Search found 1048 matches

by ivanovic
April 8th, 2012, 5:09 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.2
Replies: 2
Views: 7270

Wesnoth 1.10.2

Wesnoth 1.10.2 is out! This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions. Since the release of 1.10.1 several smaller issues were reported. Most of those were fixed in this release. Additionally many translations were updated and some speed improveme...
by ivanovic
April 8th, 2012, 12:00 pm
Forum: News
Topic: Wesnoth 1.10.2: Maintenance release
Replies: 0
Views: 1171

Wesnoth 1.10.2: Maintenance release

A small easter present to everyone out there from the Wesnoth developers: Wesnoth 1.10.2. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit this forum thread . We offer two versions of changelogs: a rather nice to read players ch...
by ivanovic
March 21st, 2012, 7:20 am
Forum: Technical Support
Topic: Fps
Replies: 12
Views: 1883

Re: Fps

Which security programs are you running in the background? There were some reports for a specific windows "security" program extremly slowing down Wesnoth. I don't know the name right now though.
by ivanovic
March 18th, 2012, 12:00 pm
Forum: News
Topic: Accepted in Google Summer of Code 2012
Replies: 0
Views: 1262

Accepted in Google Summer of Code 2012

We have been accepted into Summer of Code 2012. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ . It is an option for a student to work with an open source project as summer job. If you are interested in participating in Summer of Code 2011 as a developer for...
by ivanovic
March 11th, 2012, 10:39 am
Forum: Technical Support
Topic: Graphics trouble in Wesnoth 1.10.0 and 1.10.1
Replies: 5
Views: 1753

Re: Graphics trouble in Wesnoth 1.10.0 and 1.10.1

With "map selection" you mean some dialog when creating a multiplayer match? Can you please post a screenshot? Just to make more understandable what you mean and where you see this issue.
by ivanovic
March 4th, 2012, 4:36 pm
Forum: Users’ Forum
Topic: The initial campaign...
Replies: 16
Views: 5072

Re: The initial campaign...

Jabie wrote:...ignoring the Tutorial, which campaign(s) are meant to be the initial campaigns. AoI and AToTB seem relatively, whereas a good argument can also be made for The South guard and Heir to the Throne.
The tutorial ends with explicitly stating which campaigns (and why!) are best suited for beginners!
by ivanovic
March 4th, 2012, 1:49 pm
Forum: Technical Support
Topic: +149399900% ?
Replies: 7
Views: 1780

Re: +149399900% ?

https://gna.org/bugs/?func=detailitem&item_id=19120 You need to create a login for this site, then you can add your information to the bug report. :) This is not correct. Our setup also allows reporting and commenting on bugs for anonymous users. Though it is highly recommended to register since th...
by ivanovic
March 4th, 2012, 8:00 am
Forum: Technical Support
Topic: 1.10 saves folder mixup?
Replies: 3
Views: 1149

Re: 1.10 saves folder mixup?

Not a big deal, but still an odd behavior? Don't think it was a case of drunken computing... :) No odd behavior. You probably started it differently than the first time. Wesnoth basically has two ways to be started on Windows. One is storing all userdata in the install dir, the other is saving the ...
by ivanovic
February 26th, 2012, 3:32 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.10.1
Replies: 2
Views: 4739

Wesnoth 1.10.1

Wesnoth 1.10.1 is out! This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions. The most notable fixes include solving a crash while using the Whiteboard, as well as significantly reducing CPU load while displaying certain story screens in campaigns. There...
by ivanovic
February 26th, 2012, 12:00 pm
Forum: News
Topic: Wesnoth 1.10.1: Maintenance release
Replies: 0
Views: 1124

Wesnoth 1.10.1: Maintenance release

Wesnoth 1.10.1 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit this forum thread . We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will pro...
by ivanovic
February 15th, 2012, 5:10 pm
Forum: Faction & Era Development
Topic: who can tell me the principal of wesnoth balancing?
Replies: 65
Views: 13942

Re: who can tell me the principal of wesnoth balancing?

all right. then what is your idea about game balance? l think we must adjust it with a simple and functional formula, to define every kinds of attacks' value, to define each piece of armor of a certain race's value. Or, wesnoth would be only a game building upon experiences but not science Please l...
by ivanovic
February 14th, 2012, 10:04 am
Forum: Faction & Era Development
Topic: who can tell me the principal of wesnoth balancing?
Replies: 65
Views: 13942

Re: who can tell me the principal of wesnoth balancing?

Wow, this thread seems to really be going down some absurd road. Please keep one important thing in mind: Wesnoth is not real! Yes, the very initial balancing was done based on some "what might make sense from a logical viewpoint" but later on it was adjusted to fit well in the context of the game (...
by ivanovic
February 10th, 2012, 11:03 am
Forum: Faction & Era Development
Topic: who can tell me the principal of wesnoth balancing?
Replies: 65
Views: 13942

Re: who can tell me the principal of wesnoth balancing?

thank you all, but at last does someone know about some details, for example, a faction's atk level on which kind of atk and range or melee, or a faction's hp level setting. those things are absurd, which break the common sense, l think: heavy infantry man doesnt resist impact well. but if strength...
by ivanovic
February 9th, 2012, 11:29 am
Forum: Faction & Era Development
Topic: who can tell me the principal of wesnoth balancing?
Replies: 65
Views: 13942

Re: who can tell me the principal of wesnoth balancing?

l want to change my units' attributes fair and wise, and solve some problems which oppose common sense. But it seems that the balancing job of wesnoth is a chaos. There is actually no stable relationships between a unit's price and its abilities, nor do l find anything keeps the balance of level up...
by ivanovic
February 9th, 2012, 11:17 am
Forum: Translations & Internationalization
Topic: Recently l translated wesnoth future history
Replies: 5
Views: 2099

Re: Recently l translated wesnoth future history

l am really EAGER to join your translation team, because the lastly renewed 1.10 version chinese translation work is a mess!! it was terrible!! l think l can help you dudes dealling something Please have a look at this wiki page for information how to get started and contact the maintainer of "your...