Search found 199 matches
- November 29th, 2008, 2:48 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.6
- Replies: 22
- Views: 12589
Re: Wesnoth 1.5.6
about bug reporting, is there a 'known issues' file somewhere?
and what about missing/wrong idle animation (like transgender lvl3&4 mages) - report that too?
and what about missing/wrong idle animation (like transgender lvl3&4 mages) - report that too?
- November 29th, 2008, 2:44 am
- Forum: Technical Support
- Topic: 1.5.6 HTTR Home of the North Elfes WML bug
- Replies: 5
- Views: 1225
1.5.6 HTTR Home of the North Elfes WML bug
<Invalid WML found> At difficulty level NORMAL, trying to recruit a: mixed fighter but no unit of that type (usage=) is available. Check the recruit and [ai] recruitment_pattern keys for team 'Kior-Dal# against the usage key of theunits in question! Removing invalid recruitment_pattern entry and con...
- November 29th, 2008, 2:36 am
- Forum: Technical Support
- Topic: sound distortion with 1.4.X, 1.5.X
- Replies: 19
- Views: 3907
Re: sound distortion with 1.4.X, 1.5.X
I increased buffer to 4096 and no noise since then.
- November 27th, 2008, 10:10 pm
- Forum: Users’ Forum
- Topic: bug or change in scenario? Httt, Lost general
- Replies: 4
- Views: 1031
Re: bug or change in scenario? Httt, Lost general
I just reloaded the last savegame from plunging into darkness, it is just talk, so no problem there. Hm, I found a 'buglet' there too - when the talking starts, Delfador, Kalenz, Konrad are moved to the 'talk' hex - but they are invisible until they do something. You get the health bar and team colo...
- November 27th, 2008, 9:54 pm
- Forum: Users’ Forum
- Topic: bug or change in scenario? Httt, Lost general
- Replies: 4
- Views: 1031
Re: bug or change in scenario? Httt, Lost general
thanks - it is enough to copy it into data dir or do I have to restart the scenario?
edit: stupid question
don't bother answering
edit: stupid question
don't bother answering
- November 27th, 2008, 9:29 pm
- Forum: Technical Support
- Topic: sound distortion with 1.4.X, 1.5.X
- Replies: 19
- Views: 3907
sound distortion with 1.4.X, 1.5.X
Hi, I have a strange and annoying sound problem. It started a long time ago after a kernel update. Since then and with all 2.6.2X kernels I get the following problem: after a while - or sometimes just after the start there is a loud cracking sound distorting the music. Music settings are on default....
- November 27th, 2008, 9:23 pm
- Forum: Users’ Forum
- Topic: bug or change in scenario? Httt, Lost general
- Replies: 4
- Views: 1031
bug or change in scenario? Httt, Lost general
Hi,
with 1.5.6 in the Lost General scenario, it is possible to attack the other dwarfs. This is a big change from previous behaviour - and leads to my question:
bug or change?
Just load the attached savegame, the 'Dulthaas' dwarf can attack the blue 'Augcatsil' dwarf next to it.
with 1.5.6 in the Lost General scenario, it is possible to attack the other dwarfs. This is a big change from previous behaviour - and leads to my question:
bug or change?
Just load the attached savegame, the 'Dulthaas' dwarf can attack the blue 'Augcatsil' dwarf next to it.
- November 26th, 2008, 11:05 pm
- Forum: Technical Support
- Topic: wesnoth 1.5.6 does not build
- Replies: 4
- Views: 1053
Re: wesnoth 1.5.6 does not build
it was boost. After a rebuilt everything went fine.
- November 26th, 2008, 5:53 pm
- Forum: Technical Support
- Topic: wesnoth 1.5.6 does not build
- Replies: 4
- Views: 1053
Re: wesnoth 1.5.6 does not build
I will rebuilt boost tonight, maybe it is some dep-update related breakage.
- November 26th, 2008, 5:09 pm
- Forum: Technical Support
- Topic: wesnoth 1.5.6 does not build
- Replies: 4
- Views: 1053
wesnoth 1.5.6 does not build
Hi, when I try to compile wesnoth on gentoo/amd64 with gcc 4.3, boost 1.35, I get this error: formula_tokenizer.o: In function `boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::basic_regex(char const*, unsigned int)': formula_tokenizer.cpp:(.text._ZN5boost11basic...
- August 10th, 2008, 3:27 pm
- Forum: Technical Support
- Topic: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
- Replies: 8
- Views: 1748
Re: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
kill the dragon, next scenario, no Thursagan and lots of:
20080810 17:25:08 error engine: player not found!
20080810 17:25:08 error engine: player not found!
- August 10th, 2008, 3:22 pm
- Forum: Technical Support
- Topic: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
- Replies: 8
- Views: 1748
Re: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
in the previous scenario I killed the dragon and the elvish leader - one round before the sceptre was finished. So Thursagan had no time to reappear.
- August 10th, 2008, 2:07 am
- Forum: Technical Support
- Topic: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
- Replies: 8
- Views: 1748
Re: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
btw, there seems to be missing dialog in Caverns on Flame.
- August 9th, 2008, 8:36 pm
- Forum: Technical Support
- Topic: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
- Replies: 8
- Views: 1748
Re: BfW 1.4.4, THoT, Hills of the Shorbear clan does not end.
thanks, that worked.
- August 9th, 2008, 6:31 pm
- Forum: Technical Support
- Topic: BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
- Replies: 8
- Views: 1748
BfW 1.4.4, SoF, Hills of the Shorbear clan does not end.
Hi, I am in the middle of that scenario, Victory conditions: all heros in the cave - check no enemies in the cave - check end of the scenario - no. wesnoth Battle for Wesnoth v1.4.4 Started on Sat Aug 9 20:29:39 2008 Checking video mode: 1360x754x32... setting mode to 1360x754x32 set locale to 'C@we...