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Search found 1200 matches

by Circon
December 12th, 2004, 8:45 am
Forum: Art Contributions
Topic: What do you think?
Replies: 95
Views: 19989

Very nicely drawn, but absolutely doesn't seem to fit anywhere, to my mind.
:?
Good work.
by Circon
December 11th, 2004, 9:14 pm
Forum: Art Contributions
Topic: Random Sketch
Replies: 2
Views: 725

The bottom of the body looks strange.

Almost a male Naga? (serpent with human arms...)
by Circon
December 11th, 2004, 3:38 pm
Forum: Users’ Forum
Topic: Wesnoth is too hard!!!
Replies: 49
Views: 6796

Methinks the philosopher does protest too much.

(Two Brothers, once again!)
by Circon
December 11th, 2004, 3:16 pm
Forum: Developers’ Discussions
Topic: Problems with level 0 units
Replies: 91
Views: 11261

ZoC.

Zing!
by Circon
December 9th, 2004, 9:04 pm
Forum: Users’ Forum
Topic: Why The Rise of Wesnoth is so awesome
Replies: 15
Views: 2427

I believe it's a metaphorical Zone of Control in action. With tiles of Mountain-Grass-Evil Necromancer's Castle-Grass-Mountain.
by Circon
December 9th, 2004, 4:51 pm
Forum: Technical Support
Topic: Automatically moving to attack is broken
Replies: 3
Views: 474

Or, like I suggested, split enemy hex into sixths and attack from whatever you are pointing from, keeps the one-click interface while giving you control.
by Circon
December 9th, 2004, 4:32 pm
Forum: Developers’ Discussions
Topic: Problems with level 0 units
Replies: 91
Views: 11261

1 through 4 are to be thrown out the window immediately.
Walking Corpse/Bat. Archer. Infinite attacks. In some versions, move on and shoot at the next unit.
5 and 6 aren't much better. For Archer read Elvish Outrider... 10 attacks, choice of melee or ranged.

7 is my choice.
by Circon
December 9th, 2004, 10:42 am
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 10723

Ooh... blue, tentacle bottom, claws... Looks great. Now I have a minor pet peeve, that the claws seem to be on very short arms, but no doubt they'll be extended further from the body during the attack animation.

EDIT: At second look, I saw the sleeve on the left arm. A bit indistinct, but good.
by Circon
December 9th, 2004, 4:45 am
Forum: Ideas
Topic: Trip Attack
Replies: 6
Views: 1078

You'd still have to check whether the enemy is mounted, and it's a Bad Thing (tm) to be able to morph the enemy's units without their choice. Also, this requires a dialog box for the unit's owner - something that is not present in the level-up event. We're also avoiding one turn popping up boxes for...
by Circon
December 8th, 2004, 8:40 pm
Forum: Developers’ Discussions
Topic: Knights, Paladins, and Muff Malal's Peninsula
Replies: 10
Views: 1503

The Knight is one of the most powerful units in the game, and this has two issues: 1) The Knight has no upgrade that does not lose something. The paladin loses sword damage, and the grand knight loses speed. In many situations, the Knight is superior to one or both of its upgrades. To fix this prob...
by Circon
December 8th, 2004, 8:23 pm
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 10723

I'm not sure if it would work for the shadow, seeing how close it is to the wraith. Like I said, keep the blue shading. Not all spirits must be half-transparent grey. That gets boo-ring, even if the undead are meant to be spooky rather than flashy. Those soulless eye slits on the current Shadow kin...
by Circon
December 8th, 2004, 8:11 pm
Forum: Ideas
Topic: Trip Attack
Replies: 6
Views: 1078

So... it's a special ability, that works so that if the enemy attacks on the turn after he was "tripped", he will be knocked off his horse, or suffer defense decrease if non-mounted? How about flying units? How about mermen? How does a spear or two trip a cuttlefish? How would the AI use it? Seems b...
by Circon
December 8th, 2004, 4:33 pm
Forum: Users’ Forum
Topic: Wesnoth is too hard!!!
Replies: 49
Views: 6796

Important note:

A Tale of Two Brothers is available from the Campaign Server.

Two difficulty levels.
by Circon
December 8th, 2004, 10:55 am
Forum: Art Contributions
Topic: The ghosts of flame wars past
Replies: 63
Views: 10723

Boo. I liked the old blue shadow with claws. This graphic looks sorta dirty. The Nightgaunt really did/does need a remake, I'll give you that.
by Circon
December 7th, 2004, 9:14 pm
Forum: Art Contributions
Topic: Art for the Liberty campaign - request for help
Replies: 18
Views: 3343

Shadow - too grainy
EP - too blurry

Both of you seem to have missed proper shading, IMO.