 Objectives: 100% clear Dialogue: Good, i like the part about how they aquired orcish weapons, gives it a real sabotage feel. Challenges: I split my forces in half to cover both exists, but the entire enemy fleet only rushed for 1, so i had to fight them with half my units...
by Ninjuri
May 31st, 2012, 4:41 am
Forum: Delfador’s Memoirs
Topic: Scenario 20: Prince of Wesnoth
Replies: 27
Views: 27937

Re: Scenario 20: Prince of Wesnoth

Normal 1.10.2 Difficulty: 4 Objectives: 100% clear Storyline: Good, nice background to HTTT Challenges: Trying to keep everyone alive. There isn't a steady cash-flow, so you're likely going to be bringing in all your vets. Fun: 7 Changes: none Reloads: My enchantress got mauled by an archer, 2 mages...
by Ninjuri
May 30th, 2012, 7:23 am
Forum: Delfador’s Memoirs
Topic: Scenario 19: Showdown in the Northern Swamp
Replies: 26
Views: 32106

Re: Scenario 19: Showdown in the Northern Swamp

Normal 1.10.2 Difficulty:5 Objectives: 100% clear, however i accidentally didn't read them and just assumed that illiahmalal was the target to kill, instead of everyone.This left me up at his keep with 4 turns to make it down to the southern enemy to get rid of him, so i was just like "dude no ...
by Ninjuri
May 29th, 2012, 4:15 am
Forum: Users’ Forum
Topic: I have many ideas for developing this game.
Replies: 26
Views: 7653

Re: I have many ideas for developing this game.

I know i'm a little late to the thread but... ONLY THREE FACTIONS?

I would root for just the opposite, it is the dream of mine to one day choose from over 100 factions! Each one balanced, and some more balanced than others! :eng:
by Ninjuri
May 29th, 2012, 3:55 am
Forum: Delfador’s Memoirs
Topic: Scenario 18: The Portal of Doom
Replies: 24
Views: 25688

Re: Scenario 18: The Portal of Doom

Normal 1.10.2 Difficulty: 5 Objectives: 100% clear, although the last one was kind of pointless. Dialogue: Good Challenges: Navigating the ice and trying to avoid the water, trying to save vets. I saw that i was going to be fighting mostly skeles and ghosts, so i spammed HI and WMs, only to find out...
by Ninjuri
May 29th, 2012, 2:40 am
Forum: Delfador’s Memoirs
Topic: Scenario 16: Dark Sky Over Weldyn
Replies: 14
Views: 16781

Re: Scenario 16: Dark Sky Over Weldyn

I couldn't even see this, i just got some error and it closed the game.
by Ninjuri
May 29th, 2012, 2:37 am
Forum: Delfador’s Memoirs
Topic: Scenario 17: A New Ally
Replies: 22
Views: 22629

Re: Scenario 17: A New Ally

Normal 1.10.2 Difficult: 3 (mostly because of the ally) Objectives: 100% clear Dialogue: okay Challenges: trying not to lose an HI, because i was unable to recruit them. Fun: 7 Changes: none Reloads: I reloaded on the first turn after i found out the enemy was going to be using nothing but skeles. I...
by Ninjuri
May 29th, 2012, 2:09 am
Forum: The South Guard
Topic: South Guard 9a - Vengeance
Replies: 78
Views: 188536

Re: South Guard 9a - Vengeance

Easy 1.10.2 Difficulty:7 Objectives: 100% clear Dialogue: Good Challenges: It seemed whenever i killed a unit, more enemies would spawn in the forest. I think the idea was to emphasise the importance of diplomacy over violence, but they were directly blocking the objective so i had no other choice t...
by Ninjuri
May 29th, 2012, 2:03 am
Forum: The South Guard
Topic: Scenario Review: South Guard 8a - Return to Kerlath
Replies: 22
Views: 24611

Re: Scenario Review: South Guard 8a - Return to Kerlath

Easy 1.10.2
Diffuclty: 4
Objectives: 100% clear
Dialogue: Good
Challenges: None really, there was plenty of forest for me to take advantage of. I didn't even need the ally at the top.
Fun:7
Changes: none
Reloads: none