Search found 530 matches

by Aleksi
September 12th, 2008, 5:15 pm
Forum: Developers’ Discussions
Topic: GPL Policy
Replies: 116
Views: 56412

Re: GPL Policy

There is a Swedish equivalent of Sacem called STIM, but I won't have anything to do with them as they are basically on the MAFIAA people's leash. Just like record companies, organizations like that are often more interested in limiting choice and preserving outdated business models than protecting ...
by Aleksi
September 12th, 2008, 4:11 pm
Forum: Music & Sound Development
Topic: Back to work soon...
Replies: 15
Views: 3193

Re: Back to work soon...

This is why i always make new versions at every major change:

Random Wesnoth music +01.cpr
Random Wesnoth music +02.cpr
Etc...
by Aleksi
September 12th, 2008, 4:09 pm
Forum: Developers’ Discussions
Topic: GPL Policy
Replies: 116
Views: 56412

Re: GPL Policy

The reason i insist on composers protecting they're own music is because the organizations we are registered too protect us in the best possible way: Per example, if (it won't happen, but...) some other game, TV show, or anything... uses my music without my authorization, i call the Sacem (French or...
by Aleksi
September 12th, 2008, 1:11 pm
Forum: Developers’ Discussions
Topic: GPL Policy
Replies: 116
Views: 56412

Re: GPL Policy

Anyway, I think that there would be some benefit of GPL-ing a musical piece, because it would require the source files to remain available as well. That way, if someone wanted to, say, make a longer composition out of the BfW Main Menu music, it would be possible. GPL would keep the music improving...
by Aleksi
September 12th, 2008, 8:17 am
Forum: Music & Sound Development
Topic: Any help with a Cubase issue?
Replies: 4
Views: 1291

Re: Any help with a Cubase issue?

Did you try resetting the preferences?
by Aleksi
September 12th, 2008, 7:56 am
Forum: Developers’ Discussions
Topic: GPL Policy
Replies: 116
Views: 56412

Re: GPL Policy

Basically, I've run across some non-mainline music by Doug Kaufman (a mainline music contributor) which I'd like to include in a campaign of mine. Unfortunately, he's unable to release the desired pieces under the GPL, but he is quite willing to release them on a permission basis. I think it should...
by Aleksi
September 11th, 2008, 1:44 pm
Forum: Music & Sound Development
Topic: (re-post) Heroes Rite
Replies: 27
Views: 6455

Re: (re-post) Heroes Rite

I tried to get into this SVN stuff at a certain point... and it sounded like Chinese to me... :mrgreen:
by Aleksi
September 10th, 2008, 8:57 am
Forum: Music & Sound Development
Topic: Studio monitors?
Replies: 13
Views: 2590

Re: Studio monitors?

I can't tell until i hear them. But, in this price range, i had the chance to listen to these, and i was really impressed. If you get a chance, go listen to them in some audio store: http://www.m-audio.com/products/en_us/StudioPro3.html By the way, i strongly recommend NOT to buy monitors unless you...
by Aleksi
September 9th, 2008, 7:44 am
Forum: Music & Sound Development
Topic: (re-post) Heroes Rite
Replies: 27
Views: 6455

Re: (re-post) Heroes Rite

I think it works fine. As i said before the crash, i find it to have a little too much reverb. It gets a bit muddy...

But, the composition works fine!

Aleksi.
by Aleksi
September 7th, 2008, 9:09 am
Forum: Music & Sound Development
Topic: Studio monitors?
Replies: 13
Views: 2590

Re: Studio monitors?

Hi West, I am currently using a pair of Solo 6 Be from Focal . Some of the best monitors around. And "cheap" for the quality they deliver. I used a Yamaha NS-10 pair for ten years and i still have them. You can find them for 200$. They are the most classic monitors and all professional studios have ...
by Aleksi
September 3rd, 2008, 8:21 pm
Forum: Music & Sound Development
Topic: Back to work soon...
Replies: 15
Views: 3193

Re: Back to work soon...

Glad to see you are still around! Seems like all the old fellas are going to post new tunes at the same moment! :D
by Aleksi
September 3rd, 2008, 8:18 pm
Forum: Music & Sound Development
Topic: A Lord of Music abdicates
Replies: 19
Views: 4283

Re: A Lord of Music abdicates

Argh, why did i have to read this while on vacation!

Well, its good to know that your still composing music for the game! I think you always do a great job!!!
by Aleksi
August 26th, 2008, 12:01 am
Forum: Music & Sound Development
Topic: Defeat
Replies: 29
Views: 4795

Re: Defeat

This is why i mostly use a very low gong sound. You can hardly distinguish the note, so it works perfectly!
by Aleksi
August 25th, 2008, 7:54 pm
Forum: Music & Sound Development
Topic: Defeat
Replies: 29
Views: 4795

Re: Defeat

Works good now. Just a suggestion; i would have used a root note for the gong. Its better to double de root note than a third or a fifth in the case of a resolution. The sound has a better balance.

Cheers,

Aleksi.
by Aleksi
August 25th, 2008, 7:21 pm
Forum: Music & Sound Development
Topic: Defeat
Replies: 29
Views: 4795

Re: Defeat

Something is fishy in the last chord. It seems there is a note that is not part of the chord. Perhaps it is the gong base note... EDIT: I got it, the gong makes a note in quarter tone between F and F#. Since you have a F# as a major third, it makes conflict. Perhaps you should use another gong sound...