Search found 838 matches

by ott
December 6th, 2004, 1:34 pm
Forum: Ideas
Topic: More useful damage statistics
Replies: 7
Views: 1488

Agreed: I also would prefer a more useful summary than expected value. After all EV is not much use without knowing the standard deviation. Assuming that individual attacks are independent and identically distributed, the number of successful hits in a series of consecutive attacks forming one singl...
by ott
December 6th, 2004, 11:18 am
Forum: Strategies & Tips
Topic: Solutions to hitting
Replies: 40
Views: 12176

Dave is right, rand() complaints are an unproductive flamewar sewer and should really be substantiated with facts. However, I do believe the distribution of attack outcomes on my platform is problematic. I am also seeing unexpectedly long runs of hits and misses, and I am complaining just as much ab...
by ott
December 3rd, 2004, 8:46 am
Forum: Ideas
Topic: Making the game easier
Replies: 10
Views: 1297

I play Hard exclusively and would definitely mind if campaigns became even _harder_, many scenarios on Hard are hovering on the borderline unplayable as it is, and seem to require fairly long runs of luck (and many replays) to win. Several people on the forums said they also preferred Hard. Please d...
by ott
December 3rd, 2004, 8:31 am
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 70370

Level 6, have dispatched two of the lichs. But the third, south-eastern lich has an income of 25 which translates to 2 extra Walking Corpses each turn even with zero villages (on Medium it has 15). I just don't seem able to get through the morass of Walking Corpses in time to make the 38 turn limit,...
by ott
December 2nd, 2004, 9:12 pm
Forum: Strategies & Tips
Topic: EP's Somewhat Arrogant Guide to Beating Anything with Undead
Replies: 88
Views: 9589

If we are using The Dark Hordes scenarios as examples, then I'd like to point to Mages and Elves. This was pretty tough in 0.8, with 16hp being just enough to ensure almost all Walking Corpses were killed when attacking paladins. With 18hp, many can survive, and a 2hp unit is fine when the aim is ju...
by ott
December 2nd, 2004, 8:51 pm
Forum: Strategies & Tips
Topic: Solutions to hitting
Replies: 40
Views: 12176

Nope. Like with like (unless the statistics labels are wrong).
by ott
December 2nd, 2004, 7:20 pm
Forum: Ideas
Topic: Modification in level 1 Mages
Replies: 18
Views: 1872

I have to cast my vote for leaving them as they are. Hear, hear! Even in single player mages seem pretty well balanced as they are. they are weak; but not outrageously (Walking Dead anyone?) Disagree completely. As far as I am concerned the 5gp/18hp Walking Corpse that was introduced post-0.8 is on...
by ott
December 2nd, 2004, 6:58 pm
Forum: Strategies & Tips
Topic: Solutions to hitting
Replies: 40
Views: 12176

Great theory, but I'm seeing regular damage totals way above the EV's. We are talking about 4000 damage with EV of 3000 in several campaigns I have played from scratch in 0.8.7, which would seem to me to be extremely unlikely if the EV calculation is correct. This is with no save-loading. Is it poss...
by ott
December 1st, 2004, 11:52 am
Forum: Developers’ Discussions
Topic: Requesting more support for era designing
Replies: 23
Views: 2006

Can someone define precisely what is meant by an era in wesnoth? A pointer to a Wiki page, forum posting or in-game documentation would be fine.
by ott
December 1st, 2004, 10:42 am
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 70370

Version 1.6 is starting to look more manageable. Replayed the campaign from the start, maximizing gold and retention/advancement of loyal units. Starting The Gray Woods with 353 gold, probably largely due to the enemy leader in Unlawful Orders obligingly swanning around outside its castle (a bit ant...
by ott
November 29th, 2004, 8:02 pm
Forum: Strategies & Tips
Topic: Return to Wesnoth/Test of the Clans
Replies: 50
Views: 6474

Hmm. Thanks for the clarification. Has this been the case since 0.8?

I'll have to revise the bonus notes, then. Many of the scenarios have alternate winning conditions which do not yield a bonus. What a mess, trying to document all this.
by ott
November 29th, 2004, 7:39 pm
Forum: Strategies & Tips
Topic: Return to Wesnoth/Test of the Clans
Replies: 50
Views: 6474

There is too an early finish bonus on all HttT scenarios except The Sceptre of Fire! Not so. 9 scenarios in HttT have early finish bonuses as of 0.8.7: A_Choice_Must_Be_Made.cfg Bay_of_Pearls.cfg Crossroads.cfg Dwarven_Doors.cfg Elves_Besieged.cfg Ford_of_Abez.cfg Home_Clan.cfg Mountain_Pass.cfg Pr...
by ott
November 28th, 2004, 12:30 am
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 70370

In liberty5.cfg, "interesting" should be "interested". Back to the campaign! On Hard, I hacked my way through Hide and Seek with 100 gold by recruiting a few footpads to create a distraction and give Baldras room to run for the SE corner. However, now The Gray Woods seems impossible with 200 gold. A...
by ott
November 24th, 2004, 11:53 pm
Forum: Ideas
Topic: Ghost's resistances and drain
Replies: 21
Views: 2730

I was looking at the additive damage calculations in the game. As far as I can tell, a unit which does 10 damage baseline will do 4 against an enemy with 60% resistance against that type of attack. However, if this unit is chaotic or lawful, then during its "wrong" time of day it will do 1.5 (10*(0....
by ott
November 24th, 2004, 11:07 pm
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 70370

Your its vs it's usage seems fine. Unlawful Orders, on the other hand, was a real jawbreaker. In Hard, how does one win in 16 turns without major luck? I keep getting bogged down during daytime (in 0.8.7, poachers doing 1-4 against infantry hardly makes for fast progress), and when I'm finally about...