Search found 838 matches

by ott
October 3rd, 2004, 12:40 am
Forum: Technical Support
Topic: Valley of Statues story quirks
Replies: 6
Views: 1012

... and you need to kill that orc to win. So you need to break the mirror.
by ott
October 3rd, 2004, 12:07 am
Forum: Ideas
Topic: Do 1/3 of Wesnoth players really want a non-random mode?
Replies: 24
Views: 4020

Personally, I would prefer even "more" randomness. The current rules are like playing chess with dice. In each swing, you either do lots of damage or none at all; moreover units typically have few swings. Damage is thus distributed in a very coarse way: 14-3 means either 0, 14, 28 or 42 damage per t...
by ott
October 2nd, 2004, 10:47 pm
Forum: Strategies & Tips
Topic: Heir to the Throne walkthrough updated
Replies: 11
Views: 15376

Heir to the Throne walkthrough updated

See the Wiki page http://wesnoth.slack.it/?ScenarioDiscussion for updates to the walkthrough of Heir to the Throne. The text for scenarios 5 to 25 is all new. Thanks to those who created the page originally and wrote the first four scenario overviews. Please contribute if you have something to add. ...
by ott
October 2nd, 2004, 6:11 pm
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 66620

What is the minimum version of wesnoth required to play Liberty? I'm having problems getting it to run with 0.8.
by ott
October 2nd, 2004, 4:25 pm
Forum: Strategies & Tips
Topic: EP's Somewhat Arrogant Guide to Beating Anything with Undead
Replies: 88
Views: 8847

So how much should Walking Corpses cost to stop zerging being the most effective strategy?
by ott
October 2nd, 2004, 2:10 pm
Forum: Game Development
Topic: How to Write a Game: The Wesnothian Approach
Replies: 22
Views: 8871

Early gratification seems to be a spin on the "plan to throw one away" convention. It's often more important to start with a quickly built but working prototype, rather than something grand: the project is likely to mutate anyway as development proceeds. Then the later versions can use the experienc...
by ott
October 2nd, 2004, 9:38 am
Forum: Heir to the Throne
Topic: Scenario 7: Crossroads
Replies: 81
Views: 41570

Relative to wesnoth-0.8: (1) Levels: medium, easy, hard (2) Difficulty: 3-8, depending on strategy chosen (3) Objectives: clear (4) Dialog/storyline: clear (5) Challenges: if killing the NW leader first with a united force, it is difficult to finish within the turn limit. (It then pays to go into th...
by ott
September 28th, 2004, 12:54 pm
Forum: Heir to the Throne
Topic: Scenario 3: Isle of Alduin
Replies: 90
Views: 40149

Relative to wesnoth-0.8: (1) Levels: medium, easy, hard (2) Difficulty: 5-6 (3) Objectives: clear (4) Dialog/storyline: clear (5) Challenges: learning importance of day/night cycle, dealing with saurians, balancing taking villages in the early stages with being able to defend them, winning without o...
by ott
September 28th, 2004, 12:45 pm
Forum: Heir to the Throne
Topic: Scenario 1: The Elves Besieged
Replies: 132
Views: 61143

Relative to wesnoth-0.8: (1) Levels: medium, easy, hard (2) Difficulty: 1-4 (meeting objective), 5-6 (scoring significant XP against enemies, while suicidal allies keep grabbing my kills), 10 (keeping allies alive, never done it yet) (3) Objectives: clear. (4) Dialog/storyline: OK, but there are too...
by ott
September 28th, 2004, 12:30 pm
Forum: Heir to the Throne
Topic: Scenario 2: Blackwater Port
Replies: 87
Views: 37785

Relative to wesnoth-0.8: (1) Levels: medium, easy, hard (2) Difficulty: 2-6 (hard the first few times I played, easy once I'd started to exploit ZOC and the day/night cycle) (3) Objectives: clear. (4) Dialog/storyline: OK, but the lecture on horsemen would be better in the tutorial. (5) Challenges: ...
by ott
September 28th, 2004, 12:11 pm
Forum: Heir to the Throne
Topic: Scenario 6: The Siege of Elensefar
Replies: 247
Views: 94590

Relative to wesnoth-0.8: (1) Levels: medium, easy, hard (2) Difficulty: 6 (3) Objectives: clear (4) Dialog/storyline: clear. EDIT: as pointed out, thieves are available whether or not any of the original three survive. (5) Challenges: keeping my horsemen from being killed by skeletons after taking o...
by ott
September 28th, 2004, 11:24 am
Forum: Heir to the Throne
Topic: Scenario 5a: Muff Malal's Peninsula
Replies: 49
Views: 29677

(1) Levels: medium, easy, hard (2) Difficulty: 3-5 (3) Objectives: clear (4) Dialog/storyline: not clear how we travelled overland and ended up at a peninsula/island. Otherwise fine. (5) Challenges: making any real use of low level troops; dealing with Dark Adepts. (6) Fun: 4, bit simple for advance...
by ott
September 28th, 2004, 11:06 am
Forum: Heir to the Throne
Topic: Scenario 4: Bay of Pearls
Replies: 120
Views: 49010

Comments relative to wesnoth-0.8: (1) played: medium, easy, hard (2) difficulty: 4-8 Medium seemed the most difficult. On easy there were not many enemies to deal with, on hard enough units had advanced in previous scenarios to deal with the waves of orcs and troll whelps, but on medium there were l...